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Focus (version 3.0) refers to the unlocking of a Tenno's true abilities, guided by the principles of the Five Great Tenno Schools. 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ReportUsers! CurrentWikiProjects FANDOM Games Anime Movies TV Video Wikis ExploreWikis CommunityCentral StartaWiki Register Don'thaveanaccount? SignIn Advertisement in: Focus3.0,Focus,Mechanics, and 7more Update31 Healing EnergyRestoration Lore Components Updateme Focus2.0 English Deutsch Español Français Русский 中文 Focus Edit Editsource History Talk(0) “You'renotsupposedtobeinhere!You'regoingtoruinthesurprise!”Thefollowingarticle/sectioncontainsspoilers.CompleteTheSecondDreambeforeproceeding. Madurai Vazarin Naramon Unairu Zenurik Precededby Focus2.0sinceUpdate31.5(2022-04-27) Focus AndsoyoubecameTenno.ServingtheOrokin...butboundbyhonor.AstheTennogrew,theyfoundedgreatschools.TheTennoWays.Doyouseeyours?—LotustotheOperatorduringTheSecondDream Focus(version3.0)referstotheunlockingofaTenno'strueabilities,guidedbytheprinciplesoftheFiveGreatTennoSchools. SinceitspredecessorFocus2.0,inadditiontoreworkingmanypassives,eachSchoolhasgainedtwouniquecastableabilities,FocusPointcostsofWayswerenormalized,andthePoolcapacityneededtoequipWaysandWay-Boundshassincebeenremovedandrefundedinto Radiant Eidolon Shards. Activation[] 5 PS4:L1 +R1 XB1:LB +RB NSW:L +R UponcompletionofTheSecondDreamquest,playersbecomeabletoperformTranscendence.Whenactivated,aninvulnerableprojectionoftheTennoOperator(alongwithapowerfulVoidBeamattack)willappearandhoverfromtheWarframe,abletobecontrolledthroughbasicmovement.DuringTranscendence,theplayer'sWarframeisinvulnerablebutdisabled.Channeling/castAbilitieswillremainactivehowever.Thisstatelastsfor10secondsunlesstheplayermanuallydeactivatesitorfallsoffaplatform.EachactivationofTranscendencehasaninitialcooldowntimeof180seconds. CompletingTheWarWithinreplacesTranscendencewithTransference,whichallowstheOperatortophysicallyjointhebattlewithanentirelynewsetofAbilities,AmpandArcanes. AcquiringbothTranscendenceandTransferencearerequiredtoactivateandtakeadvantageofthepassiveandactiveFocuspowersprovidedbyeachschool. Contents 1Activation 2TennoSchools 2.1ActiveWays 2.2PassiveWays 2.3Way-Bounds 3TheFocusTrees 4FocusPoints 4.1DailyCap 4.2Lens 4.2.1FocusGainWithFocusLens 4.3LensEffectiveness 4.3.1ConvergenceOrbs 4.4EidolonShards 4.5ZarimanTenZero 4.6Costs 5Represent 6Notes 7Tips 8Trivia 9Media 10PatchHistory ATennoOperatorbeingprojectedthroughTranscendenceastheWarframeliesinertontheground. TennoSchools[] TheTennoSchoolsrepresentdifferingpathsofdisciplineinregardstotheTenno'spersonalityandfightingstyles,manifestinginthevariousabilitiesthateachschoolprovidesfortheTennoOperator.SeveralaspectsoftheFocuspowersareadditionallygrantedtowardstheactiveWarframe. AttheendofTheSecondDream,playersareaskedtochooseoneofthefiveTennoSchoolsavailableastheirstartingFocusschool.FocusisclassifiedintothefiveSchools,similartothemodernpolarities: Madurai,SchooloftheFighters Vazarin,SchooloftheProtectors Naramon,SchooloftheTacticians Unairu,SchooloftheIndomitable Zenurik,SchooloftheArcane Eachschoolhastheirownskilltreecomprising10abilitiescalledWays,whichunlockvariouspassiveabilitiesthatcanenhanceOperatorpowersandgrantimprovementstotheplayer'sWarframe. EachWaycontainstheirownrankswhichcanbeincreasedbyspendingFocusPointsintothespecifiedWay.AnunlockedandactivatedWaywillbelitupinwhite,thelinesbetweentwoWayssignifytheouter'sdependenceontheactivationoftheinnerWayasapre-requisitetobeabletobeactive. Inaddition,theremainingunchosenschoolsattheendofTheSecondDreamrequire50,000FocusPointstounlock. UnlockingaWayrequiresaone-timespendingofFocus.Theplayermustthenconfirmtheallocation;otherwisetheywillreverttheirFocuspowerstothatofthelast-confirmedchange.Onceconfirmed,Focuscannotbereimbursedorretrieved. WaysaresplitintoActive,PassiveandWay-Bounds.ActiveandPassivewaysareonlyusableinthespecificfocusschooltheybelongto,andwillnothaveanyeffectifanotherschoolisselectedasprimary. Initially,onlythetwoPassiveWaysperschoolwillbeavailabletotheplayerforactivationuponcompletingTheSecondDreamQuest.InordertorevealtherestoftheFocusabilitiesinaparticularschool,playersmusthavecompletedbothTheWarWithinandSaya'sVigil,andsubsequentlyvisitTheQuillsonCetusinordertobeabletounlockandrankuptheirWays. ActiveWays[] ActiveWaysprovideimprovementsoralterationsinregardstoutilityandtheOperator'sVoidpowers,namelyVoidSlingandVoidMode,andgranttwocastableabilitiessimilartoWarframeAbilities.Theyaredenotedbyhavingacircularicon. Eachschooltypicallyhas6ActiveWaysinthreesetsoftwo. PassiveWays[] PassiveWaysprovidepassiveenhancementstoaWarframeand/orOperator'sstats.Thesewaysapplytheirbonusesfromthestartofamission.Theyaredenotedbyahexagonalicon. Eachschooltypicallyhas2PassiveWays,notincludingWaybounds. Way-Bounds[] Way-BoundabilitiespassivelyenhancetheOperator'sbasecombatstats.UnlikeallotherWays,thesecanbe"unbound"fromtheFocusschooltheyarepartof,thereforeshowingup(andtreatedas)asanadditionalunlockedWayinanyselectedschoolafterwards. UnbindingaWay-Boundnoderequiresthenodetobeupgradedtothelastrank,thenspending750,000Focuspointsanda Brilliant Eidolon Shard. EachschoolhastwoWay-Boundnodes,foratotalof10Way-Boundnodesavailabletounlock. ViewListofWay-BoundAbilitiesList▾▾ Madurai Mainarticle:Focus/Madurai#InnerGaze(edit) InnerGazePassive,Way-BoundOperatorIncreaseEnergyforAmpsandVoidBeamby10/20/30/40%. 60,000/105,000/215,000/400,000/750,000+ Brilliant Eidolon Shard Mainarticle:Focus/Madurai#EternalGaze(edit) EternalGazePassive,Way-BoundOperatorIncreaseEnergyRegenerationRateforAmpsandVoidBeamby15/30/45/60%. 95,000/160,000/325,000/600,000/750,000+ Brilliant Eidolon Shard Vazarin Mainarticle:Focus/Vazarin#EnduringTides(edit) EnduringTidesPassive,Way-BoundOperatorIncreasesOperatorHealthandArmorby50/100/150/200%. 60,000/105,000/215,000/400,000/750,000+ Brilliant Eidolon Shard EnduringTidesisadditivetobonusesprovidedby Magus Vigorand Magus Husk. Mainarticle:Focus/Vazarin#RejuvenatingTides(edit) RejuvenatingTidesPassive,Way-BoundOperatorOperatorHealthRegenerationisincreasedby1.5/3/4.5/6/s,andisdoubledwhilecontrollingtheWarframe. 95,000/160,000/325,000/600,000/750,000+ Brilliant Eidolon Shard Naramon Mainarticle:Focus/Naramon#MindStep(edit) MindStepPassive,Way-BoundOperatorIncreasesOperatorMovementSpeedby7/15/22/30%. 60,000/105,000/215,000/400,000/750,000+ Brilliant Eidolon Shard Mainarticle:Focus/Naramon#FarSling(edit) FarSlingPassive,Way-BoundOperatorIncreasesmaximumVoidSlingdistanceby7/15/22/30%. 95,000/160,000/325,000/600,000/750,000+ Brilliant Eidolon Shard Unairu Mainarticle:Focus/Unairu#LastGasp(edit) LastGaspPassive,Way-BoundOperatorReviveyourWarframebytransferringtoOperatorandkillingenemiesbeforetheReviveMeterdrainsin15s.EachkillfillstheReviveMeterby21/24/27/30%. 60,000/105,000/215,000/400,000/750,000+ Brilliant Eidolon Shard AllowsTransferencetobeactivatedduringBleedout,summoningtheOperatorwhoproducesaradialshockwavethatinflicts Knockdown. WhenenteringLastGasp,therevivemeterstartsouthalffull(7.5seconds).Themeterdrainsatarateof6.67%persecondregardlessofhowfullthemeteris. Becauseofthis,playerscanreviveinasfewastwokillsiftheycangetthesekillsatbeginningofLastGasp. CannotbeusedonWarframeswithself-revivepassives,suchas Inarosand Sevagoth. Mainarticle:Focus/Unairu#Vengeance(edit) VengeancePassive,Way-BoundOperatorDuringLastGasp,OperatorDamageisincreasedby25/50/75/100%plusanadditional10/15/20/25%persecond. 95,000/160,000/325,000/600,000/750,000+ Brilliant Eidolon Shard DamagebonusisadditivetootherOperatorandAmpdamagebonuses,suchas,suchas Unairu Wisp, Void Strike, Phoenix Talons, Amp Spike, Lethal Levitation, Eternal Eradicate,and Virtuos Fury. Damagebonuscaps+1000%damage. Zenurik Mainarticle:Focus/Zenurik#VoidSiphon(edit) VoidSiphonPassive,Way-BoundOperatorIncreasesOperatorEnergyRegenerationby22/45/67/90%. 60,000/105,000/215,000/400,000/750,000+ Brilliant Eidolon Shard OnlyincreasesenergyregenfortheOperatorandnotforAmps. Mainarticle:Focus/Zenurik#VoidFlow(edit) VoidFlowPassive,Way-BoundOperatorIncreasesOperatorEnergyby22/45/67/90%. 95,000/160,000/325,000/600,000/750,000+ Brilliant Eidolon Shard OnlyincreasestheOperator'senergycapacity,notAmp's. TheFocusTrees[] MaduraiVazarinNaramonUnairuZenurikMainarticle:Focus/Madurai(edit) Madurai Vazarin Naramon Unairu Zenurik TheyfollowedthepathofEngageTheEnemy.Theirswift,uncompromisingonslaught,holdingnothingbackandrecklesslyattackingtheirfoes,couldvanquishanopponentbeforehehadthechancetosteelhimself.Speedandsavagerycharacterizedthisschool.—In-GameDescription Iseeacloud,agatheringstorm...theMaduraiWay.OurpathwastoEngageTheEnemy...tosweepacrossourfoesbeforetheyhadachancetosteelthemselves.—Operator TheMaduraiwayisaschooldedicatedtooffense.TennooftheMaduraiwayareunrelentingfighters,excellingintheartsofambushandbarrage.ThosewhomasteredtheMaduraischoolaregrantedpredatory,savagepower. ThisschoolfocusestoimprovethedamageoutputofOperatorsandWarframes.TheirWay-BoundincreasesAmpenergypoolandregeneration. ThetreewaysoftheMaduraischool. Ways[] PhoenixTalons[] PhoenixTalonsPassiveWarframeAndOperatorPhysicalDamageandOperatorDamageincreasedby5/10/20/30% 25,000/50,000/105,000/200,000 AdditivetoPhysicaldamagemods. Operatordamagebuffisadditivetootherdamagebuffssuchas Eternal Eradicate. Doesnotaffectuniquedamagetypes. DoesnotincreasedamageofWarframeabilities. DoesworkonExaltedWeapons. DoesnotincreasedamageofStatusEffects. PowerTransfer[] PowerTransferPassiveWarframeAndOperator45/60/75/100%AmpCriticalDamagefor5/10/15/20sonswitchingtoOperator.20/30/40/50%CastingSpeedonswitchingtoWarframe. 60,000/105,000/215,000/400,000 VoidStrike[] VoidStrikeWarframeAndOperatorFirstAbilityconsumesallenergytoincreasedamagefor5/6/7/8s.Deal4/6/8/10%additionaldamageforeverypercentageofenergyconsumed.70/60/50/40scooldown. 60,000/105,000/215,000/400,000 Whenusedatfullenergy,damageisincreasedby400/600/800/1000%. VoidStrike'sdamagebonusisadditivetootherOperatorandAmpdamagebonuses,suchas Phoenix Talons, Unairu Wisp, Virtuos Furyor Eternal Eradicate. Forwarframe'sweapons,VoidStrike'sdamagebonusisadditivetobasedamagebonus,like Serration, Condition Overload,or Secondary Merciless. Theability'scooldownstartsimmediatelywhenVoidStrike'sdurationtimerbeginstocountdown. DoesnotworkonWarframedamagingabilities. DoesnotworkonArch-guns. VoidFuel[] VoidFuelWarframeAndOperator10/20/30/40%WeaponEfficiencyforOperatorandWarframewhileVoidStrikeisactive. 95,000/160,000/325,000/600,000 WeaponEfficiencyreferstoAmmoEfficiencywherethereisa40%chanceatmaxrankforanyshottonotconsumeammo/Ampenergy. ContaminationWave[] ContaminationWaveOperatorSecondAbilityemitsaVoidwavelasting0.5/1/1.5/2sthatdrenchesenemieswithVoidContaminationmakingthem20/30/40/50%morevulnerabletoOperatorDamagefor5/10/15/20s. 60,000/105,000/215,000/400,000 Costs50energytocast. DistilledContamination[] DistilledContaminationOperatorKillinganenemyaffectedbyContaminationWavemakesallaffectedenemies10/15/20/25%morevulnerable,whilealsomakingtheeffectlast4/6/8/10slonger.Maximum2stacks. 95,000/160,000/325,000/600,000 ChainedSling[] ChainedSling20/30/40/50%EnergyEfficiencyonConsecutiveVoidSlings. 60,000/105,000/215,000/400,000 AftercastingVoidSling,consecutiveVoidSlingswillcost50%lessenergytoperformatmaxrank. SlingStrength[] SlingStrengthWarframeSwitchingtoWarframeafteraChainedSlingadds10/20/30/40%AbilityStrengthfor5/10/15/20s. 95,000/160,000/325,000/600,000 AbilityStrengthbonusisadditivewithsimilarbonuseslike Intensifyand Energy Conversion. InnerGaze[] InnerGazePassive,Way-BoundOperatorIncreaseEnergyforAmpsandVoidBeamby10/20/30/40%. 60,000/105,000/215,000/400,000/750,000+ Brilliant Eidolon Shard EternalGaze[] EternalGazePassive,Way-BoundOperatorIncreaseEnergyRegenerationRateforAmpsandVoidBeamby15/30/45/60%. 95,000/160,000/325,000/600,000/750,000+ Brilliant Eidolon Shard Notes[] TheMaduraischooltreerequires9,000,000Maduraifocuspointstofullyunlockallnodesatmaxrank,aswellas1,500,000and2 Brilliant Eidolon ShardstounbindbothWay-boundnodes,foragrandtotalof10,500,000focus. AfullylevelledMaduraiOperatoriscapableof: Way-Bound:IncreasestheOperator'sAmpandVoidBeamenergycapacityby40%andregenerationby60% WarframePassive:Increasesphysicaldamageby30%,andincreasesabilityCastingSpeedby50%onTransference. OperatorPassive:Increasesdamageby30%andIncreasesAmpCriticalDamageby100%onTransference. VoidSling:IncreasestheOperator'sEnergyEfficiencyby50%andWarframeAbilityStrengthby40%onconsecutiveVoidSlings. FirstAbility:ConsumesallOperatorenergytoincreaseOperatorandWarframedamageby10%per1%energyconsumeduptoamaximumof1000%,andincreasesAmp/AmmoEfficiencyby40%.Lasts8seconds,40secondcooldown. SecondAbility:Emitsawavefor2secondscausingenemiestotake50%additionalOperatorDamagefor20seconds.Killingadebuffedenemymakesallaffectedenemiestakeanadditional25%moredamageandincreasesthedurationby10seconds,upto4stacks. PatchHistory[] Hotfix31.5.7(2022-05-06) ShortenedandincreasedthespeedoftheContaminationWave’scastinganimation. Hotfix31.5.4(2022-05-02) FixedMadurai’s‘PowerTransfer’effectsnotrefreshingwhenre-triggeredwhileactive. ThisalsofixestheHUDstatingthatitwasrefreshed,whenitwasindeednot. Update31.5(2022-04-27) MADURAI TheMaduraiwayfollowsthepathofEngagetheEnemy.SpeedandsavagerycharacterizedtheMaduraischool. Madurai’sabilitiesfocusongrantingthatoffensiveedgeincombatwithacombinationofDamageincreases,weaponefficiency,andSpeedenhancementstorecklesslyattackyourfoes. 6newFocusabilities. POWERTRANSFER(Passive) 100%AmpCriticalDamagefor20sonswitchingtoOperator.50%CastingSpeedonswitchingtoWarframe. VOIDFUEL 40%WeaponEfficiencyforOperatorandWarframewhileVoidStrikeisactive. CHAINEDSLING 50%EnergyEfficiencyonConsecutiveVoidSlings. SLINGSTRENGTH SwitchingtoWarframeafteraChainedSlingadds40%AbilityStrengthfor20s. CONTAMINATIONWAVE(SecondAbilityinput) SecondAbilityemitsaVoidwavelasting2sthatdrenchesenemieswithVoidContaminationmakingthem50%morevulnerabletoOperatorDamagefor20s. AddedamarkFXsimilartoAsh'sBladestormforContaminationWave.Eachcontaminationlevelwilldisplayitsownmarkeraboveenemies. DISTILLEDCONTAMINATION KillinganenemyaffectedbyContaminationWavemakesallaffectedenemies25%morevulnerable,whilealsomakingtheeffectlast10slonger.Maximum4stacks. EternalGazeandInnerGazeremainunchanged. ReworkedVoidStrike: ItisnowtheFirstAbilityinput. FirstAbilityconsumesallOperatorenergytoincreasedamagefor8s.Deal10%additionaldamageforeverypercentageofOperatorenergyconsumed.40scooldown. eg.100%ofEnergyconsumedis1000%damage. Why:OldVoidStrike’slongchargeuptimedidn’tprovideanidealgameplayexperiencewithinthefastpacedenvironment.PlayersfoundthemselvessittinginVoidModewaitingfortheDamagebonustobuildup.NowVoidStrikenolongerneedsVoidModeandhasinstantdamageoninput.Additionally,VoidStrikeisDurationbasednowinsteadofpershot,meaningdamagegetsappliedtoallpelletsofashotgunforinstance. TweakedPhoenixTalons: PhysicalDamageandOperatorDamageincreasedby30%. Why:AddingtheadditionalOperatorDamageallowsforbenefitsforbothWarframeandOperatorinthenameofsynergy. Operator Focus Madurai• Vazarin• Naramon• Unairu• Zenurik Ability Default VoidBeam•VoidSling•VoidMode Madurai Void Strike( Void Fuel)• Contamination Wave( Distilled Contamination) Vazarin Guardian Shell( Guardian Break)• Void Snare Naramon Void Levitation( Lethal Levitation)• Sling Stun( Killer's Rush) Unairu Magnetic Flare( Magnetic Boost)• Caustic Strike( Unairu Wisp) Zenurik Wellspring( Hardened Wellspring)• Temporal Drag( Temporal Shot) VoidSling Madurai Chained Sling( Sling Strength) Vazarin Protective Sling Naramon Far Sling• Sling Stun( Killer's Rush) Unairu NoUpgrades Zenurik Disarming Sling( No Quarter) VoidMode Madurai NoUpgrades Vazarin Void Regen( Squad Regen) Naramon NoUpgrades Unairu NoUpgrades Zenurik NoUpgrades Passive Madurai Phoenix Talons• Power Transfer Vazarin Mending Unity• Mending Soul Naramon Power Spike• Affinity Spike Unairu Poise• Stone Skin Zenurik Energy Pulse• Inner Might Way-Bounds Madurai Inner Gaze• Eternal Gaze Vazarin Enduring Tides• Rejuvenating Tides Naramon Mind Step• Far Sling Unairu Last Gasp• Vengeance Zenurik Void Siphon• Void Flow Amp•ArcaneEnhancement•OperatorCosmetics•TheQuills•VoxSolaris Mainarticle:Focus/Vazarin(edit) Madurai Vazarin Naramon Unairu Zenurik TheytrainedtoCountertheEnemy,andmovewithanopponent'sattacksinordertonullifythem.Theymaintainedconstantawarenessinordertodefendagainstallaggression.—In-GameDescription Iseeacrestingwave,wideintheocean,theVazarinWay.WeweretrainedtoCounterTheEnemy,andmovewithanopponent'sattacksinordertonullifythem.—Operator TheVazarinwayisaschooloftheProtectors.TheTennoofVazarinexcelsintheartsofemergencysupport,self-sustenance,recoveryandwardingpower.ThosewhomasteredtheVazarinschoolaregranteddefensivebenefits. Thisschoolsupportstheiralliesbyincreasingaffinityradiustoprovideaidfromfurtheraway,enhancesrevivestobeperformedmorequickly,granthealthregenerationandprotectivebarriers,andinflictaburstofcrowdcontrolwithVoidSlingtoprovideimmediateandemergencyrecovery.TheirWay-BoundincreasesOperatorhealth,armor,andhealthregenerationrate. ThetreewaysoftheVazarinschool. Ways[] MendingUnity[] MendingUnityPassiveWarframeAndOperatorIncreaseAffinityRadiusby10/15/20/25m 25,000/50,000/105,000/200,000 AbilitiesthatscaleoffAffinityRange,suchas Blessing, Covenant,and Penance,areaffectedbyMendingUnity'saffinityrangeincrease. MendingSoul[] MendingSoulPassiveWarframeAndOperatorThefirst1/2/3/4revivesareinstantaneous.Additionalrevivesare25/50/75/100%faster. 60,000/105,000/215,000/400,000 NumberofchargesaregiventobothWarframeandOperator,grantingupto8instantrevivesatmaxrank. Chargescannotberefreshedwithinthesamemission. InteractingwithadownedplayerinBleedoutwilluseupacharge.OtherplayersinteractingwithadownedVazarinplayerwillalsouseupacharge. IfaVazarinplayerrevivesanotherVazarinplayerbothofwhomstillhavechargesofMendingSoul,thenonlythedownedplayerlosestheircharge. EnduringTides[] EnduringTidesPassive,Way-BoundOperatorIncreasesOperatorHealthandArmorby50/100/150/200%. 60,000/105,000/215,000/400,000/750,000+ Brilliant Eidolon Shard EnduringTidesisadditivetobonusesprovidedby Magus Vigorand Magus Husk. RejuvenatingTides[] RejuvenatingTidesPassive,Way-BoundOperatorOperatorHealthRegenerationisincreasedby1.5/3/4.5/6/s,andisdoubledwhilecontrollingtheWarframe. 95,000/160,000/325,000/600,000/750,000+ Brilliant Eidolon Shard GuardianShell[] GuardianShellWarframeAndOperatorUseyourfirstAbilitytomanifestabarrierontheOperatorandallieswithinAffinityRange.Itisinvulnerablefor4swhenfirstcreatedanddamageinflictedwhileitsinvulnerablewillbeaddedtoitsbasehealthof200/300/400/500. 60,000/105,000/215,000/400,000 Costs50energytocast. Barrierisafrontalshieldthatreorientsitselftofacetheplayer'scameradirection. BarrierhealthtransfersfromOperatortoWarframewhenswitching. GuardianBreak[] GuardianBreakWarframeWhentheGuardianShellbreaks,WarframeShieldRegenerationrateisincreasedby90/110/130/150%andRegenerationDelayisreducedby30/50/70/90%,for5/6/7/8s. 95,000/160,000/325,000/600,000 DoesnotworkonOperatorshields. VoidSnare[] VoidSnareWarframeAndOperatorSecondAbilitylaunchesaprojectilethatspinsupavortextraponimpact,ortap2 againtodetonatein-flight.Traplasts5/6/7/8s.VoidSlingthroughtrappedenemiestograntallieswithinAffinityRange40/60/80/100health. 60,000/105,000/215,000/400,000 Costs25energytocast. Pullsenemieswitharadiusof8meters. HealsWarframes(includingtheuser's),Companions,EidolonLures,summonedalliedunitssuchasSpecters,alliedInvasionunits,Hostages,KavorDefectors,SortieandArbitrationsDefenseOperatives,andDefenseObjects. ProtectiveSling[] ProtectiveSlingWarframeAndOperatorAlliestouchedbyVoidSlingaregrantedimmunityfromdamagefor2/3/4/5sandhealed30/40/50/60%over5sfor10energycost. 95,000/160,000/325,000/600,000 AffectsallWarframes(includingtheuser's),Companions,EidolonLures,summonedalliedunitssuchasSpecters,alliedInvasionunits,Hostages,KavorDefectors,SortieandArbitrationsDefenseOperatives,andDefenseObjects. OnDefenseObjects,theywillgainnoinvulnerabilitybutwillrecover500healthover5seconds.Thisdoesnotstackwithotherobjecthealthrestorationeffects. VoidRegen[] VoidRegenOperatorVoidModestartshealingat+4/+6/+8/+10Healthpersecond,increasingby4/6/8/10perseconduptoamaximumof20/30/40/50. 60,000/105,000/215,000/400,000 SquadRegen[] SquadRegenOperatorWhenVoidRegenreachesitsmaximum,itisappliedtosquadmemberswithinAffinityRangefor30/40/50/60s. 95,000/160,000/325,000/600,000 AppliestoyourownWarframeaswell.Doesn'tapplytoPetsorCompanions. StackswithVoidRegenonyourOperatorforupto100Health/sec. Notes[] TheVazarinschooltreerequires9,000,000Vazarinfocuspointstofullyunlockallnodesatmaxrank,aswellas1,500,000and2 Brilliant Eidolon ShardstounbindbothWay-boundnodes,foragrandtotalof10,500,000focus. AfullylevelledVazarinOperatoriscapableof: Way-Bound:IncreasestheOperator'shealthby200%,armorby200%,andhealthregenerationby6pointspersecond;healthregenisdoubledwhileinWarframe. Passive:Increasesaffinityrangeby25meters.Next4BleedoutrevivesfrombothWarframeandOperator(totalof8)areinstantaneous;additionalrevivesare100%faster. VoidSling:Slingingthroughalliesgrantsimmunitytodamagefor5secondswhilehealing60%over5seconds,costinganadditional10energy. VoidMode:Heals10healthpersecondandincreasesbyanadditional10perseconduptoamaximumof50persecond.Uponreachingmaximumregen,alliedOperatorsandWarframeswithinaffinityrangereceivethehealthregenerationfor60seconds. FirstAbility:ManifestsafrontalbarrierontheOperatorandalliesinaffinityrange,thebarrierisinvulnerableforthefirst4secondsanddamagetakenduringtheinvulnerabilityperiodincreasesitsbasehealthof500.Uponbreaking,increasesWarframeshieldregenerationrateby150%andreducesshieldregenerationdelayby90%for8seconds. SecondAbility:Launchesaprojectilethatexplodesonimpactorreactivateswhilemid-flight,creatingan8mradiusvacuumthatpullsenemiesfor8seconds.VoidSlingingthroughtrappedenemiesrecovers100healthfortheOperatorandallalliesinaffinityrange. PatchHistory[] Hotfix31.5.9(2022-05-12) FixedGuardianShellinterceptingsomeplayerattacks,insteadofsolelyinterceptingenemyattacksasintended. Forexample,usingweaponslikeFerroxorMausolonwasimpactingtheshieldandcausingdetonationvisualsandsometimesstaggeringorknockingyoudown. Thisalsofixesheattraceweapons(eg.Ignis,KlamoraPrismAmp,etc.)andbeamweaponsbeingvisuallyreflectedbyGuardianShell. Hotfix31.5.7(2022-05-06) ThefollowingFocusabilitieshavehadtheircastinganimationsreplacedwithafastervariant: VoidSnare ReplacedthefollowingFocusabilities’castinganimationwithafastervariantthatisalsoupperbodyonly-whichnowallowsforfullmovementwhilecastingasopposedtostayingstationary: GuardianShell Hotfix31.5.4(2022-05-02) Operator&FocusChanges: AmixofbothCommunityfeedbackandourowninternaldigginghasbroughtforthsomefurtherchangestoOperatorsandtheFocusSchoolSystem.AcouplekeygoalsoftheFocusSchoolSystemchangesinUpdate31.5.0wastobringallSchoolstothesamelevel(whilekeepingtheiridentifyingattributes)andbringsynergytoWarframeandOperatorgameplay.Whilewebelievewe’veachievedthat,there’sstillveryunderstandablefeedbacksurroundingthe“survivabilityofOperators”inhigherlevelcombat(mostnoticeableintheZarimangameplay).It’sunfairtoputplayersinscenarioswhereOperatorgameplayisrequired,butnotprovideageneralbasebumptotheirsurvivability. Allthatbeingsaid,wehavemadeafewchangestoprovidethisbump: Added+200%ArmortoEnduringTides.Changedtobea“stacking”modifierinsteadof“multiplicative”tomatchmathlogicusedforotherbuffs,whilenotmakingadditionalHealth/Armorincreasesscalefurtherthandesired. GeneralOperator&FocusChanges&Fixes: Clarified‘VoidRegen's’descriptionthatitappliestosquadmembersnotjustOperators. Update31.5(2022-04-27) VAZARIN TheVazarinaretrainedtoCounterTheEnemy.ThosewhomasteredtheVazarinschoolmaintainconstantawarenessinordertodefendagainstallaggression. TheVazarinFocusSchoolaimstonowbeapropersupportSchoolinbothlifeanddeath. 6newFocusAbilities: VOIDREGEN VoidModestartshealingat+10Healthpersecond,increasinglyby10perseconduptoamaximumof50. SQUADREGEN WhenVoidRegenreachesitsmaximum,itisappliedtoOperatorswithintheAffinityRangefor40s. VOIDSNARE(SecondAbilityinput) SecondAbilitylaunchesaprojectilethatspinsupavortextraponimpact,ortapSecondAbilityagaintodetonatein-flight.Traplasts8s.VoidSlingthroughtrappedenemiestograntyourselfandallieswithinAffinityRange100Health. PROTECTIVESLING AlliestouchedbyVoidSlingaregrantedimmunityfromdamagefor5sandhealed60%over5sfor10energycost. GUARDIANSHELL(FirstAbilityinput) UseFirstAbilitytomanifestabarrierontheOperatorandalliesinAffinityRange.Itisinvulnerablefor4swhenfirstcreatedanddamageinflictedwhileitsinvulnerablewillbeaddedtoitsbasehealthof500. GUARDIANBREAK WhenGuardianShellbreaks,WarframeShieldRegenerationrateisincreasedby150%andRegenerationDelayisreducedby90%,for8s. EnduringTidesandMendingUnityremainunchanged. TweakedRejuvenatingTides: EffectisdoubledwhilecontrollingyourWarframe. Why:AdditionalbenefitbetweenusingbothWarframeandOperator. TweakedMendingSoul: Thefirst4Revivesareinstantaneous.AdditionalRevivesare100%faster. Why:Playerswouldoftenremarkthattheabilityeventuallybecameuselessinlongermissions.MendingSoulretainsitsimmediatestrengths,butonceusedup,nowoffersamorepermanentbenefit! Operator Focus Madurai• Vazarin• Naramon• Unairu• Zenurik Ability Default VoidBeam•VoidSling•VoidMode Madurai Void Strike( Void Fuel)• Contamination Wave( Distilled Contamination) Vazarin Guardian Shell( Guardian Break)• Void Snare Naramon Void Levitation( Lethal Levitation)• Sling Stun( Killer's Rush) Unairu Magnetic Flare( Magnetic Boost)• Caustic Strike( Unairu Wisp) Zenurik Wellspring( Hardened Wellspring)• Temporal Drag( Temporal Shot) VoidSling Madurai Chained Sling( Sling Strength) Vazarin Protective Sling Naramon Far Sling• Sling Stun( Killer's Rush) Unairu NoUpgrades Zenurik Disarming Sling( No Quarter) VoidMode Madurai NoUpgrades Vazarin Void Regen( Squad Regen) Naramon NoUpgrades Unairu NoUpgrades Zenurik NoUpgrades Passive Madurai Phoenix Talons• Power Transfer Vazarin Mending Unity• Mending Soul Naramon Power Spike• Affinity Spike Unairu Poise• Stone Skin Zenurik Energy Pulse• Inner Might Way-Bounds Madurai Inner Gaze• Eternal Gaze Vazarin Enduring Tides• Rejuvenating Tides Naramon Mind Step• Far Sling Unairu Last Gasp• Vengeance Zenurik Void Siphon• Void Flow Amp•ArcaneEnhancement•OperatorCosmetics•TheQuills•VoxSolaris Mainarticle:Focus/Naramon(edit) Madurai Vazarin Naramon Unairu Zenurik ThisdisciplinefocusedonKnowingtheEnemy,andthetacticiansofNaramonbelievedthattotrulyunderstandafoewouldconferthegreatestadvantageuponawarrior.—In-GameDescription Iseeatree,ofmanybranches,theNaramonWay.OurdisciplinefocusedonKnowingTheEnemy.Webelievedthattotrulyunderstandafoewouldconferthegreatestadvantageuponawarrior.—Operator TheNaramonwayisaschoolfocusedintheartofassault.TheTennoofNaramonexcelsindirectcombattobothdominateandneutralizearmedenemies.ThosewhomasteredtheNaramonschoolareenhancedwithspeedandraw,brutishforce. ThisschoolfocusestoenhancetheWarframe'smeleeprowess.TheirWay-BoundincreasesOperatormovementspeedandVoidSlingdistance. ThetreewaysoftheNaramonschool. Ways[] PowerSpike[] PowerSpikePassiveWarframeMeleeComboCounternowdecayswhileoutofcombatby20/15/10/5everyfewseconds,insteadofdepletingcompletely. 25,000/50,000/105,000/200,000 AffectsallmeleeweaponsandWarframeExaltedWeapons. DecayisdependentonComboDuration,affectedbymodslike Body Count, Drifting Contactand Gladiator Rush. AffinitySpike[] AffinitySpikePassiveWarframeKillsfromMeleeAttacksgrant15/25/35/45%moreMeleeAffinity. 60,000/105,000/215,000/400,000 Descriptionisincorrect.AffinitySpikeincreasesaffinitygainedbymeleeweaponsbythelistedpercentage,regardlessoftheaffinity'ssource. DoesnotaffectWarframeExaltedWeapons. MindStep[] MindStepPassive,Way-BoundOperatorIncreasesOperatorMovementSpeedby7/15/22/30%. 60,000/105,000/215,000/400,000/750,000+ Brilliant Eidolon Shard FarSling[] FarSlingPassive,Way-BoundOperatorIncreasesmaximumVoidSlingdistanceby7/15/22/30%. 95,000/160,000/325,000/600,000/750,000+ Brilliant Eidolon Shard VoidLevitation[] VoidLevitationOperatorFirstAbilitycreatesa3/4/5/6mwideshockwavelasting1/2/3/4s,thatinflictsLiftStatusonallenemiesittouches. 60,000/105,000/215,000/400,000 Costs50energytocast. LethalLevitation[] LethalLevitationWarframeAndOperatorAdditional20/30/40/50%WeaponDamageperLiftedenemyattackedbyOperator.Lastsfor30/40/50/60s,stacksupto4x. 95,000/160,000/325,000/600,000 SlingStun[] SlingStunWarframeSecondAbilityincreasesthewidthofthenextVoidSlingby50/100/150/200%andenemieshitarevulnerabletoFinishers,taking15/20/25/30%morefinisherdamage. 60,000/105,000/215,000/400,000 Costs25energytocast. Killer'sRush[] Killer'sRushWarframeInitiatingafinisherasOperatorswitchestoWarframe,increasingmeleeCriticalChanceby20/30/40/50%for10/20/30/40s. 95,000/160,000/325,000/600,000 OpeningSlam[] OpeningSlamWarframePerformingaSlamasOperatorswitchestoWarframeandgrantsdoubleCombogainfor5/10/15/20s. 60,000/105,000/215,000/400,000 AmpSpike[] AmpSpikeOperatorTransfertoOperatorwith8/8/8/8xComboMultipliertoincreaseAMPdamageby40/60/80/100%for10/20/30/40s. 95,000/160,000/325,000/600,000 Notes[] TheNaramonschooltreerequires9,000,000Naramonfocuspointstofullyunlockallnodesatmaxrank,aswellas1,500,000and2 Brilliant Eidolon ShardstounbindbothWay-boundnodes,foragrandtotalof10,500,000focus. AfullylevelledNaramonOperatoriscapableof: Way-Bound:IncreasestheOperator'smovementspeedby30%andVoidSlingdistanceby30%. WarframePassive:MeleeweaponshavetheirMeleeCombocounterdecayby5everyfewsecondsinsteadofdepletingentirely,andgain45%moreaffinity.PerformingaslamattackasOperatordoublesWarframecombogainfor20seconds. OperatorPassive:TransferenceintoOperatorwithan8xMeleeComboincreasesAmpdamageby100%for40seconds. FirstAbility:Createsa6metershockwavethatlasts4secondsinflicting Lifted,whotake50%additionalWarframeweapondamagewhenattackedbyOperatorfor60secondsandstacksupto4times. SecondAbility:NextVoidSlinggainsincreasedwidthby200%,makesenemiesbecomevulnerabletoFinishersinsteadofragdolling,andincreasesFinisherdamageby30%.ExecutinganOperatorFinisherincreasesWarframemeleecriticalchanceby50%for40seconds. PatchHistory[] Update31.6(2022-06-09) FixedbeingunabletousetheMeleebuttontoTransferencebackintoWarframeifthe‘UseAbilitiesonSelection’optionisdisabled. ThisultimatelyfixesbeingunabletouseNaramon’s‘OpeningSlam’and‘KillerRush’. Hotfix31.5.7(2022-05-06) ShortenedandincreasedthespeedoftheVoidLevitation’scastinganimation. Hotfix31.5.4(2022-05-02) FixedanunintendedextracooldowngoingfromOperatortoWarframeandback,causedbythe‘OpeningSlam’Focusnode. Update31.5(2022-04-27) NARAMON TheNaramondisciplinefocusesonKnowingTheEnemy.Theybelievedthattotrulyunderstandafoewouldconferthegreatestadvantageuponawarrior. Truetoitsfocusintheartofassault,NaramoncontinuestoheavilyleantowardsaMeleesupportrolewithspeedanddistanceenhancements. 7newFocusAbilities. OPENINGSLAM PerformingaSlamasOperatorswitchestoWarframeandgrantsdoubleCombogainfor20s. AMPSPIKE TransfertoOperatorwith8xComboMultipliertoincreaseAmpDamageby100%for40s. VOIDLEVITATION(FirstAbilityinput) FirstAbilitycreatesa6mwideshockwavelasting4s,thatinflictsLiftStatusonallenemiesittouches. LETHALLEVITATION Additional50%DamageperLiftedenemyattackedbyOperator.Lastsfor60s,stacksupto4x. SLINGSTUN(SecondAbilityinput) SecondAbilityincreasesthewidthofthenextVoidSlingby100%andenemieshitarevulnerabletoFinishers,taking30%morefinisherdamage. KILLER’SRUSH InitiatingafinisherasOperatorswitchestoWarframe,increasingmeleeCriticalchanceby50%for40s. FARSLING(Passive) IncreasesmaximumVoidSlingdistanceby30%. MindStepremainsunchanged. PowerSpikeandAffinitySpikehaveswitchedplacessothatPowerSpikeisnowthestartingnode. SlightincreasetoMeleeAffinitygainedfromAffinitySpike. Operator Focus Madurai• Vazarin• Naramon• Unairu• Zenurik Ability Default VoidBeam•VoidSling•VoidMode Madurai Void Strike( Void Fuel)• Contamination Wave( Distilled Contamination) Vazarin Guardian Shell( Guardian Break)• Void Snare Naramon Void Levitation( Lethal Levitation)• Sling Stun( Killer's Rush) Unairu Magnetic Flare( Magnetic Boost)• Caustic Strike( Unairu Wisp) Zenurik Wellspring( Hardened Wellspring)• Temporal Drag( Temporal Shot) VoidSling Madurai Chained Sling( Sling Strength) Vazarin Protective Sling Naramon Far Sling• Sling Stun( Killer's Rush) Unairu NoUpgrades Zenurik Disarming Sling( No Quarter) VoidMode Madurai NoUpgrades Vazarin Void Regen( Squad Regen) Naramon NoUpgrades Unairu NoUpgrades Zenurik NoUpgrades Passive Madurai Phoenix Talons• Power Transfer Vazarin Mending Unity• Mending Soul Naramon Power Spike• Affinity Spike Unairu Poise• Stone Skin Zenurik Energy Pulse• Inner Might Way-Bounds Madurai Inner Gaze• Eternal Gaze Vazarin Enduring Tides• Rejuvenating Tides Naramon Mind Step• Far Sling Unairu Last Gasp• Vengeance Zenurik Void Siphon• Void Flow Amp•ArcaneEnhancement•OperatorCosmetics•TheQuills•VoxSolaris Mainarticle:Focus/Unairu(edit) Madurai Vazarin Naramon Unairu Zenurik TheypushedthemselvestoOutlasttheEnemy,towithstandallaggressionwithoutretreat.Theybelievedthatiftheenemycouldnotmatchtheirendurance,thenabattlecouldbewonwithouthavingevencommenced.—In-GameDescription Iseeamountain,breakingthesky.TheWayofUnairu.WepushedourselvestoOutlastTheEnemy,towithstandallaggressionwithoutbending.—Operator TheUnairuwaytrainstobecomeanindomitablesoldier.TheTennoofUnairuprovidethefrontlineswithunmatchedtenacity,alongwithdirectbuffstoallies'offensesanddefenses.ThosewhomasteredtheUnairuschoolaregrantedenhanceddamageresistanceanddamagereflection. ThisschoolimprovesOperatorandWarframesurvivability,grantingimmunitytoSlow, Stagger,and Knockdown,increasesarmor,andclearTransferenceStatic.Theyarealsoabletodebuffenemiesbystrippingtheirarmorandshields.TheirWay-BoundallowstheOperatortofightandself-revivetheirWarframeduringBleedout. ThetreewaysoftheUnairuschool. Ways[] Poise[] PoiseWarframeAndOperatorGainimmunitytoslow,stagger,andknockdowneffectsfor10/20/30/40saftertransferringbetweenOperatororWarframe. 25,000/50,000/105,000/200,000 StoneSkin[] StoneSkinPassiveWarframeAndOperatorIncreasesArmorforWarframeandOperatorby50/100/150/200. 60,000/105,000/215,000/400,000 LastGasp[] LastGaspPassive,Way-BoundOperatorReviveyourWarframebytransferringtoOperatorandkillingenemiesbeforetheReviveMeterdrainsin15s.EachkillfillstheReviveMeterby21/24/27/30%. 60,000/105,000/215,000/400,000/750,000+ Brilliant Eidolon Shard AllowsTransferencetobeactivatedduringBleedout,summoningtheOperatorwhoproducesaradialshockwavethatinflicts Knockdown. WhenenteringLastGasp,therevivemeterstartsouthalffull(7.5seconds).Themeterdrainsatarateof6.67%persecondregardlessofhowfullthemeteris. Becauseofthis,playerscanreviveinasfewastwokillsiftheycangetthesekillsatbeginningofLastGasp. CannotbeusedonWarframeswithself-revivepassives,suchas Inarosand Sevagoth. Vengeance[] VengeancePassive,Way-BoundOperatorDuringLastGasp,OperatorDamageisincreasedby25/50/75/100%plusanadditional10/15/20/25%persecond. 95,000/160,000/325,000/600,000/750,000+ Brilliant Eidolon Shard DamagebonusisadditivetootherOperatorandAmpdamagebonuses,suchas,suchas Unairu Wisp, Void Strike, Phoenix Talons, Amp Spike, Lethal Levitation, Eternal Eradicate,and Virtuos Fury. Damagebonuscaps+1000%damage. MagneticFlare[] MagneticFlareOperatorUseyourfirstAbilitytocreatea5/6/7/8mradiusfieldthatlastsfor12/18/24/30sanddisablestheshieldsofanyenemythatentersit. 60,000/105,000/215,000/400,000 Costs50energytocast. DoesnotaffectBossesorboss-likeenemies(e.g.Acolytes). AffectsTreasurers. MagneticBoost[] MagneticBoostOperatorVoidSlingoutofaMagneticFlaretorefreshitsdurationandincreaseitsradiusby25/50/75/100%. 95,000/160,000/325,000/600,000 CausticStrike[] CausticStrikeOperatorSecondAbilitylaunchesanenergybombthatexplodeswitha5/6/7/8mradius,stripping40/60/80/100%ofenemyarmor.Tap2 againtodetonatein-flight. 60,000/105,000/215,000/400,000 Costs50energytocast. UnairuWisp[] UnairuWispOperator25/50/75/100%chancetosummonanUnairuWispperenemyhitwithCausticStrike.TheWispwillseekoutthenearestallywithingAffinityRange,increasingOperatordamageby20/40/60/100%for5/10/15/20s. 95,000/160,000/325,000/600,000 ReinforcedReturn[] ReinforcedReturnWarframeWarframeisinvulnerablefor1/2/3/4safterOperatorisdowned.TapX asOperatorfallstobringtheWarframetotheOperator'slocation. 60,000/105,000/215,000/400,000 StaticPurge[] StaticPurgeWarframe25/50/75/100%chancetoclearTransferenceStaticonkillwhileReinforcedReturnisactive. 95,000/160,000/325,000/600,000 Notes[] TheUnairuschooltreerequires9,000,000Unairufocuspointstofullyunlockallnodesatmaxrank,aswellas1,500,000and2 Brilliant Eidolon ShardstounbindbothWay-boundnodes,foragrandtotalof10,500,000focus. AfullylevelledUnairuOperatoriscapableof: Way-Bound:OnWarframeBleedout,activatingTransferencesummonsOperator,whohas15secondstokillenemiestofillagaugetorevivetheWarframe;eachkillfillsthegaugeby30%butgraduallydrainsovertime.Inthisstate,Operatorgains100%Ampdamageplusanadditional25%persecond. Passive:Transferencegrantsimmunitytoslow, Stagger,and Knockdownfor40seconds.IncreasesWarframeandOperatorarmorby200. WarframePassive:WhenOperatorisdowned,pressingtheinteractbutton(defaultX )summonstheWarframetotheirlocation,becominginvulnerablefor4seconds.Killinganenemywhileinvulnerablehasa100%chancetoremoveTransferenceStatic. FirstAbility:Createsan8meterfieldthatlasts30seconds,removingallenemyshieldswhiletheyareinsideit.VoidSlingingoutofthefieldrefreshesitsdurationandincreasesitsradiusby100%. SecondAbility:Launchesabombthatexplodesonimpactorreactivationwhilemid-flight,creatingan8meterexplosionthatpermanentlyremoves100%ofenemyarmor.Eachenemyhithasa100%chancetosummonanUnairuWispthatseeksoutthenearestallyinaffinityrangetoboostOperatorAmpdamageby100%for20seconds. PatchHistory[] Update31.6(2022-06-09) FixedMagneticFlarelasting30secondsacrossallRanksinsteadofscalingwithlevelasintended. FixedUnairuWisponlybeingspawnedifthetargetisvulnerabletoCausticStrike. ThewispwillspawnevenifthetargetcannothavetheirarmorremovedbyCausticStrike. FixedbugwheregettinggrabbedbyRopalolystwheninLastGasp,orenteringLastGaspwhileinRopalolystgrab,wouldcauseplayerstobeinvulnerableandunabletouseTransference. FixedscripterrorrelatedtoLastGasp. Hotfix31.5.7(2022-05-06) ThefollowingFocusabilitieshavehadtheircastinganimationsreplacedwithafastervariant: CausticStrike MagneticFlare FixedscripterrorrelatedtoUnairuWisp. Hotfix31.5.4(2022-05-02) FixedUnairu’sMagneticFlarebeingabletocompletelystripProfit-Taker’sshieldsinonecast. AppliedthesamelogicwithMagneticFlarethatisusedforotherbosses(EidolonsandRopalolystforexample),sincecompletelystrippingShieldsinasingleMagneticFlarecastremovesalargeportionofcertaingameplaymechanicsinthesefights. Update31.5(2022-04-27) UNAIRU TheUnairupushthemselvestoOutlastTheEnemy.ThosewhomasteredtheUnairuschoolaregrantedenhanceddamageresistanceanddamagereflection. Unairu’smainpillaraimstomakeUnairuapropertankFocusSchoolwithincreasedArmor,andopportunitiesforincreasedimmunityandsurvivability. 8newFocusAbilities. POISE Gainimmunitytoslow,stagger,andknockdowneffectsfor40safterTransferringbetweenOperatororWarframe. LASTGASP(Passive,Way-Bound) ReviveyourWarframebyTransferringtoOperatorandkillingenemiesbeforetheReviveMeterdrains,15s.EachkillfillestheReviveMeterby30%. VENGEANCE(Passive,Way-Bound) DuringLastGasp,OperatorDamageisincreasedby100%plusanadditional25%persecond. MAGNETICFLARE(FirstAbilityinput) UseFirstAbilitytocreatea8mradiusfieldthatlastsfor30sanddisablestheshieldsofanyenemythatentersit. CAUSTICSTRIKE(SecondAbilityinput) SecondAbilitylaunchesanenergybombthatexplodeswitha8mradius,stripping100%ofenemyarmor.TapSecondAbilityagaintodetonatein-flight. MAGNETICBOOST VoidSlingoutofaMagneticFlaretorefreshitsdurationandincreaseitsradiusby100%. REINFORCEDRETURN Warframeisinvulnerablefor4safterOperatorisdowned.TapXasOperatorfallstobringtheWarframetotheOperator’slocation. STATICPURGE 100%chancetoclearTransferenceStaticonkillwhileReinforcedReturnisactive. ReworkedUnairuWisp: 100%chancetosummonanUnairuWispforeachenemyhitbySunderingDissipationthatwillseekoutthenearestallywithinAffinityRangeandincreasetheirOperatordamageby100%for20secs. Why:ItsnewcoexistencealongsideanotherFocusabilityunifiesthe2togethertoaddanotherlayerthatbenefitsbothWarframeandOperator.ItalsoremoveshavingtopickuptheUnairuWispmanually,andwillinsteadfindyouwithinAffinityRange. TweakedStoneSkin: IncreasesArmorforWarframeandOperatorby200. Why:AddingtheadditionalOperatorArmorallowsforbenefitsforbothWarframeandOperatorinthenameofsynergy. Operator Focus Madurai• Vazarin• Naramon• Unairu• Zenurik Ability Default VoidBeam•VoidSling•VoidMode Madurai Void Strike( Void Fuel)• Contamination Wave( Distilled Contamination) Vazarin Guardian Shell( Guardian Break)• Void Snare Naramon Void Levitation( Lethal Levitation)• Sling Stun( Killer's Rush) Unairu Magnetic Flare( Magnetic Boost)• Caustic Strike( Unairu Wisp) Zenurik Wellspring( Hardened Wellspring)• Temporal Drag( Temporal Shot) VoidSling Madurai Chained Sling( Sling Strength) Vazarin Protective Sling Naramon Far Sling• Sling Stun( Killer's Rush) Unairu NoUpgrades Zenurik Disarming Sling( No Quarter) VoidMode Madurai NoUpgrades Vazarin Void Regen( Squad Regen) Naramon NoUpgrades Unairu NoUpgrades Zenurik NoUpgrades Passive Madurai Phoenix Talons• Power Transfer Vazarin Mending Unity• Mending Soul Naramon Power Spike• Affinity Spike Unairu Poise• Stone Skin Zenurik Energy Pulse• Inner Might Way-Bounds Madurai Inner Gaze• Eternal Gaze Vazarin Enduring Tides• Rejuvenating Tides Naramon Mind Step• Far Sling Unairu Last Gasp• Vengeance Zenurik Void Siphon• Void Flow Amp•ArcaneEnhancement•OperatorCosmetics•TheQuills•VoxSolaris Mainarticle:Focus/Zenurik(edit) Madurai Vazarin Naramon Unairu Zenurik TheybelievedtheclearestpathtovictorywastoDominatetheEnemy.Theysoughttochokeanopponentofallresources;thatsheerstrengthcoulderaseanyresistance.—In-GameDescription Iseeacrystal,refractingthemoonlight,theWayofZenurik.WebelievedthepathtovictorywastoDominatetheEnemy.Thatstrengthofspiritcouldovercomeanyresistance.—Operator TheZenurikwayisaschooldedicatedtothearcane.TheTennoofZenurikareformidableintheartsofenemyattritionandbattlefieldcontrol.ThosewhomastertheZenurikschoolaregrantedtacticalandspellcasters'benefits. ThisschoolprovidesmassivelyincreasedenergyregenerationforOperators,Warframes,andNecramechs,onefreeWarframeabilitycastper60seconds,andcandisarmandslowtheirenemies.TheirWay-BoundincreasesOperatorenergycapacityandregeneration. ThetreewaysoftheZenurikschool. Ways[] EnergyPulse[] EnergyPulsePassiveWarframeAndOperatorEnergypickupsgrant20/30/40/50%additionalenergyover11/9/7/5s. 25,000/50,000/105,000/200,000 MultipleEnergyorbpickupsstacktheenergyregeneration. Energyisnotregeneratedwhileusingchanneledabilities. InnerMight[] InnerMightPassiveWarframeAllowsAbilitiestobecastwithoutusingEnergyorShieldsbutrequires90/80/70/60storecharge. 60,000/105,000/215,000/400,000 Appearstoactasiftheplayerhad200%AbilityEfficiencyforasinglecast. WillonlyapplytotheinitialenergycostofchanneledAbilities. Hasnoeffect(nortriggersitscooldown)on Nidus's Parasitic Linkor Ravenous. Hasnoapparenteffecton Lavos'sabilities,includingInfused. VoidSiphon[] VoidSiphonPassive,Way-BoundOperatorIncreasesOperatorEnergyRegenerationby22/45/67/90%. 60,000/105,000/215,000/400,000/750,000+ Brilliant Eidolon Shard OnlyincreasesenergyregenfortheOperatorandnotforAmps. VoidFlow[] VoidFlowPassive,Way-BoundOperatorIncreasesOperatorEnergyby22/45/67/90%. 95,000/160,000/325,000/600,000/750,000+ Brilliant Eidolon Shard OnlyincreasestheOperator'senergycapacity,notAmp's. Wellspring[] WellspringWarframeAndOperatorFirstAbilitycreatesawellofenergyfor5/5/6/8s.Alliespassingthroughthewellgain3/4/4/5Energy/sfor20/22/25/30s. 60,000/105,000/215,000/400,000 Costs50energytocast. AlsoaffectsNecramechs. HardenedWellspring[] HardenedWellspringWarframeAndOperatorUseyourfirstAbilityinsideaWellspringtoincreaseitssize,boostitsdurationby14/16/18/20s,andgrant12/15/18/20%AbilityStrengthtothoseinside. 95,000/160,000/325,000/600,000 Costs75energytocast. TemporalDrag[] TemporalDragOperatorSecondAbilityemitsaradialburstslowinganyenemyittouchesby50/60/70/80%for4/6/8/10s. 60,000/105,000/215,000/400,000 Costs50energytocast. Hasaradiusof20meters. Affectsmostbosses. TemporalShot[] TemporalShotWarframeAndOperatorPrecisionheadshotdamageincreasedby40/60/80/100%onenemiesafflictedwithTemporalDrag. 95,000/160,000/325,000/600,000 DisarmingSling[] DisarmingSlingOperatorSlingingthroughenemieshasa20/30/40/50%chancetodisarmthem. 60,000/105,000/215,000/400,000 NoQuarter[] NoQuarterOperatorKillingadisarmedenemyincreasesOperatorenergyregenrateby2/5/7/10%for2.5/5/7.5/10s.4/4/4/4MaxStacks. 95,000/160,000/325,000/600,000 Notes[] TheZenurikschooltreerequires9,000,000Zenurikfocuspointstofullyunlockallnodesatmaxrank,aswellas1,500,000and2 Brilliant Eidolon ShardstounbindbothWay-boundnodes,foragrandtotalof10,500,000focus. AfullylevelledZenurikOperatoriscapableof: Way-Bound:IncreasestheOperator'senergycapacityandregenerationby90%. Passive:EnergyPickupsgrant50%additionalenergyover5seconds. WarframePassive:Abilitiescanbecastatnoenergyorshieldcostonceper60seconds. VoidSling:Slingingthroughenemieshavea50%chancetobedisarmed.KillingadisarmedenemyincreasesOperatorenergyregenerationby10%for10secondsandstacks4times. FirstAbility:Createsanenergy-restoringwellfor8secondswhichgrantsa30secondbuffregenerating5energypersecond,affectsOperators,Warframes,andNecramechs.Castinginsideawellincreasesitsradius,increasesitsdurationby20seconds,andgrants20%WarframeAbilityStrength. SecondAbility:Emitsaradialburstthatslowsdownenemieswithin20metersby80%for15seconds,with+100%headshotdamage. Tips[] TemporalDragisoneofthefewcrowdcontrolabilitiesthatisstilleffectiveagainstenemieswithOverguard. ZenurikschoolcanhelpmitigateEnergyReductiondebuffinSortiemissions. Wellspringcanhelpregeneratingenergy,thoughatthesignificantlylowerrate. InnerMightprovidesfullbenefitofcastinganabilityatnocost. PatchHistory[] Hotfix31.6.4(2022-07-14) FixedbeingunabletopickupEnergyOrbsaftercastingZephyr’sAirburstwhileZenurik’sInnerMightisactive. Hotfix31.6.3(2022-06-16) FixedascripterrorthatcouldoccurifZenurik'sDisarmingSlinghitaplayerundertheeffectsofaRadiationproc. Update31.6(2022-06-09) UpdatedtheFXonZenurik’sTemporalDrag. ChangedTemporalDragandTemporalShotsothatonlyonedamagenumberpopsupwhenheadshottingaslowedenemy. Thereasonbehindthischangesimplyislessdamagenumberpop-upspamandconsistencywithotherdamagebuffsacrossthegame.Precisionheadshotdamagebuffs,forexample,buffthedamageonheadshotsbutonlydisplaytheoneaggregateddamagenumberpershot.Beforethischange,headshottingenemiesaffectedbyTemporalDragwouldshowtwodamagenumbers,oneforthebasedamageandoneforthebonus.Nowitwillbehaveexactlylikenormalprecisionheadshotbuffs,onlyitwillbeconditionalonthetargetenemybeingslowedbytheTemporalDragability. TemporalShot’sbonusheadshotdamageontargetscannowbeaffectedbyanotherplayer’sTemporalDrag. FixedTemporalDragnotusingchosenEnergycolors. FixedtheRubbleHeapAugmentmodnotgrantingfreecastsofAtlas’LandslideifInnerMightwasequipped. FixedcaseofHildryn’sHelminthabilitiescostinglessShieldsifInnerMightwasequipped. Hotfix31.5.7(2022-05-06) ReplacedthefollowingFocusabilities’castinganimationwithafastervariantthatisalsoupperbodyonly-whichnowallowsforfullmovementwhilecastingasopposedtostayingstationary: TemporalDrag FixedtheincorrectvaluesforInnerMight’sEnergycostwhenAbilityEfficiencyisnotat100%(equippingBlindRageforexample). FormostWarframeabilitiesthiswasaUIonlybug,gameplayvalueswereunaffected.Butsomereallydidendupwithverywrongenergycosts. Hotfix31.5.4(2022-05-02) FixedXakubeingunabletocasttheVastUntimeiftheyhavenoEnergyavailablewhileInnerMightisactive. Hotfix31.5.3(2022-04-29) FixedEnergy/ShieldDrainforaHelminthAbilityequippedonHildrynbeingextremelyhighafterusingInnerMight,makingitimpossibletocast. Hotfix31.5.2(2022-04-28) FixedSubsumedabilitiesonLavosbeingblockedfromcastingwhileInnerMightisactive.Asreportedhere:https://forums.warframe.com/topic/1306359-new-zenurik-talent-breaks-lavos/ FixedscripterrorrelatedtoInnerMight. Hotfix31.5.1(2022-04-27) FixedscripterrorwhentryingtodisarmatargetwithDisarmingSling. FixedscripterrorrelatedtoTemporalDrag. Update31.5(2022-04-27) ZENURIK TheZenurikbelievedtheclearestpathtovictorywastoDominatetheEnemy.ThosewhomastertheZenurikschoolbelievethatsheerstrengthcoulderaseanyresistance. RestassuredthecoreofEnergizingDashremainsas-iswithsomeslightupdates.OurgoalistobringotherFocusSchoolsuptothelevelofZenurikwhilestillmaintainingtheSchool’stacticalbenefits. 6newFocusAbilities: HARDENEDWELLSPRING(FirstAbilityinput) TapFirstAbilityinsideaWellspringtoincreaseitssize,boostitsdurationby20s,andgrant20%AbilityStrengthtothoseinside. Wellspringisthenewnamefor(therelativelyunchanged)EnergizingDash,whichyoucanreadaboutfurtherbelow. TEMPORALDRAG(SecondAbilityinput) SecondAbilityemitsaradialburstslowinganyenemyittouchesby80%for10s. TEMPORALSHOT(Passive) Precisionheadshotdamageincreasedby100%onenemiesafflictedwithTemporalDrag. DISARMINGSLING Slingingthroughenemieshasa50%chancetodisarmthem. NOQUARTER KillingadisarmedenemyincreasesOperatorenergyregenrateby10%for10s.4MaxStacks. INNERMIGHT(Passive) AllowsAbilitiestobecastwithoutusingEnergyorShieldsbutrequires60storecharge. VoidFlow,VoidSiphon,andEnergyPulseremainunchanged. EnergizingDashisnowWellspringwiththeslightchangeofbeingadirectinputAbility(FirstAbilityinput)asopposedtoaVoidDash. ThisalsoaffectsNecramechs. Operator Focus Madurai• Vazarin• Naramon• Unairu• Zenurik Ability Default VoidBeam•VoidSling•VoidMode Madurai Void Strike( Void Fuel)• Contamination Wave( Distilled Contamination) Vazarin Guardian Shell( Guardian Break)• Void Snare Naramon Void Levitation( Lethal Levitation)• Sling Stun( Killer's Rush) Unairu Magnetic Flare( Magnetic Boost)• Caustic Strike( Unairu Wisp) Zenurik Wellspring( Hardened Wellspring)• Temporal Drag( Temporal Shot) VoidSling Madurai Chained Sling( Sling Strength) Vazarin Protective Sling Naramon Far Sling• Sling Stun( Killer's Rush) Unairu NoUpgrades Zenurik Disarming Sling( No Quarter) VoidMode Madurai NoUpgrades Vazarin Void Regen( Squad Regen) Naramon NoUpgrades Unairu NoUpgrades Zenurik NoUpgrades Passive Madurai Phoenix Talons• Power Transfer Vazarin Mending Unity• Mending Soul Naramon Power Spike• Affinity Spike Unairu Poise• Stone Skin Zenurik Energy Pulse• Inner Might Way-Bounds Madurai Inner Gaze• Eternal Gaze Vazarin Enduring Tides• Rejuvenating Tides Naramon Mind Step• Far Sling Unairu Last Gasp• Vengeance Zenurik Void Siphon• Void Flow Amp•ArcaneEnhancement•OperatorCosmetics•TheQuills•VoxSolaris FocusPoints[] DailyCap[] FocusPointshaveadailylimitof250,000,whichscalesattherateof5,000additionalcapperMasteryRank.Thislimitresetsat00:00UTC. Lens[] Mainarticle:FocusLens FocusLens Regular Greater Eidolon Lua Untradeable Information Type Crafted/Purchased*Notethatregularlens,EidolonLensblueprints,andLuaLensblueprintsaretradable. Introduced Update18.0(2015-12-03) FocuspointscanbespentbyaccessingtheFocusmenuontheOrbiter'sTransferenceRoom.Thesecanbespenttounlockanewschool,unlockorupgradeanodeorincreasethemaximumWayCapacity. FocusGainWithFocusLens[] Mainarticle:FocusLens#FocusGainandAffinityDistribution(edit) TheschoolofFocusearnedisdeterminedbywhichschooloflensthatisinstalled(e.g.installinga Naramon LensonaWarframewillearn NaramonFocus).FocuspointsasmechanicswhichpertainAffinitydistributionareasfollows: Warframe-powerkillsawardAffinitydirectly(100%totheWarframe)withoutanyfurtherdistribution,fullyconvertingtheFocusthroughtheLensattachedontotheWarframe. KillsmadebyprocsofSyndicateWeaponAugmentsarecountedasWarframekills. WeaponkillsdistributeAffinityevenly(50%totheWarframe,50%totheweapon)betweenthekillingweaponandWarframe.IftheWarframedoesnothaveaLensinstalled,thisresultsinalosssincetheWarframeisunabletoconvertexcessaffinity. AlliedkillsdistributeAffinity25%totheWarframeandtheremaining75%sharedamongallequippedweapons.IfaRank-30weapondoesnotcontainaFocusLens,itwillnotconvertanyaffinityobtainedfromallykillsintoFocuspoints. WheninOperatormode,37.5%oftheAffinitygoestotheAmp.[1] LensEffectiveness[] TherearemultipletypesofFocusLensesofvaryingeffectivenessavailable,whichcanbeacquiredfromdifferentsources. ViewFocusConversionRateBasedonKillSourceandLensList▾▾ WarframeLens WeaponLens Warframe-PowerKill WeaponKill AllyKill (100%Warframe) (50%Warframe,50%killingWeapon) (25%Warframe,75%equallydistributedbetweenequippedWeapons)[2] NoLens NoLens 0% 0% 0% NoLens Focus Lens 0%+0%0% 0%+0.625%0.625% 0%+0.9375%0.9375% NoLens Greater Focus Lens 0%+0%0% 0%+0.875%0.875% 0%+1.3125%1.3125% NoLens Eidolon Lens 0%+0%0% 0%+1.125%1.125% 0%+1.6875%1.6875% NoLens Lua Lens 0%+0%0% 0%+1.625%1.625% 0%+2.4375%2.4375% Focus Lens NoLens 1.25%+0%1.25% 0.625%+0%0.625% 0.3125%+0%0.3125% Focus Lens Focus Lens 1.25%+0%1.25% 0.625%+0.625%1.25% 0.3125%+0.9375%1.25% Focus Lens Greater Focus Lens 1.25%+0%1.25% 0.625%+0.875%1.5% 0.3125%+1.3125%1.625% Focus Lens Eidolon Lens 1.25%+0%1.25% 0.625%+1.125%1.75% 0.3125%+1.6875%2% Focus Lens Lua Lens 1.25%+0%1.25% 0.625%+1.625%2.25% 0.3125%+2.4375%2.75% Greater Focus Lens NoLens 1.75%+0%1.75% 0.875%+0%0.875% 0.4375%+0%0.4375% Greater Focus Lens Focus Lens 1.75%+0%1.75% 0.875%+0.625%1.5% 0.4375%+0.9375%1.375% Greater Focus Lens Greater Focus Lens 1.75%+0%1.75% 0.875%+0.875%1.75% 0.4375%+1.3125%1.75% Greater Focus Lens Eidolon Lens 1.75%+0%1.75% 0.875%+1.125%2% 0.4375%+1.6875%2.125% Greater Focus Lens Lua Lens 1.75%+0%1.75% 0.875%+1.625%2.5% 0.4375%+2.4375%2.875% Eidolon Lens NoLens 2.25%+0%2.25% 1.125%+0%1.125% 0.5625%+0%0.5625% Eidolon Lens Focus Lens 2.25%+0%2.25% 1.125%+0.625%1.75% 0.5625%+0.9375%1.5% Eidolon Lens Greater Focus Lens 2.25%+0%2.25% 1.125%+0.875%2% 0.5625%+1.3125%1.875% Eidolon Lens Eidolon Lens 2.25%+0%2.25% 1.125%+1.125%2.25% 0.5625%+1.6875%2.25% Eidolon Lens Lua Lens 2.25%+0%2.25% 1.125%+1.625%2.75% 0.5625%+2.4375'%3% Lua Lens NoLens 3.25%+0%3.25% 1.625%+0%1.625% 0.8125%+0%0.8125% Lua Lens Focus Lens 3.25%+0%3.25% 1.625%+0.625%2.25% 0.8125%+0.9375%1.75% Lua Lens Greater Focus Lens 3.25%+0%3.25% 1.625%+0.875%2.5% 0.8125%+1.3125%2.125% Lua Lens Eidolon Lens 3.25%+0%3.25% 1.625%+1.125%2.75% 0.8125%+1.6875%2.5% Lua Lens Lua Lens 3.25%+0%3.25% 1.625%+1.625%3.25% 0.8125%+2.4375%3.25% ↑https://forums.warframe.com/topic/957940-ask-me-almost-anything/?do=findComment&comment=9784472 ↑LensEffectivenessiscalculated assumingallequippedweaponshavethesamelens. ConvergenceOrbs[] “It'stakinglongerthanIcalculated.”Thispageisactivelybeingworkedonandmaynotbecompletelycorrect.Pleaseassistinmakingthispageaccurate.Imageneeded ConvergenceOrbsareyellowglowingpickupsthatmultiplytheamountofAffinityconvertedtoFocusby10xforeitheraperiodof45seconds,untildeath,orwhenthedailyFocuscaphasbeenreached,whicheverisshortest. Theseorbsappearperiodically(withaglowingindicationofitslocationandachimeuponitsappearance)throughoutamissioniftheplayerhasbroughtaweaponorframeequippedwithaFocusLens.TheystopspawningoncethedailyFocuscaphasbeenreached.Theywilldespawnifnotpickedupwithinaminute. Immediatelyuponexpiry,ashortsummaryofFocuspointsearnedduringtheactiveperiodwillbedisplayedontheplayer'sscreen. EidolonShards[] EidolonShardscanbeusedtogainfocuspointsbesidetheuseoflenses.Theshardsarenotlimitedbythedailycap.Toconvertthemgotothefocustreesorinsideatreeandbringupthemenuforconsumingshardsforfocus. Name Focus Synthetic Eidolon Shard 5,000 Brilliant Eidolon Shard 25,000 Radiant Eidolon Shard 40,000 ZarimanTenZero[] InZarimanTenZeromissions,killingThraxCenturionandThraxLegatusthatappeargranttheentiresquad2,500focustothecurrentactiveschool.KillingRavenousVoidAngelsinVoidArmageddongrant7,500focus,whiledormantVoidAngelsinanyZarimanmissiongrant15,000focus.Thiscountstowardthedailycap. Costs[] AllWayshaveatotaloffourranks.TheyarepricedbasedontheirdistancefromthecentralrootWay. UnlockingschoolsnotchosenattheendofTheSecondDreamrequires50,000focuspoints,toatotalof200,000focuspointsforfourschools. ThecentralWaycosts25,000focuspointstounlock,thenanadditional50,000,105,000,and200,000tomax,toatotalof380,000focuspoints. Waysadjacenttothecentercost60,000focuspointstounlock,thenanadditional105,000,215,000,and400,000tomax,toatotalof780,000focuspoints. Eachschoolhasatotalof5centraladjacentWays,totalingto3,900,000focuspoints. TheWaysadjacenttothemiddleandfurthestfromthecentercost95,000focuspointstounlock,thenanadditional160,000,325,000,and600,000tomax,toatotalof1,180,000focuspoints. Eachschoolhasatotalof4farthestWays,totalingto4,720,000focuspoints. EachschoolhastwoWay-Boundsthatcost750,000focuspointsanda Brilliant Eidolon Shardtounbind,totalingto1,500,000andtwoBrilliantEidolonShardsperschool. Excludingthe50,000initialunlock,thetotaltomaxasingleschoolrequires9,000,000focuspointstomaxrankeachWay,aswellasanadditional1,500,000focusand2BrilliantEidolonShardtounbindbothWayboundnodes,totalingto10,500,000perschool. Maxingallfiveschoolsrequires45,000,000focuspointstomaxrankeachWay,plusanadditional7,500,000focusand10BrilliantEidolonShardsforallWaybounds,toagrandtotalof52,500,000. Represent[] OnceallnodesinaschoolhavebeenunlockedandfullyrankedincludingunbindingbothWay-Bounds,theRepresentshopisunlockedcontainingcosmeticsanddecorationsforthatschool.Eachitemcosts1,000,000focuspointsofthatschool. TheRefaciaKitinsteadcosts500,000andisnotuniquetoanyschool. MaduraiNaramonUnairuVazarinZenurik Poster Vosphene Emblem Sumdali MaterialStructure Badge Poster Vosphene Emblem Sumdali MaterialStructure Badge Poster Vosphene Emblem Sumdali MaterialStructure Badge Poster Vosphene Emblem Sumdali MaterialStructure Badge Poster Vosphene Emblem Sumdali MaterialStructure Badge Notes[] WhenperformingTransference,asymbolofthecurrentactiveFocusschoolwillbedisplayedonthegroundbeneaththeOperator'sfeet. UnlockingaschoolwillalsounlocktheirAnimationSetthatcanbeequippedbytheOperator. Focuspointsarenotincreasedbymissioncompletionbonusaffinity. Focuspointsearnedduringamissionwillremainevenifthemissionisfailedorabandoned. FocuscannotbeusedduringArchwingsegmentsofamission. FocusabilitiescannotbeactivatedifaWarframeisusingachanneledabilitythatrestrictsitsmobility,e.g. Banshee's Sound Quakeand Nyx's Absorb.OtherchanneledabilitieswillremainactiveandcontinuedrainingenergythroughoutthedurationoftheFocusability. FocusLensescannotbeputonCompanionsortheirweapons. FocusAbilitycastanimationisaffectedbycastspeedmodifierssuchas Natural Talentand Speed Drift. Tips[] IffarmingFocusthroughFocusLenses,seeAffinity#FarmingTips. BecauseFocusLensesaretiedtoaffinitygained,usingAffinityBoosterscanspeedthisup. DuetoaffinitydistributionmechanicswhenFocuslensesconvertaffinityintoFocuspoints,themosteffectiveplacementofthelensdependsonplay-styleandrole. IfkillingwithWarframeabilities,thelensismoreeffectiveontheWarframe. Ifaffinityisreceivedlargelyfromteammates,thelensismoreeffectiveonasingleweapon. Naramon's Affinity Spikegrantsincreasedaffinitytotheequippedmeleeweapon. IffarmingFocusthroughEidolons,seeEidolonTeralyst#Strategy. IffarmingFocusthroughZarimanTenZero,VoidCascadesarehighlyabundantinThraxCenturionandThraxLegatus. Trivia[] Focus2.0originallyrequiredaFocus"Pool"toequipWays,increasedwithfocuspointsfromanyschool.WhilethePoolhasbeenremoved,thefocuspointsusedforthePoolhasbeenreallocatedintotheschool'sWays. Focus2.0requiredagrandtotalof52,660,819focuspointstomaxeachschoolandthePool,0.3%higherthanFocus3.0'sgrandtotalcost. TheFocussystemhasbeenindevelopmentforaverylongperiod,andwasinitiallyslatedforreleaseinUpdate14.0(2014-07-18).ThedevelopersadmittedthatAugmentModsandArcaneEnhancementsinitiallystartedoutascomponentsoftheFocussystembeforebeingsplitfromitentirely. ThefiveschoolsofFocusarebaseduponthefiveelementsofWuXingfoundinBookofDocuments(尚书)andiswidelyusedinancientChinesephilosophicaltraditions.Itresemblesthefiveelementsofgodai,whichlacksNaramon(thetree),asseenonthebackgroundsofeachschool'sskilltreepage.TheFiveElementsareFire,Earth,Water,Wood,andMetal. TheNaramonSchoolrepresentsWood木.InWuXingthisisassociatedwiththeeyes,growth,flourish,andreachingoutward. TheMaduraiSchoolrepresentsFire火.InWuXingthisisassociatedwiththeheart,force,passion,andrawability. TheUnairuSchoolrepresentsEarth土.InWuXingthisisassociatedwiththeflesh,stability,durability,andbearing. TheZenurikSchoolrepresentsMetal金.Alsointerpretedasmineralorcrystal,thisisassociatedinWuXingwiththelung,concentrating,reserving,andabundance. TheVazarinSchoolrepresentsWater水.InWuXingthisisassociatedwiththebone,inflexibility,supporting,adaptability,andsympathy. WhiletherepliesthattheplayerchoosesduringtheOperator'sconversationwiththeLotushasnogameplayeffect,thechoiceofrepliesareusedtoreorderthechoicesofTennoSchools.Oncetheselectionscreenappears,withtheschoolmostsuitedtotheOperatorappearingontheleft,andchoicetotherightbeingtheleastsuited.Forexample,choosingtheconversationoptionsrelatingtoknowledgewillputNaramontotheleftmostsideasthemostdesirablechoice.PlayersarestillfreetochoosetheFocustheywishtostartwithhowever. ViewSortingChoiceAnswersList▾▾ Answers School FirstChoice "...alwaysstudying." Naramon+1 "...ahand,heldinmineaboardtheZariman." Vazarin+1 "...afight." Unairu+1 SecondChoice "...thingshappenforareason." Zenurik+1 "...westucktogether." Madurai+1 "...theytriedtohelpus." Vazarin+1 ThirdChoice "...theypaidforwhattheydid." Unairu+1 "...shesangtous." Zenurik+1 "...shewasbrilliant." Naramon+1 "...shewasbrave." Madurai+1 FourthChoice "...weprotectedtheinnocent." Vazarin+1 "...wesoughtjustice." Unairu+1 "...wereachedforknowledge." Naramon+1 "...wefoughtwithhonor." Zenurik+1 "...wewerefearless." Madurai+1 Media[] PatchHistory[] Hotfix31.6.3(2022-06-16) FixedascripterrorthatcouldoccurifZenurik'sDisarmingSlinghitaplayerundertheeffectsofaRadiationproc. Update31.6(2022-06-09) OperatorCosmeticFix&Additions IntroducingREFACIAKIT!OpenupanenticingarrayofradicalnewartificialskincolorsusingRefacia.IncludesimitationOrokinBlue! PlayerswithaccesstoaFocusSchool’sRepresentStore(unlockedbyfullymaxingalloftheNodeswithinaSchool)canpurchasetheRefaciaKitwithFocusPointstoaddanadditional15artificialskincolors. WewantedtoaddaninvestmentpathtowardsearningtheRefaciaKitforacouplekeyreasons:1)preventnewplayerconfusionwhohaveyettoreachthatleveloflorewithinWarframe,and2)havingacosmetictostriveforinthelatergame. GeneralOperator/FocusChanges&Fixes: UpdatedtheFXonZenurik’sTemporalDrag. ChangedTemporalDragandTemporalShotsothatonlyonedamagenumberpopsupwhenheadshottingaslowedenemy. Thereasonbehindthischangesimplyislessdamagenumberpop-upspamandconsistencywithotherdamagebuffsacrossthegame.Precisionheadshotdamagebuffs,forexample,buffthedamageonheadshotsbutonlydisplaytheoneaggregateddamagenumberpershot.Beforethischange,headshottingenemiesaffectedbyTemporalDragwouldshowtwodamagenumbers,oneforthebasedamageandoneforthebonus.Nowitwillbehaveexactlylikenormalprecisionheadshotbuffs,onlyitwillbeconditionalonthetargetenemybeingslowedbytheTemporalDragability. TemporalShot’sbonusheadshotdamageontargetscannowbeaffectedbyanotherplayer’sTemporalDrag. SlightlyreducedCausticStrike’sopacityFXfromenemiesthatenterthebubble. FixedTemporalDragnotusingchosenEnergycolors. FixedMagneticFlarelasting30secondsacrossallRanksinsteadofscalingwithlevelasintended. FixedUnairuWisponlybeingspawnedifthetargetisvulnerabletoCausticStrike. ThewispwillspawnevenifthetargetcannothavetheirarmorremovedbyCausticStrike. FixedbugwheregettinggrabbedbyRopalolystwheninLastGasp,orenteringLastGaspwhileinRopalolystgrab,wouldcauseplayerstobeinvulnerableandunabletouseTransference. FixedbeingunabletousetheMeleebuttontoTransferencebackintoWarframeifthe‘UseAbilitiesonSelection’optionisdisabled. ThisultimatelyfixesbeingunabletouseNaramon’s‘OpeningSlam’and‘KillerRush’. FixedbeingunabletoswapFocusschoolsintheSimulacrumasClient. Hotfix31.5.9(2022-05-12) AddednewcustomsoundFXtoactivatingFocusSchoolsintheFocusUI. FixedGuardianShellinterceptingsomeplayerattacks,insteadofsolelyinterceptingenemyattacksasintended. Forexample,usingweaponslikeFerroxorMausolonwasimpactingtheshieldandcausingdetonationvisualsandsometimesstaggeringorknockingyoudown. Thisalsofixesheattraceweapons(eg.Ignis,KlamoraPrismAmp,etc.)andbeamweaponsbeingvisuallyreflectedbyGuardianShell. Hotfix31.5.8(2022-05-11) InnerMightchanges&fixes: Energycostsintheabilitiesscreenwillnowreflecttheirnewcost(0)whenaffectedbyInnerMight. FixedanissuewhereInnerMightwasbeingconsumedwithoutgrantingafreecastonnumerousabilities. FixedsomeabilitieswithnocostorspecialcostsconsumingInnerMightdespitenotbenefittingfromit. FixedInnerMightactivatingandallowinginfinitecastingformostWarframeabilitiesintheGrendelLocatormissions(whichhaveFocusabilitiesdisabledbydefault). FixedmultiplescripterrorsrelatedtodeactivatingOperatorFocusabilities. Hotfix31.5.7(2022-05-06) Operator&FocusChanges: AnotherroundofCommunityfeedbackhasbroughtahandfulofchangestoOperatorsandtheFocusSchoolSystem.Thistimethefocus(ararar)isonthecastinganimationspeedofcertainFocusabilitiesandsomeminorchangestoVoidSling.Weareworkingonoptimizingthebasespeed,duration,andanimationintheseHotfixes.WearealsodoingcodereviewsforournextUpdatetoreviewfurthertweaks(withanemphasisonVoidSling)-moreonthatverysoon! ThefollowingFocusabilitieshavehadtheircastinganimationsreplacedwithafastervariant: CausticStrike MagneticFlare VoidSnare ShortenedandincreasedthespeedoftheVoidLevitationandContaminationWave’scastinganimation. ReplacedthefollowingFocusabilities’castinganimationwithafastervariantthatisalsoupperbodyonly-whichnowallowsforfullmovementwhilecastingasopposedtostayingstationary: GuardianShell TemporalDrag The‘Abilities’optionfromthepausemenucannowbeaccessedwhenplayingasOperator. GeneralOperator/FocusFixes: FixedtheincorrectvaluesforInnerMight’sEnergycostwhenAbilityEfficiencyisnotat100%(equippingBlindRageforexample). FormostWarframeabilitiesthiswasaUIonlybug,gameplayvalueswereunaffected.Butsomereallydidendupwithverywrongenergycosts. FixedscripterrorrelatedtoUnairuWisp. Changes: IncreasedvolumeofFocusConvergenceOrbpickupsound. Fixes: FixedallFocusSchoolSumdalisclippingthroughtheLisetPrimeSkinlivery. Hotfix31.5.6(2022-05-04) AddedFocusnodeModifierstotheAbilityscreendescriptions. Hotfix31.5.5(2022-05-03) FixedcasewhereFocuspointswerebeingconsumedtopurchaseTeshin’s10,000xKuvaSteelPathHonors. Thisalsopreventedyoufrommakingthepurchaseifyoudidn’thavetherightkindofFocuspoints.AscriptwillberuntorefundFocuspointsforanyonewhopurchasedKuvafromTeshinbetweenthelaunchoftheAngelsoftheZarimanupdateandthishotfix. Hotfix31.5.4(2022-05-02) Operator&FocusChanges: AmixofbothCommunityfeedbackandourowninternaldigginghasbroughtforthsomefurtherchangestoOperatorsandtheFocusSchoolSystem.AcouplekeygoalsoftheFocusSchoolSystemchangesinUpdate31.5.0wastobringallSchoolstothesamelevel(whilekeepingtheiridentifyingattributes)andbringsynergytoWarframeandOperatorgameplay.Whilewebelievewe’veachievedthat,there’sstillveryunderstandablefeedbacksurroundingthe“survivabilityofOperators”inhigherlevelcombat(mostnoticeableintheZarimangameplay).It’sunfairtoputplayersinscenarioswhereOperatorgameplayisrequired,butnotprovideageneralbasebumptotheirsurvivability. Allthatbeingsaid,wehavemadeafewchangestoprovidethisbump: Added+200%ArmortoEnduringTides.Changedtobea“stacking”modifierinsteadof“multiplicative”tomatchmathlogicusedforotherbuffs,whilenotmakingadditionalHealth/Armorincreasesscalefurtherthandesired. GeneralOperator&FocusChanges&Fixes: Clarified‘VoidRegen's’descriptionthatitappliestosquadmembersnotjustOperators. FixedUnairu’sMagneticFlarebeingabletocompletelystripProfit-Taker’sshieldsinonecast. AppliedthesamelogicwithMagneticFlarethatisusedforotherbosses(EidolonsandRopalolystforexample),sincecompletelystrippingShieldsinasingleMagneticFlarecastremovesalargeportionofcertaingameplaymechanicsinthesefights. FixedMadurai’s‘PowerTransfer’effectsnotrefreshingwhenre-triggeredwhileactive. ThisalsofixestheHUDstatingthatitwasrefreshed,whenitwasindeednot. FixedanunintendedextracooldowngoingfromOperatortoWarframeandback,causedbythe‘OpeningSlam’Focusnode. FixedXakubeingunabletocasttheVastUntimeiftheyhavenoEnergyavailablewhileInnerMightisactive. Fixes: FixedtheFocusRepresentshopnotupdatingyouravailablebalanceintheUIaftermakingapurchase. Hotfix31.5.3(2022-04-29) FixedonlyoneBrilliantEidolonShardbeingconsumedwhenunbindingbothpossibleUnboundabilitiesinatreeatonce. TheUIwouldstatethattwowereconsumedbuttrulyitwasonlyoneinthebackend.ThosewhowereaffectedwillkeepthoseunconsumedShards. FixedEnergy/ShieldDrainforaHelminthAbilityequippedonHildrynbeingextremelyhighafterusingInnerMight,makingitimpossibletocast. FixedscripterrorrelatedtoVoidProjection. Hotfix31.5.2(2022-04-28) FixedSubsumedabilitiesonLavosbeingblockedfromcastingwhileInnerMightisactive.Asreportedhere:https://forums.warframe.com/topic/1306359-new-zenurik-talent-breaks-lavos/ FixedsomeFocusTreenodedescriptionsclippingincertainlanguages. FixedscripterrorrelatedtoInnerMight. Hotfix31.5.1(2022-04-27) FixedFocuspointsgainedfromkillingThraxenemiesnotappearingintheEndofMissionscreen. FixedscripterrorrelatedtoFocusTreeUI. FixedscripterrorwhentryingtodisarmatargetwithDisarmingSling. FixedscripterrorrelatedtoTemporalDrag. FixedscripterrorrelatedtoUnairuWisp. Update31.5(2022-04-27) FOCUSSCHOOLSYSTEMREWORK FocusSchoolisinsession!TheFocusSystemisgettinganextensivereworktorefreshthegameplaypotentialofOperators,movement,Schoolidentityandbalance. WHATISFOCUS? Focushasbeenalotofthingsovertheyears.Whatstartedin2015asapivotaldecisionmomentinWarframe’sstoryhascontinuallyevolvedintoitsownformofgameplay:ConvergencewasintroducedalongsideFocusLensestogiveplayersanaddedboosttocollectingFocus,Update22:PlainsofEidolonshookthesystemuptoaddnewFocusSchoolnodesandWay-Boundabilities,andUpdate22.6attemptedtobringthe5schools’powerlevelsclosertogetherwithnumerousabilitiesreworked. Atitscore,FocusaimedtobeanexcitingnewpathtoenjoyWarframefromthelensofanothercharacter.Whatwe’vecometorealizeoverthemanyyearsisthattherewasalackoftruesynergybetweenOperatorandWarframe.Wehopetochangethatwhilealsobringingsomethingfreshtothetable! OPERATORGAMEPLAYREWORKOVERVIEW TheOperatorGameplayandFocusSchoolreworksaimtoimprovetheflowbetweenWarframegameplayandOperatorgameplay,withthegoalofencouragingplayerstoswapmorefrequentlybetweentheirOperatorandWarframetomaximizethebenefitsreceivedfrombothgameplaysystems. Aswithallourmajorsystemoverhauls,weencourageyoutogiveitsometimeinyourownhandsbeforedeliveringyourconstructivefeedback! ForOperatorGameplayspecifically,thesechangescomeinthreemajorways:first,theintroductionofVoidSling;secondly,re-engineeringOperatorstobeClient-authoritativetoreducejankcausedbylatencyissuesrelatedtothemissionhost;thirdly,removalofVoidBlasttoallowMeleeinputstocauseautomaticTransferencefromOperatortoWarframe. VoidSlingistheintendedreplacementofVoidDashesasamorefunandcontrollablesystem.Infulltransparency,thecurrentstateofsustainedVoidDashmovementhasaspam-centricloopthatwewanttorefine.WeareverymuchapproachingthislikehowweaddedBulletJumptoParkour:wewantmovementtobeking,butbettercontrolled.CurrentVoidDashdoesnotprovideeasilycontrolledmovementinthetypicalgameplayspaces.Weareaimingtostrikeabalancetoensuregooddistancecanstillbecovered,butsomere-masterywillberequiredofthisnewmovementsystem(muchlikehavingtolearnBulletJumping)! Additionally,OperatorTransferencehasbeenre-engineeredtobeClient-authoritativetoalleviatethecommonscenariooflatency.Previously,TransferencewasHost-authoritative,meaningwhenClientsusedTransferencetheresponsivenesswasdeterminedbytheroundtripnetworklatency.InorderforthenewVoidSlingfunctionalitytobemoreresponsive,theswitchwasmadetobeClient-authoritative. VoidDashtoVoidSling TheOperatorsendsaVoidSlingofthemselvesandthenVoidSlingstoit.ItistheOperator’s‘DoubleJump’.*AfteritsdebutonDevstream#160andfollowingfurtherplaytesting,theteamhassinceincreasedtheoverallspeedoftheOperator’sVoidSlingthankstofeedback. TaporholdjumpwhileintheairtosendoutyourSling.AtapwilltravelaminimumdistancebeforetheVoidSling. VoidSlingcanalsobeactivatedusingtheoldVoidDashinput,byholdingjumpwhileincrouchedVoidMode. HoldingjumpsendsouttheVoidSlingfurther,uptotheSling'smaximumdistance,whichuponbeingreached,willautomaticallyVoidSlingtheplayertothatspace. LettinggoofjumpbeforehittingthemaximumdistanceisreachedwillinitiateaVoidSling. TheVoidSlingissentoutinthedirectionthecameraisfacingoncefullycharged,oruponrelease. VoidBlasttoWarframeMeleeTransfer MeleeinputwhileusingyourOperatorwillnowinstantlyTransfertoyourWarframeandperformaMeleeattack. HavingnoMeleeweaponequippedwillresultinTransferringtoyourWarframeholdingyourPrimary/Secondaryinstead. WarframeMeleeFinisherscanbetriggeredasOperatorwith‘Use’inputnearanunawareorstunnedenemy,automaticallyinsta-TransferringtoWarframetoperformthem. SowhataboutVoidBlast?It’sbeenretiredandreplacedwiththeabove.ForscenarioswhereVoidBlastisrequested(disarmingKuvaGuardians,etc)usingthenewVoidProjectionmechanic(orAmpsinsomecases)willdothetrick. "OnVoidBlast"ArcanesnowtriggeronVoidSling. FOCUSSCHOOLREWORK TheFocusSchoolreworkaimstoboostthelesserusedSchoolsbya)givingthemmoreinterestingandusefulabilities,b)definingaclearroleandgameplaystyleforeachschool,andc)incentivizingWarframe-OperatorTransferenceaspartofthecoregameplayloop. GeneralNotes: AbilityInputswhileinOperatorarenowusedtoperformbrandnewFocusSchoolabilities!EachSchoolislaunchingwith2Abilities,meaningthatwhatyouusetocastyourWarframe’sFirstandSecondAbilities(i.e1&2keysonPC)nowhaveausewhileinOperator! ThePoolhasbeenremoved!AnyFocuspointsyou’vespentonupgradingyourPoolcapacitywillbereturnedtoyouintheformofRadiantEidolonshards,whichyoucanconvertintoFocuspointsforaSchoolofyourchoosing.TheoriginalintentionofthePoolwastoallowyoutoselecttheactivenodeswithinyourchosenFocusSchool,butastimewentonthePoolonlyaddedunnecessarycomplexityfornorealgameplaybenefit. RemovedpassivedrainingabilitiesbecauseplayerswouldtypicallyhavedeactivatedtheseabilitiestoavoidthepassiveEnergydrain.AnyabilitiesthatspendEnergyaremanuallytriggeredasopposedtopassivelydraining. Asaresult,we’veremovedthetogglingfunctionalitytohavenodesonoroffasPoolcapacityandpassivedrainingabilitiesarenolongerafactor. TheFocusSchoolUIhasbeenupdated!NotonlydoestheUInowapplyyourchosenUITheme,buteachSchoolscreendisplaysalegendofallWay-Boundabilitiestoeasilyreferencetheonesyouhaveunlocked.Thislegendalsoallowsyoutoquicklyswitchbetweenschoolswiththeclickofabutton. FullymaxingallthenodesofaFocusSchoolwillgrantyouaccesstoRepresent.RepyourSchoolwithallnewcosmetics(purchasedwithFocuspoints)viatheRepresentbuttonintherespectiveFocusSchool’sscreen. AsanadditionalwaytoearnFocus,EnemiesthatrequireusingtheOperatortokillthemnowhaveachancetograntFocustowardsyouractiveSchool! PleasenotethatthisFocusgainedfromnewenemiesaboardtheZarimandoesnotcurrentlyshowintheEndofMissionscreen.ThisfixwillcomewithournextMainlinebuild. IncreasedtheamountofAffinityconvertedtoFocusfromConvergenceOrbsfrom8xto10x. MADURAI TheMaduraiwayfollowsthepathofEngagetheEnemy.SpeedandsavagerycharacterizedtheMaduraischool. Madurai’sabilitiesfocusongrantingthatoffensiveedgeincombatwithacombinationofDamageincreases,weaponefficiency,andSpeedenhancementstorecklesslyattackyourfoes. 6newFocusabilities. POWERTRANSFER(Passive) 100%AmpCriticalDamagefor20sonswitchingtoOperator.50%CastingSpeedonswitchingtoWarframe. VOIDFUEL 40%WeaponEfficiencyforOperatorandWarframewhileVoidStrikeisactive. CHAINEDSLING 50%EnergyEfficiencyonConsecutiveVoidSlings. SLINGSTRENGTH SwitchingtoWarframeafteraChainedSlingadds40%AbilityStrengthfor20s. CONTAMINATIONWAVE(SecondAbilityinput) SecondAbilityemitsaVoidwavelasting2sthatdrenchesenemieswithVoidContaminationmakingthem50%morevulnerabletoOperatorDamagefor20s. AddedamarkFXsimilartoAsh'sBladestormforContaminationWave.Eachcontaminationlevelwilldisplayitsownmarkeraboveenemies. DISTILLEDCONTAMINATION KillinganenemyaffectedbyContaminationWavemakesallaffectedenemies25%morevulnerable,whilealsomakingtheeffectlast10slonger.Maximum4stacks. EternalGazeandInnerGazeremainunchanged. ReworkedVoidStrike: ItisnowtheFirstAbilityinput. FirstAbilityconsumesallOperatorenergytoincreasedamagefor8s.Deal10%additionaldamageforeverypercentageofOperatorenergyconsumed.40scooldown. eg.100%ofEnergyconsumedis1000%damage. Why:OldVoidStrike’slongchargeuptimedidn’tprovideanidealgameplayexperiencewithinthefastpacedenvironment.PlayersfoundthemselvessittinginVoidModewaitingfortheDamagebonustobuildup.NowVoidStrikenolongerneedsVoidModeandhasinstantdamageoninput.Additionally,VoidStrikeisDurationbasednowinsteadofpershot,meaningdamagegetsappliedtoallpelletsofashotgunforinstance. TweakedPhoenixTalons: PhysicalDamageandOperatorDamageincreasedby30%. Why:AddingtheadditionalOperatorDamageallowsforbenefitsforbothWarframeandOperatorinthenameofsynergy. UNAIRU TheUnairupushthemselvestoOutlastTheEnemy.ThosewhomasteredtheUnairuschoolaregrantedenhanceddamageresistanceanddamagereflection. Unairu’smainpillaraimstomakeUnairuapropertankFocusSchoolwithincreasedArmor,andopportunitiesforincreasedimmunityandsurvivability. 8newFocusAbilities. POISE Gainimmunitytoslow,stagger,andknockdowneffectsfor40safterTransferringbetweenOperatororWarframe. LASTGASP(Passive,Way-Bound) ReviveyourWarframebyTransferringtoOperatorandkillingenemiesbeforetheReviveMeterdrains,15s.EachkillfillestheReviveMeterby30%. VENGEANCE(Passive,Way-Bound) DuringLastGasp,OperatorDamageisincreasedby100%plusanadditional25%persecond. MAGNETICFLARE(FirstAbilityinput) UseFirstAbilitytocreatea8mradiusfieldthatlastsfor30sanddisablestheshieldsofanyenemythatentersit. CAUSTICSTRIKE(SecondAbilityinput) SecondAbilitylaunchesanenergybombthatexplodeswitha8mradius,stripping100%ofenemyarmor.TapSecondAbilityagaintodetonatein-flight. MAGNETICBOOST VoidSlingoutofaMagneticFlaretorefreshitsdurationandincreaseitsradiusby100%. REINFORCEDRETURN Warframeisinvulnerablefor4safterOperatorisdowned.TapXasOperatorfallstobringtheWarframetotheOperator’slocation. STATICPURGE 100%chancetoclearTransferenceStaticonkillwhileReinforcedReturnisactive. ReworkedUnairuWisp: 100%chancetosummonanUnairuWispforeachenemyhitbySunderingDissipationthatwillseekoutthenearestallywithinAffinityRangeandincreasetheirOperatordamageby100%for20secs. Why:ItsnewcoexistencealongsideanotherFocusabilityunifiesthe2togethertoaddanotherlayerthatbenefitsbothWarframeandOperator.ItalsoremoveshavingtopickuptheUnairuWispmanually,andwillinsteadfindyouwithinAffinityRange. TweakedStoneSkin: IncreasesArmorforWarframeandOperatorby200. Why:AddingtheadditionalOperatorArmorallowsforbenefitsforbothWarframeandOperatorinthenameofsynergy. ZENURIK TheZenurikbelievedtheclearestpathtovictorywastoDominatetheEnemy.ThosewhomastertheZenurikschoolbelievethatsheerstrengthcoulderaseanyresistance. RestassuredthecoreofEnergizingDashremainsas-iswithsomeslightupdates.OurgoalistobringotherFocusSchoolsuptothelevelofZenurikwhilestillmaintainingtheSchool’stacticalbenefits. 6newFocusAbilities: HARDENEDWELLSPRING(FirstAbilityinput) TapFirstAbilityinsideaWellspringtoincreaseitssize,boostitsdurationby20s,andgrant20%AbilityStrengthtothoseinside. Wellspringisthenewnamefor(therelativelyunchanged)EnergizingDash,whichyoucanreadaboutfurtherbelow. TEMPORALDRAG(SecondAbilityinput) SecondAbilityemitsaradialburstslowinganyenemyittouchesby80%for10s. TEMPORALSHOT(Passive) Precisionheadshotdamageincreasedby100%onenemiesafflictedwithTemporalDrag. DISARMINGSLING Slingingthroughenemieshasa50%chancetodisarmthem. NOQUARTER KillingadisarmedenemyincreasesOperatorenergyregenrateby10%for10s.4MaxStacks. INNERMIGHT(Passive) AllowsAbilitiestobecastwithoutusingEnergyorShieldsbutrequires60storecharge. VoidFlow,VoidSiphon,andEnergyPulseremainunchanged. EnergizingDashisnowWellspringwiththeslightchangeofbeingadirectinputAbility(FirstAbilityinput)asopposedtoaVoidDash. ThisalsoaffectsNecramechs. NARAMON TheNaramondisciplinefocusesonKnowingTheEnemy.Theybelievedthattotrulyunderstandafoewouldconferthegreatestadvantageuponawarrior. Truetoitsfocusintheartofassault,NaramoncontinuestoheavilyleantowardsaMeleesupportrolewithspeedanddistanceenhancements. 7newFocusAbilities. OPENINGSLAM PerformingaSlamasOperatorswitchestoWarframeandgrantsdoubleCombogainfor20s. AMPSPIKE TransfertoOperatorwith8xComboMultipliertoincreaseAmpDamageby100%for40s. VOIDLEVITATION(FirstAbilityinput) FirstAbilitycreatesa6mwideshockwavelasting4s,thatinflictsLiftStatusonallenemiesittouches. LETHALLEVITATION Additional50%DamageperLiftedenemyattackedbyOperator.Lastsfor60s,stacksupto4x. SLINGSTUN(SecondAbilityinput) SecondAbilityincreasesthewidthofthenextVoidSlingby100%andenemieshitarevulnerabletoFinishers,taking30%morefinisherdamage. KILLER’SRUSH InitiatingafinisherasOperatorswitchestoWarframe,increasingmeleeCriticalchanceby50%for40s. FARSLING(Passive) IncreasesmaximumVoidSlingdistanceby30%. MindStepremainsunchanged. PowerSpikeandAffinitySpikehaveswitchedplacessothatPowerSpikeisnowthestartingnode. SlightincreasetoMeleeAffinitygainedfromAffinitySpike. VAZARIN TheVazarinaretrainedtoCounterTheEnemy.ThosewhomasteredtheVazarinschoolmaintainconstantawarenessinordertodefendagainstallaggression. TheVazarinFocusSchoolaimstonowbeapropersupportSchoolinbothlifeanddeath. 6newFocusAbilities: VOIDREGEN VoidModestartshealingat+10Healthpersecond,increasinglyby10perseconduptoamaximumof50. SQUADREGEN WhenVoidRegenreachesitsmaximum,itisappliedtoOperatorswithintheAffinityRangefor40s. VOIDSNARE(SecondAbilityinput) SecondAbilitylaunchesaprojectilethatspinsupavortextraponimpact,ortapSecondAbilityagaintodetonatein-flight.Traplasts8s.VoidSlingthroughtrappedenemiestograntyourselfandallieswithinAffinityRange100Health. PROTECTIVESLING AlliestouchedbyVoidSlingaregrantedimmunityfromdamagefor5sandhealed60%over5sfor10energycost. GUARDIANSHELL(FirstAbilityinput) UseFirstAbilitytomanifestabarrierontheOperatorandalliesinAffinityRange.Itisinvulnerablefor4swhenfirstcreatedanddamageinflictedwhileitsinvulnerablewillbeaddedtoitsbasehealthof500. GUARDIANBREAK WhenGuardianShellbreaks,WarframeShieldRegenerationrateisincreasedby150%andRegenerationDelayisreducedby90%,for8s. EnduringTidesandMendingUnityremainunchanged. TweakedRejuvenatingTides: EffectisdoubledwhilecontrollingyourWarframe. Why:AdditionalbenefitbetweenusingbothWarframeandOperator. TweakedMendingSoul: Thefirst4Revivesareinstantaneous.AdditionalRevivesare100%faster. Why:Playerswouldoftenremarkthattheabilityeventuallybecameuselessinlongermissions.MendingSoulretainsitsimmediatestrengths,butonceusedup,nowoffersamorepermanentbenefit! FocusRefund&Re-spec Uponlogin,allFocuspointswillneedtobere-spec’d.Youwillbemetwith2typesofFocusRefundsinordertoexecutethis: AllyourFocuspointswillbereturnedtotheirrespectiveSchool. I.e.my5,000,000FocuspointsIputintoMaduraiwillbereturnedtothatSchoolformetofreelyre-spechowIwant. AnyFocuspointsyou’vespentonupgradingyourPoolcapacitywillbereturnedtoyouintheformofRadiantEidolonshardsviaInbox,whichyoucanconvertintoFocuspointsforaSchoolofyourchoosing. Whilere-investingyourFocusintotheupdatedFocusNodes,youmightseeadifferenceinNodecostsandSchoolcostsdependingonwhichWayyoufollow.Overall,thetotalFocusrequiredshouldbeverysimilar(ifnotslightlycheaper)thantheoldsystem,butcostsarenowstandardizedacrossSchoolsandNodes.Whenre-spec’ing,makesureyouuseyouroldPoolinvestmentthatwasrefundedviaRadiantShards,asthepreviousPoolcosthasbeenrolledintothenewNodevalues. IfyouhadmaxedoutaSchoolbeforethisupdate,youshouldbeabletonowaswellusingthere-spec’dFocuspointsandrefundedRadiantShards--oratleastveryclosetoit,assomeSchools(ex:VazarinandNaramon)usedtobecheaperthanothers. Torecap,ifyouhaveinvestedintheFocussystem,uponloginyouwillreceiveaninboxmessagewiththefollowing: FocuspointsfromeveryFocusnodeyouinvestedin. RefundedBrilliantEidolonShards BasedonthenumberofWay-Boundnodesunlocked. RefundedRadiantEidolonShards BasedontheamountofpointsinvestedinPoolupgrades. (BONUS)5xLuaFocusLenses: 1xLuaUnairuLens 1xLuaNaramonLens 1xLuaZenurikLens 1xLuaVazarinLens 1xLuaMaduraiLens OperatorUIChanges Focusmenu AddedlabelstoindicatewhichabilitiesaffectWarframeandOperator. AddedvisibleWayboundmenuoneachFocusSchoolselectionscreenonceunlocked. AddedSchoolicontospecificnodesthatareWaybound. IncreasedvisibilityofFocusnodeselectionandFocusnoderankup. Removedthe“holdtounlock”functionalityonFocusnodes.PlayersonlyneedtoclickontheNodetoUpgradeit.ThischangealsoremovestheabilitytopartiallycontributeFocustoaNodeasaresult. Fixes: FixedscripterrorrelatedtoConvergenceOrbs. Update31.2.1(2022-03-18) FixedfilepathshowingintheMaduraiFocustree.Asreportedhere:https://forums.warframe.com/topic/1302882-madurai-school-bio-is-shown-incorrectly-and-the-code-written-for-it-is-showing/ Update30.9(2021-11-11) FixedUnairu’sVoidChrysalis’HUDindicatorshowingdamageremainingtobeblockedinsteadofdamagereduction. Update30.7(2021-09-08) FixedNaramonExecutingDashnotopeningenemiestofinishers. Update30.5(2021-07-06) FixedyourWarframeblinkinginandoutofinvisibilitywhentheUnairuVoidShadowisactive. Update30.2(2021-05-12) FixedUnairu'sWispbuffnotapplyinginRailjackmissions. FixedOperatorFocuschangesnotapplyingwhendoneintheSimulacrumuntilyouexitandre-entertheSimulacrum. Update30.1(2021-04-29) Fixed"FocusEarned"UIincorrectlyshowingtheamountofFocusearnedwithinitsdurationonlyinElite/SanctuaryOnslaught. Update29.10(2021-03-19) FixedpixelationissueswiththeVazarinVoidAegis’cloakingFX. Update29.8(2021-02-11) FixedcertaincaseswhereUnairu'sVoidShadowcanbecomepermanent. Hotfix29.5.4(2020-11-25) FixedNaramon’sDisorientingBlastpermanentlybreakingpathingofDisruptionDemolyst/Demolishers. Update27.5.0(2020-05-12) FixestowardsanothercaseofnotgainingFocusXPwhenswitchingbetweenyourArch-Guninbothair/groundforms. Hotfix27.4.4(2020-05-07) PotentialfixforlosingFocusXPincertaincases. Hotfix27.3.15(2020-04-17) FixedscriptcrashesrelatedtoOperatorsusingMadurai’sVoidRadianceorUnairu’sVoidChrysalisFocusWaysandClientswithslowerconnectionstotheHost. Hotfix27.3.14(2020-04-15) FixedascripterrorifaClient'sWarframediedafterapplyingthelastVoidStrikebonusdamage. Hotfix25.4.2(2019-07-25) FixedacaseofreceivinganerrorpromptwhenattemptingtoincreaseaFocuspool. FixedanissueintheFocusManagerwhereincreasingthePoolCapacityandbackingouttotheOperatorscreen,thenbackintotheFocusmanagercausingallFocusSchoolstoshowthecostoftheCapacityupgradebeingappliedtoeverySchoolinsteadofjustthecurrentone. Hotfix25.3.2.1(2019-07-12) FixedOperatorFocusAbilitiesbeingbrokenifatreeissemi-complete.ThisalsofixesOperatorVoidModebeingbroken. Hotfix25.2.4(2019-06-27) FixedMaduraiRisingBlastnolongerallowingunchargedVoidBlasttobeused. Hotfix24.7.1(2019-04-11) SwappedmentionsofPRIMARY/SECONDARYtoACTIVE/INACTIVE,andMAKEPRIMARYtoACTIVATEintheFocusmanagerUIscreen. Hotfix24.1.3.2(2018-12-06) Fixedasoft-lockwhenexercisingFocusoptionsinRelays,SimulacrumorCaptura. Update24.1(2018-11-22) FixedascripterrorwhenusinganOperatorability. Hotfix24.0.9(2018-11-21) FixedthechosenFocusschoolnottransferringoverwhenpressingthe‘CopyFrom’buttonintheArsenalLoadoutoptions. Hotfix24.0.8(2018-11-15) FixedOperatorbeinginvisiblewhenselectingFocusfromtheArsenalwhenusedastheOperator. Update24.0(2018-11-08) ChoosingyourFocusisnowavailableinyourArsenal!Whetheryou’reUnairu,Madurai,Zenurik,Naramon,orVazarin,youcanswapbetweenyouractiveFocusschoolwithgreatereasewhenpreparingyourbuilds! Hotfix23.10.1(2018-10-12) FixedVazarinEnduringTideslevel2and3givingthesamevalue.Level3changedfrom50%to100%. Update23.10(2018-10-12) FixedVoidStrike(Madurai)notaffectingthedamageoutputofFlameBlast(Madurai). Hotfix23.8.2(2018-09-19) FixedspendingFocusbeforeusingFocusConversionresettingyourtotalFocus(UIerroronly). FixedLargeShardquantitiessometimesproducinganerrormessagesayingthataconnectioncannotbemadetotheFocusTree.TheShardsdisappear(butnotconsumed)buttheFocusisnotawarded. Update23.7(2018-09-06) FocusConversionnowuseschosenthemedUIforEidolonShardselection. Hotfix23.4.2(2018-08-17) FixedInnerGaze(Madurai)applinganaddedbonusandnotapercentagebonuslikeitdetailsinthedescription. Update23.3(2018-08-09) FixedWarframesplayingthecurrentlyequippedFocusschoolidleanimationinsteadoftheirstandardWarframeidleanimationwhenloadingintothePlains. Update23.2(2018-08-02) FixedzoominginonanOperatorFocustreetooquicklyresultinginoneoftheFocustreeschoolswillbemissing. Hotfix23.0.8(2018-07-09) FixedVazarinProtectiveDashhealingbeingremovedwhenusingUmbraandTransferringbacktoyourWarframe. Hotfix23.0.2(2018-06-15) FixedNaramonPowerSpikenotdecayingcomboovertimeandinsteadresetting. Update23.0(2018-06-15) IncreasedthesizeofFocusLensiconstobemoreonparwiththesizeofForma,Mastery,andothericons. DisabledFocuspickupsintheSilverGroveQuest. Hotfix22.20.9(2018-06-07) FixedaprogressionstopperinTheWarWithinwheretheOperatorwouldlosetheirVoidabilities. Hotfix22.20.8(2018-06-05) FixedZenurikVoidFlownotbeingappliedwithmaximumEnergyonfirstTransferenceusage. Hotfix22.20.6(2018-05-24) FixedavarietyofbugscausedbyusingTransferencewhilegoingthroughSanctuaryOnslaughtConduit(namelynotbeingabletodoanythingoruseTransferencewhilecontrollingOperator). Hotfix22.20.5(2018-05-24) FixedascripterrorwhentryingtopurchaseFocusCapacityinthemainFocusscreen(outsideofanyspecifictree). Update22.20(2018-05-17) TheOperatorscreennowdisplaysanewopeningUI!SwitchbetweenEquipment,Focus,andAppearance. FixedVazarin’sVoidAegisblockingfriendlyprojectiles. FixedVazarin’sMendingSoul(atmaxrank)applyingmoreinstantrevivesafterTransferringinandoutofOperatormode. Update22.19(2018-05-02) FixedNaramon’sVoidStalkerCriticalChancebuffbeingappliedtonon-Meleeweapons. Hotfix22.18.8(2018-04-28) TheDailyFocuslimithasbeenincreasedbasedontheformula(willbeineffectafterthedailyreset): 250,000+(MasteryRank×5,000). Hotfix22.18.1(2018-04-20) FixedseeingunownedEidolonShardsinthe‘FocusConversion’screen. Update22.18(2018-04-20) FixedtheFocus‘BuyCapacity’buttonnotupdatingafterconvertingEidolonShardsintoFocus. Update22.16(2018-03-15) YoucannowcustomizeyourOperatorandaccessyourFocusTreeswhileinCetus! TheShardselectionscreenwillnowshowyouhowmanyBrilliantorRadiantShardsyouhaveavailabletoconvertintoFocus(originallythisnumberwouldonlybeavailabletoyouonceyouhadselectedwhatShardtypeyouwantedtoconvert). RemovedtheoptiontoInstallaFocusLensonaGildedAmpsinceaRank30Ampisrequiredforthataction. RemovedUIBuffindicatorsforFocuspassivesthatareactive100%ofthetimewiththeexceptionofVazarin’sMendingSoul. Hotfix22.15.1(2018-03-08) FixedZenurik'sVoidSingularitypullinginfriendlyNPCS,insteadofjustenemies. Update22.14(2018-03-01) FixedLongWarframenamesclippingwiththeFocuspassiveUIicon. Hotfix22.13.4(2018-02-22) FixedFocusLensiconsnotdisplayingtherespectiveFocussymbolinsidetheLens. Hotfix22.13.3(2018-02-21) Fixed'convertallShards'FocusUIoptionnotupdatingtoshowthetotalFocusthatwillbereceived. Update22.12(2018-02-09) FocusPassivesnowapplyimmediatelyuponloadingintoamissionratherthanrequiringthebriefOperatortransition. FixedClientsseeingamuchsmallerVazarinSonicDashshockwaveVFX. Hotfix22.10.1(2018-01-26) FixedUIlockingupwhenattemptingtodoaFocusConversionwithEidolonShards. Update22.10(2018-01-25) FixedcrashingwhenusingtheUnairuWispFocusability. FixedanissuewhereFocuspowersoundswerenotproperlyplayingforclients. FixedFocusresettingto0whenswitchingfromArchwingtoWarframemode. FixedcastingAsh’sShurikenonaknockeddownenemyresultingintheSlashStatusEffecthittingseveraltimesasecond,oftenkillingtheenemyoutright.ThiswasmostcommonlyseenwhenusingZenurik’sTemporalBlast. Hotfix22.8.4(2018-01-11) FixedOperatorFocusStancescausingstrangeframingofOperatortransmissions. Hotfix22.8.2(2018-01-04) FixednotbeingabletoprogressinTheWarWithinquestduetoVoidDashnothittingcertainenemiesifyouhadSurgingDashequippedonyourWarframe. FixedfemaleOperatorshavingdistortedfaces,particularlywhenapplyingFocus-specificAnimationStances. Hotfix22.8.2(2018-01-04) NewOperatorAnimationSets! ThereisanewOperatorcustomizationoptionavailable:Schoolspecificanimations!Zenurik,Naramon,Unairu,Madurai,andVazarinhavetheirownsetofidleanimations.Thesearefreelyfortheschoolofyourchoice.Ifyouunlockeachschool,eachsetbecomesavailableforyouroperator! Update22.7(2017-12-12) FixedNaramonDisarmingBlastbreakingseveralbossfights. Hotfix22.6.1(2017-12-08) FixedUIbugthatsuggestedyoucouldincreaseWayboundcapacityevenifmaxed. Update22.6(2017-12-07) Focus2.5 ThecostofFocusasawholeisnowroughlyhalfofwhatitwasbefore,thankstothethemillionsofFocuspointssavedonpoolcapacityandnodecostreductions! Focusabilitieshavebeentweakedtoimproveusabilityandtobringoverallpowerlevelsofthefiveschoolsclosertogether. Wehaveaddedsharedpoolcapacity!YoucannowupgradeyourpoolsizeusingthepointsfromanySchoolyouwish,whichincreasesthemaximumcapacityforeveryschoolallatonce. Thecostsofunlockingnodesacrossalltreeshave,onaverage,beenreducedbyalmost30%. Zenurik: VoidSingularity’spullspeedhasbeendoubled. LightningDashnowcosts10energypercast. Vazarin: GuardianBlastnowgrants160shieldsatmax,upfrom100. ProtectiveDashnowgrants5sofimmunityatmax,upfrom2s. Unairu: VoidSpinesnowreflects100%damageatmax,upfrom25%. StoneSkinnowaddsflatarmor,60forbothWarframeandOperatoratmax. Madurai: VoidStrikenowcontinuesaccumulatingdamageboostsovermultipleusesofvoidmode,eachrankaddsadditionalattacksuptoamaxof8. BlazingDashnowstunsenemiesinsteadofragdolling. FixedFocusLensBountyrewardsmissingthecorrelatingFocusicon. Update22.4(2017-11-23) FocusLensesarenowrewardedlessfrequentlyasTier3and4Bountyrewards.ThisalsoshuffledaroundsomeotherBountyrewardfrequenciestobalancethemix. Update22.3(2017-11-15) IncreasedthefrequencyofspawnedFocusConvergenceorbsinDefectionmissions. FixedFocusConvergenceorbsnotspawningwhenthereareseveraloxygentowersavailableinaSurvival. FixedanerrormessageforPolarizingaZawappearingwhenattemptingtoinstallanOrokinCatalystorFocusLensonanUngildedZaw. Hotfix22.2.5(2017-11-11) TweakedtheappearanceoftheOperator’sVoidModetodifferentiateitfromLoki’sInvisibility.ThisalsoappliestoUnairu’sVoidShadowsoyoucanidentifythatthecloakisfromtheOperator. Hotfix22.2.2(2017-11-02) ConvergenceOrbsarenowmorelenientinEndlessmissions,andspawnatapositionrelativetotheobjectiveinsteadoftheplayer.Orbsarealsomorecombat-focusedsothattheyaremorelikelytospawnassoonasthechancefromakillsucceeds(beforetherecouldbeshortdelays). Update22.2(2017-11-01) FixedenemiesinsideaVazarinVoidAegisbubblenotattackingplayersalsoinsidethebubble. Hotfix22.1.2(2017-10-30) FixedanissuewhereBrilliantEidolonShardswerenotproperlyaccountedforintheFocusConversionscreenafterusedtounlockWay-Boundnodes. Hotfix22.1.1(2017-10-27) FixedMadurai’sVoidStrikenotapplyingthedamageincreaseonnextattacktoWarframes. FixedMadurai’sPhoenixSpiritnotincreasingtheelementaldamageofFlameBlast. Update22.1(2017-10-25) MorefixesforConvergencespawninginairandunderground. Hotfix22.0.9(2017-10-23) FixedaUIissuethatoccurreduponspendingFocuswhilealsoredeemingBrilliantEidolonShardsforFocus. FixedZenurikEnergizingDashnotalwaysshowingthepropervalueintheHUDbuffwhenintwobubblesatonce. FixedclientsusingTransferencesometimesgettingextraHUDbufficons. Hotfix22.0.8(2017-10-20) AddedtheoptiontoredeemBrilliantEidolonShardsfor25,000focuseach. AlteredZenurik’sEnergizingDashbubbletolooklesslikeSappingOspreymines. FixedConvergenceorbsspawningintheair. FixedUnairu’sMagneticBlastnotdissipatingonenemydeath. FixedUnairu’sVoidShadowdescriptiontobemoreaccurate. FixedanissuewhereusingTransferencewoulddeactivateinvisibilitypowers. Hotfix22.0.7(2017-10-19) FixedVazarin’sGuardianShellnothavinguniquevaluesforthelast2upgradelevels. FixedNaramon’sPowerSpikeaffectingsnipercombocounterdecay. FixedUnairu’sVoidShadowbeingabletocloakdefenseobjectives. FixedacrashcausedbyUnairu’sVoidChrysalis. FixedanissuewhereusingTransferenceforthefirsttimeuponenteringtheplainscausingany*invisibilityonyourWarframetobreak. Hotfix22.0.6.1(2017-10-18) Fixed'dailyFocuscapreached'messagesnottakingtheOperatorFocusintoconsideration. Hotfix22.0.6(2017-10-18) RevisedthedescriptionofNaramonsPowerSpikeFocusabilitytoprovidemoreclarity.Itnowreads: MeleeComboCounternowdecayswhileoutofcombatbyXeveryfewseconds,insteadofdepletingcompletely. FixedFocusgainsbeingdoubledoreventripledonaweaponatEndofMission. MorefixestowardsConvergenceOrbsspawninghighintheair. Hotfix22.0.5(2017-10-17) AddedahintbelowtheFocusCapacitybarforhowtodragthescreeninordertoviewFocusnodes. YoucannolongerpurchasemoreFocuscapacitythanisneededtoseteverynodeactiveonafullymaxedtree. Hotfix22.0.3(2017-10-16) FixedtheFocusscreennotdisplayingtheremainingdailyFocuscap. FixedOperatorVoidBlastnotcostingEnergywhenusedinmid-air. FixedOperatorVoidModemeleeFocusupgradeallowingspammableVoidBlastwithnoEnergycost. PolishedtheanimationsforVazarin’sGuardianShelltoreduceheadswayingwhenjogging. FixedVazarin’sProtectiveDashprovidingimmunityandhealth,regardlessofwhetherornotanythingishit.Only"allieshitbyVoidDash"aremeanttoreceivebuff. FixedVazarin’sMendingSoulgivingimmunitytofish,preventingspearfishing. ConvergenceOrbswillnolongerspawnonenemiesintheair. Hotfix22.0.2(2017-10-13) TheFocusSchoolselectionscreenwillnowappearonloginifaplayerhascompletedSecond*Dreambutdoesn'thaveaFocusabilityselectedyet.Thisshouldalsofixpeoplestuckinthe*WarWithinquestorTheSecondDreamquest. AddedmoredetailstoZenuriksEnergizingDashdescriptiontobetterclarifyhowitfunctions. FixedConvergencenotbeingsharedbetweenOperatorandWarframe. Update22.0(2017-10-12) RevampedthefocussystemtowhatisnowknownasFocus2.0. ThereareFocusLenses(1.25%AffinityConversion),GreaterFocusLenses(1.75%AffinityConversion),andnow(namenotfinal)Eidolon/OstronLenses(2.25%AffinityConversion)Blueprintsforthislastcategory—requiringmultipleGreaterLensestocraft—willbeawardedthroughthePlainsofEidolonBountySystem. TheDailyFocusCaphasincreasedfrom100,000to250,000Focusperday. ConvergenceOrbsnowyieldan8xmultiplierversusa6x. ReducedthePoolIncreasecostssignificantlyanddistributedtheFocuspointinvestmentmoreintothenodes. Eachfocusschoolhas10Nodesforyoutoexplore! Cross-FocusUnlocks:Way-BoundsForplayerswhodelvedeepintotheirFocustrees,twopassivenodesfromeachtreecanbemade“universal”oncemaxed!Thesearedenotedby'WayBound'terminology.ForasubstantialFocuscostandotheritems,thesepassivesbecomeavailableregardlessoftheschoolyouareusing.Onecanonlytruly“complete”aFocustreebyexploringall5oftheTennoways!ButthereisalsoNEW-alltheaboveexamplesdon'tincludetheWeaponryandArcane-likeEnhancementsyourOperatorsaregettingwhentheybecometrue'EidolonHunters'. Update21.6(2017-08-29) FixedinitiatingaSelfReviveconsumingaVazarinNewMoonrevive.ItsdesignpredatestheSelfReviveandwasn'tintendedtoworktogether. Hotfix21.1.1(2017-07-20) FixedenemiesaffectedbyNyx’sChaos,Loki’sRadialDisarm,NaramonMindSpikeaswellasRadiationprocsnottakingincreaseddamagefromfactiondamageMods. Hotfix21.5.1(2017-08-17) FixedtheOperatorFocusgaugevisuallynotdisplayingforClients. Update21.5(2016-08-16) FixedClientsnothavingunlimitedFocusabilityusageintheSimulacrum. Hotfix21.2.1(2017-08-01) SearchingaFocusschoolintheArsenalwillnowdisplayweaponsthathavearespectiveinstalledLens. Hotfix20.5.2(2017-05-18) FixedHosts/ClientshavingtowaitforFocustocooldowninCaptura. Hotfix20.5.1(2017-05-17) FixedcrashwhenaClientusedFocusabilitiesinsideofLimbo’sCataclysm. Update20.5(2017-05-17) FixedfallingthroughtheworldintheSimulacrumifaFocusabilitywasusedoverateleportvolume. FixedfallingthroughelevatorswhenusingFocusabilitieswhileridingtheelevator. FixedNaramonSunderingBlastnotgivingenemiesthecorrectMeleeweaponfortheirfactionwhenitdisarmsthem. Hotfix20.4.2(2017-05-05) AmbulasnowfollowssuitwithotherbossesthatareaffectedbydiminishingreturnsforZenuriksVoidPulse.AmbulaswillstillbeaffectedbyVoidPulse,butforashorterdurationasintendedwithbosses. Update20.0(2017-03-24) FocusConvergenceOrbswillnowspawnclosertoyou-beforetheywouldspawnwithin40to80meters,nowtheywillspawnwithin30to60meters. FixedfallingthroughtheelevatorafterusingaFocusabilitywhiletheelevatorismoving. FixedClientshavingnorecoilontheirsecondaryweaponaftertheytransferredtotheirOperatorandusedMadurai’sPhoenixGaze. Update19.13(2017-03-09) Fixedformatcostforwhen"increasingWaycapacityby1"tohaveacomma,andmadeFocusnamesTitleCasewhenin"commitFocuschanges"promptinsteadofUPPERCASE. Hotfix19.11.5(2017-02-28) FixedEquinoxchangingformswhenFocusisactivated. Hotfix19.10.1(2017-02-14) RemovedConvergenceorbsfromappearinginMasteryRanktests. Hotfix19.9.2(2017-02-07) FixedararecaseofplayerssometimesnotunlockingtheFocussystemwhencompletingTheSecondDream,whichresultedinprogressionstoppersduringTheWarWithin. Update19.6(2017-01-11) FixedacouplescripterrorswhenusingFocusabilities. FixedascripterrorthatpreventedZenurikMagneticAftershockfromworking. Hotfix19.5.4(2017-01-03) FixedascripterrorcausedbyinitiatingaFocusability. Update19.4.2(2016-12-20) FixedFocusBoostUIfromappearinginCinematicsifthecountdownbeginsjustbeforethecutsceneistriggered. FixedabugthatpreventedplayersfrompurchasingaFocusLensintheLensinstallationmenuiftheyalreadyownatleastoneLens. Hotfix19.3.2(2016-12-14) FixedGrowingPowerandEmpoweredBladesnolongerworkingafterusingaFocusability.ShouldalsofixitnotworkingintheSimulacrumifyouhaveitequippedandthenopentheArsenal. FixedAurasapplyingtwicewhenusingaFocusability. FixedInfiltrateAugment’sspeedincreaseinfiltratingontoFocuspowers. Update19.2(2016-12-01) FixedreceivinganerrorwhenattemptingtopurchaseaFocusLensfromtheUpgradescreen. Hotfix19.0.5(2016-11-18) Fixedusingweapons/powers+Focusability,resultinginacrashontheLandingCraftafterdefeatingtheQueensinTheWarWithinquest. Hotfix19.0.3(2016-11-14) GreaterLensescannowbefoundthroughSortierewardsinadditiontoRegularLenses.Notethisdoesn'taffectthedropchanceofotheritemswithinSorties,justtheFocusLensschoolofdropsnowhasmoreoptions. FixedthestealthAffinitymultipliernotgivingyoumoreAffinityandFocusdespiteitsayingitis. Update19.0(2016-11-11) SortieRewardschangeaddedarandomFocusLensaspotentialreward. ActivatingyourFocusabilityinmissionnowoccursonholdingyour'5'key(orwhateverbindingyouhave)ratherthantapping. FixedChromaappearingtohave2peltswhenactivatingaFocusabilitywhileEffigyisalsoactive. Update:RecurringDreams(2016-11-03) YoucannowreplaytheSecondDreamquest!You’llnoticesomesmalltweaksuponreplayingit,suchasnotreceivingaFocuslens,andnotbeingabletoselectanewFocusschooluponcompletion(Naramonforlife,amirite?). Hotfix:TheSilverGrove4.2(2016-09-30) FixedanissuewithOperatorsbeingaffectedbythemovementspeedoftheirWarframeswhenFocusabilitiesarecastwhilemoving. Hotfix:TheSilverGrove2.1(2016-09-16) FixedabilitysoundsnotplayingaftertriggeringyourOperatorFocusability. Hotfix:TheSilverGrove2(2016-08-22) FixedOperatorvoicenotplayingonFocuscast. Update:TheSilverGrove(2016-08-19) FixedspeedbuffabilitiescarryingovertoOperatorsduringFocus. FixedClientscastingFocusnothavingtheircustomizationsappear. Hotfix:SpectersoftheRail0.1(2016-07-08) FixedacrashrelatedtotheusageofFocusabilities. Update:SpectersoftheRail0.0(2016-07-08) FixedthegrowingValkyrHysteriaauraturninginvisiblebyNaramonsShadowStep. MadeimprovementstothespawnlogicforConvergencepickupsinSurvivalandExcavationmissions. Hotfix18.13.2(2016-06-01) FixedIvara’sProwlabilitysoundnotcancellingoutwhencastingaFocusability. Update18.13(2016-05-27) AbuffindicatorhasbeenaddedforTraumaticRedirection(Naramon). Update18.10(2016-04-29) FixedConvergencespawningon/underneathfriendlyobjects.(Excavators,etc.) Update18.9(2016-04-20) IfyoudonothaveaFocusLensinyourInventory,youwillnowbegiventheoptiontopurchaseonewhenattemptingtoputoneonanitem. FixedMadurai’sFocuspowersnotdamagingNullifierbubbles. FixedTimeStreamandTemporalStorm(Zenurik)missingbuffHUDindicators. Update18.8(2016-04-06) FixedthestatuseffectsofSaryn’sToxicLashandtheTraumaticRedirection(Naramon)skillnotapplyingtofinishers. Hotfix18.7.1(2016-03-31) FixedtheTraumaticRedirection(Naramon)skillnotusingchargesonmeleeattacks. Update18.7(2016-03-30) FixedbufficonsnotdisplayingforSystemicOverride(Zenurik)andNewMoon(Vazarin)abilities. Hotfix18.6.2(2016-03-22) FixedFocusPowersconsumingtheEnergyConversionMod’sbuff. FixedtheConvergencecountdowntimerbeingslightlyoutofsyncwiththebuffdisplaycountdowntimer. Hotfix18.5.5(2016-03-08) Fixedthe‘BuyCapacity’buttononFocustreesbeingclickableafterunlockingaskillWay,anddisplayingthewrongFocusamountneededtobuymorecapacity. Update18.5(2016-03-04) IncreasedtheAudioFXvolumeofMadurai’sFocusblast. ImprovedthequalityoftheHUDiconsforZenurikSystemicOverrideandVazarinNewMoonFocusabilities. FixedWarframeswith‘alternateweapon’ultimates(i.e.Valkyr,Excalibur,etc)notproperlyearning*FocuswhenusingtheseWarframe-specificweapons. FixedWarframesnotproperlyearningFocusfromkillsearnedfromNPC’ssummonedbyWarframepowers(i.e.Rumblers,ShadowsoftheDead,etc). FixedtheFocusBoosterHUDnotificationimproperlyblinkingmultipletimeswhenactivated. Hotfix18.4.12(2016-02-16) Convergencewillalwaysspawnmovingtowardsanobjectivetohelpreduceunnecessarybacktracking. GravityhasbeendisabledforConvergencepickups,keepingtheirappearancepredictable.. FixedanerrorcausingConvergencetopotentiallyspawnoffthemap. Hotfix18.4.11(2016-02-12) FixedplayersnotseeingtheirdailyFocuscapsresetrightawayin-game. Hotfix18.4.10(2016-02-11) Focus1.1 Introducing:'Convergence'!Convergencewillrewardtheplayera6xFocusmultiplierfor45seconds.Thistimelimitwillappearasacountdownbuffontheplayer.HereishowtheFocusgainpercentagesworkinv1.1: NormalLens:1.25%withoutConvergence,NormalLens:7.5%withConvergence(multipliedby6) GreaterLens:1.75%withoutConvergence,GreaterLens :10.5%withConvergence(multipliedby6) Convergencewillautomaticallydropifonehasnotappearedafter3-5minutes. ThedailyFocuscaphasbeenincreasedfrom75kto100k RemovedallFocusrelatedcooldownsandtimersintheSimulacrumsoplayersdon'thavetowaittotestandexperimentwithFocuspowers. FixedFocusAbilitycooldownsbeingresetonHostMigration. FixeddailyFocuslimittrackingbeinglostafteraHostMigration. Hotfix18.4.7(2016-02-04) DirectionaldamageindicatorshavebeenremovedforAbilities,weaponsoreffectsthatdoself-inflicteddamage(Focusabilities,Nekros'Despoil,etc). FixedtheCommandingWordsFocusAbilitynotproperlydisplayinganauraaroundtheOperatorwhenactive. Hotfix18.3.1(2016-01-14) FixedanerrorcausedbyactivatingFocusAbilitiesafteraroll,providingaWarframewithdamageresistance. Hotfix18.0.8(2015-12-11) FixedClientsbeingabletoaccessFocusAbilitiesinRelaysorDojos. FixedMirage'sclonesstayingslumpeddownandinactiveafterusingaFocusAbilityduringHallofMirrors. Hotfix18.0.7(2015-12-11) FixedFocuspowersbeinguseableinConclave. TweakedsomeaudioFXontheUnairu'sFocusAbility. FixedanerrorcausingplayerstogetstuckontheFocustreemenuafterfailingtocommittheirFocus. FixedanissuecausingplayerstobeunabletoresetavailableFocusafterunlockingaFocusnodeorpurchasingFocuscapacity. FixedVazarin,Zenurik,Naramon,andUnairuFocusAbilitieshaving6ranksinsteadoffour. FixedsomerenderingissueswithOperatorhairduringFocusAbilityuse. FixedplayersnolongerhavingaudioFXfromtheirWarframeAbilitiesafterusingaFocusAbility. FixedanerrorcausedbyactivatingaFocusAbilityduringaVoidPortalcollapseresultingintheplayerbecomingstuckonthewrongsideoftheportal,makingtheMissionimpossibletocomplete. Hotfix18.0.6(2015-12-09) FixedallGreaterFocusLensesmissingfromtheMarketforPlatinum.AlsofixedsomemissingdescriptionsandiconsforFocusLensintheMarket. FixedsomeissuespreventingClientsfromusingtheirFocusAbilitybasedonthecorrectCooldowncyclesasintended. FixedsomeoverlappingtextintheNaramonFocustree. FixedNaramon'sShadowStepinvisibilitynotactivatingforClients. FixedVazarin'sMendingTidesandPollutedWatersdisplayingtoomanydecimalplacesontheinitialrankup. Hotfix18.0.5(2015-12-08) FixedsomecasesofFocusbeinglostonHostMigrationduringaMission. FixedNaramonShadowSteptriggerforanycriticalhit(wasonlyintendedformeleecrits). FixedVazarin'sRetaliationandCommandingWordssharingthesameiconintheFocustree. FixedFocusLensandGreaterFocusLensdescriptionsreference'ways'insteadof'paths'intermsoftheFocusfollowed. FixedFocusLensonweaponsbeinglostafterahostmigration. Hotfix18.0.4.1(2015-12-08) FixedaseverelycommoncrashthatwouldoccurwhenaHostusingtheFocusSystemisjoinedbyaClientthatdoesnothavetheFocusSystem. Hotfix18.0.4(2015-12-08) Playerscannowusecontrollers/gamepadstonavigatetheFocusSystem'smenu. FocusUpgradeswillnowbetterdisplaytheirstatimprovements,includingdurationandrange. FixedseveralupgradesintheFocussystemthatwerenotscalingupineffectivenessastheyshould. FixedtheUnairuFocusdisplayingincorrectFocusgainedattheEndofMissionsscreen. FixedMaduraiandUnairubeamattacksbeingblockedbypickupsandSentinels FixedFocusAbilitiesnothavingaproperkeybindontheSteamController. FixedtheZenurik'senergybubblevisualFXnotbeingvisibletoClients. FixedtheUnairu`sFocusAbilitydisplayinga`flamethrower`typeeffect,wherethereshouldbenone. FixedtheUnairu'sMedusaTouchdescriptionnotclearlystatingthatenemymeleeattackswillcausethemtobecomepetrified. FixedtheLastingJudgementoptiontextintheUnairuFocustreeappearingoffscreenwhenhighlighted. Hotfix18.0.3(2015-12-05) FixedFocusbeingclearedafteryouwererevived. Hotfix18.0.2(2015-12-04) AddedapotentiallypermanentbutexperimentalcaptoDailyFocusPointsearned,currentlyitisat75,000eachday.(Note:EndofMissionsstatswillnotreflecttheFocusCap) Update18.0(2015-12-03) Introduced Complete'theSecondDream'tounlockanewSystem! Lastupdated:Hotfix24.1.5(2018-12-13) Operator Focus Madurai• Vazarin• Naramon• Unairu• Zenurik Ability Default VoidBeam•VoidSling•VoidMode Madurai Void Strike( Void Fuel)• Contamination Wave( Distilled Contamination) Vazarin Guardian Shell( Guardian Break)• Void Snare Naramon Void Levitation( Lethal Levitation)• Sling Stun( Killer's Rush) Unairu Magnetic Flare( Magnetic Boost)• Caustic Strike( Unairu Wisp) Zenurik Wellspring( Hardened Wellspring)• Temporal Drag( Temporal Shot) VoidSling Madurai Chained Sling( Sling Strength) Vazarin Protective Sling Naramon Far Sling• Sling Stun( Killer's Rush) Unairu NoUpgrades Zenurik Disarming Sling( No Quarter) VoidMode Madurai NoUpgrades Vazarin Void Regen( Squad Regen) Naramon NoUpgrades Unairu NoUpgrades Zenurik NoUpgrades Passive Madurai Phoenix Talons• Power Transfer Vazarin Mending Unity• Mending Soul Naramon Power Spike• Affinity Spike Unairu Poise• Stone Skin Zenurik Energy Pulse• Inner Might Way-Bounds Madurai Inner Gaze• Eternal Gaze Vazarin Enduring Tides• Rejuvenating Tides Naramon Mind Step• Far Sling Unairu Last Gasp• Vengeance Zenurik Void Siphon• Void Flow Amp•ArcaneEnhancement•OperatorCosmetics•TheQuills•VoxSolaris MechanicsEdit Currencies Credits• Orokin Ducats• Endo• Platinum• Aya• Regal Aya• Standing General Basics Arsenal•Codex•DailyTribute•Dormizone•Empyrean•Foundry•Market•MasteryRank•Nightwave•Orbiter•PlayerProfile•StarChart Lore Alignment•Fragments•Leverian•Quest Factions Corpus•Grineer•Infested•Orokin•Sentient•Syndicates•Tenno Social Chat•Clan•ClanDojo•Leaderboards•Trading Squad HostMigration•InactivityPenalty•Matchmaking Gameplay Basics Affinity•Buff&Debuff•Death•Damage(Status,TypeModifier,Vulnerability)•Gravity•Hacking•Invisible•Landscape•Maneuvers•One-HandedAction•Pickups•Radar•Stealth•ThreatLevel•TileSets•VoidRelic•Waypoint Enemies Bosses•DeathMark•EnemyBehavior•Eximus(Overguard)•LichSystem Mission Arbitrations•Empyrean•Sortie•TacticalAlert•TheSteelPath•VoidFissure Activities Captura•Conservation•Fishing•K-DriveRace•Ludoplex•Mining PvP Duel•Conclave(Lunaro)•FrameFighter Equipment ModdingandArcanes ArcaneEnhancements•Fusion•Mods(Flawed,Riven)•Polarization•Transmutation Warframe Attributes(Armor,Energy,Health,Shield,SprintSpeed)•Abilities(Augment,HelminthSystem,Passives,Duration,Efficiency,Range,Strength) Weapons Accuracy•AlternateFire•Ammo•AttackSpeed•CriticalHit•DamageFalloff•ExaltedWeapon•FireRate•Melee•Multishot•Noise•ProjectileSpeed•PunchThrough•Recoil•Reload•TriggerType•Zoom Operator Amp•Focus(Madurai,Vazarin,Naramon,Unairu,Zenurik)•Lens Other Archwing•Companion•K-Drive•Necramech•Parazon•Railjack Technical General AIDirector•DedicatedServers•DropTables•EE.cfg•EE.log•FileDirectory•Fonts•HUD•KeyBindings•MaterialStructures•MobileExport•NetworkArchitecture•PBR•RNG•Settings•StressTest•TextIcons•WarframeArsenalTwitchExtension•WorldState Audio Mandachord•Music•Shawzin•Somachord•Sound Mathematical CalculatingBonuses(AdditiveStacking,MultiplicativeStacking)•DamageReduction•EnemyLevelScaling•Maximization•UserResearch Categories: Focus3.0 Focus Mechanics Update31 Healing EnergyRestoration Lore Components Updateme Focus2.0 Addcategory Cancel Save Deutsch Español Français Русский 中文 CommunitycontentisavailableunderCC-BY-SAunlessotherwisenoted. 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