GLSL subroutines
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Use __attribute__((alloc_align(<alignment>)) on a function declaration to specify that the return...
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fx HLSL shader program through the technique pointer. The first step in this function is to set o...
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Regarding pointer arguments: In SPIR-V for Vulkan, a pointer operand to a function must be into o...
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DX11 supports dynamic HLSL compilation directly (even for compute ... What you can do with a func...
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Hacking function pointers in HLSL. The principle is very simple: Instead of using interface and c...