TiMi Studio Group: the Next Chapter (Part I) - Tencent 腾讯
文章推薦指數: 80 %
TiMi, a subsidiary of Tencent Games and headquartered in Shenzhen, is the creator of blockbuster mobile games that include Call of Duty: Mobile, ...
Tencent腾讯
About
AboutUs
Vision&Mission
Milestones
CompanyStructure
ManagementTeam
OurCulture
OurOffices
Business
Consumers
Enterprises
Innovation
Employees
TalentDevelopment
TencentAcademy
WorkEnvironment
Employee Activities
ESG
Environment
Social
Governance
ESGRating
Reports
Investors
QuarterlyResults&InvestorNews
Announcements&FinancialReports
ConferenceCalls&InvestorCalendar
InvestorKit
Equity&BondInformation
Environment,SocialandGovernance
Media
CorporateNews
FinancialReleases
TencentPerspectives
MediaLibrary
简体|繁体|English
简|繁|EN
Home
Media
TencentPerspectives
FullArticle
TiMiStudioGroup:theNextChapter(PartI)
2021.12.10
OurglobalrecruitstelluswhatittakestocreateaAAAgamesstudio
WhatdoMontréal,Seattle,LosAngeles,Singapore,Chengdu,ShanghaiandShenzhenhaveincommon?You’recorrectinguessingthecitiesarecentersofgamedevelopmentandtechinnovation.Theyarealsowhereyou’llfindTiMiStudioGroup’soffices,pluggingintothewealthoftalentandsynergyinthosecitiestocreateAAA,open-worldvideogames.
TiMi,asubsidiaryofTencentGamesandheadquarteredinShenzhen,isthecreatorofblockbustermobilegamesthatinclude CallofDuty:Mobile, Pokémon UNITE, ArenaofValor and HonorofKings.It’snowsettocreatemulti-platformAAAgamesthatwillcapturetheimaginationofplayersworldwide.
Inlessthanthreeyears,TiMihasfourdevelopmentstudiosemergingoutsideChina,whichwillco-developwithstudiosattheTiMiheadquartersinChinatocreatenextgenerationgames.Comingyourway:titlesthatwillpushtheboundariesofwhat’spossibleintermsofworlds,graphics,interactionsandstories,thankstoaccesstocutting-edgetechnologyandcreativitycontributedfromdifferentpartsoftheworld.
Successstartswithbuildingtherightteam.PeoplearevitalwhenitcomestocreatingAAAgames.Asinglebrilliantmindcan’tgoitalone,ittakestherightmixofcreative,motivatedanddiversetalent,andaculturethatembracesdifferenceandindependentthoughts.
AsTiMiStudioGroupturns13,wetalkedtosevenmembersaboutthejourneytotransformthestudiofromahitChinesecompanytoamajorglobalgamedeveloper.Theyspeakcandidlyabouttheirexperiences,highlightsandchallengessofar,whatliesahead,andhowacommitmenttointernationalco-developmentwillseeTiMijointheranksofAAAgamemakers.
They’rekeymembersoverseeinggamecreationandstudiooperations,withdiversebackgrounds,experiences,inspirationsandmemorablemomentsthatbringmagictoastudio.Buddingarchitects,loversofpainting,moviebuffs,graphicdesignersfromEurope,NorthAmericaandAsiawhoshareonethingincommon–apassiontocreate,differently.Whoknows,likethem,youmayendupmeetingamazingpeopleincludingsomeonewhousedachickenonsettodirectacastofdogs.
RosiZagorcheva,OperationsDirector,TeamKaiju
(TeamKaijuisthefirstindependentstudioincubatedbyTiMiinNorthAmerica.)
Istartedworkingonthefirst-everBulgarianvideogameasIwasfinishingmyMaster’sdegreeinarchitecture.Iwasaskedtoconsultonthehistoricalaccuracyoftheartinthegame,butIquicklygotintomakingtheartmyself.BythetimeIcompletedmydegree,Iwasenthralledwiththemagicofbeingabletocreateentireworldsforplayerstoexperiencein-game.Itwasmuchlikearchitecturebutaccomplishedinadifferentmedium,andwithadifferentdegreeofcreativeflexibility.
FrancoisDallaire,PrincipalTechnicalArtist,TiMiSingapore
IstartedatActivisionasatester,andthenjoinedUbisoftasacharacterriggeron ACBrotherhood,helpingouthereandthereuntilmyrolegrewtoincludetechanimationandart.Over10years,IworkedinQuebec,ShanghaiandSingaporeinvariousroles,beforemovingtoRiotGames,andnowTiMi.
GillesBeloeil,PrincipalConceptArtist,TiMiMontréal
IbecameaconceptartistbecauseIlovetopaint.Ilovetocreateimagesfromathoughtoranidea.ThefirsttimeIsawworksofpioneeringconceptartistssuchasCraigMullinsandSparth,IknewthisiswhatIwantedtodo.
Afterworkingasagraphicdesignerforwebsites,Istudied3Danimationandworkedasalightingtechnicaldirector.ThankstomyknowledgeofPhotoshopand3Dsoftware,IwashiredbyUbisoftasamattepaintertopaintdigitalbackgrounds.Itwastherethatmyconceptartcareerbegan,whenIwashiredbytheartdepartmenttoworkon Assassin’sCreed2.
StevenRhee,PrincipalLightingArtist,TiMiLosAngeles
I’vealwayslovedgreatmoviesandvideogames.Growingup,Ilovedwatchingbehind-the-scenesfootageandmakingvideos.IstudiedvisualartsattheAcademyofArtUniversityinSanFrancisco,withtheintentionofbecomingamattepainter.Whilestudyinghowever,Idiscoveredandfellinlovewithlighting,andknewthatwasthejobforme.Irealizedthatthemainreasonwhygamesandmovieslooksogoodisbecauseoflightingandcinematography.
RosiZagorcheva,OperationsDirector,TeamKaiju
IamthedirectorofoperationsforTeamKaiju.TeamKaijuisthefirstindependentstudioincubatedbyTiMiinNorthAmerica.Myrolecouldbedescribedinmanydifferentways,butmyfavoriteisthatIamthepersonwhoensuresthatalldevelopersareenabledtoexcelasateamindoingwhatareverycomplexandcreativejobs.Icreateconditionsforsuccessinahighlyfunctioningteamandenableeveryonetoperformattheirhighestpotential.
FrancoisDallaire,PrincipalTechnicalArtist,TiMiSingapore
WestartedtoseethisnewjobtitlecalledTechArtistaround2005.Today,it’soneofthemostin-demandjobsinthegamesindustry.Techartisaspectrumthatblendsartistandprogrammer.Eachcompanydefinestherolesdifferently,thoughtherearefourapproximate“families”thattouchalmosteveryaspectofgamedevelopment:lightingandsurfacing;riggingandanimation;worldtechart;andtoolsandpipeline.
GillesBeloeil,PrincipalConceptArtist,TiMiMontréal
Myjobistohelptheartdirectorshowhisvisionofthegame.Iproducemanypiecesofconceptartworktoshowwhatthefinishedgamewilllooklike.Wearereallyatthebeginningoftheprocess,soitisverycreativeandchallenging.Ourgoalistomakethegamevisuallymemorablefortheplayer.
Wejudgequalitythroughdifferentfacetsofartwork,fromcompositiontovalues(darktobright),lighting,drawing(perspective,design,anatomy,scale),storytellingetc.
StevenRhee,PrincipalLightingArtist,TiMiLosAngeles
Myjobistoplayakeyroleinvisualdevelopmentusingcutting-edgetechnologytocreatethebestvisualandnarrativeexperiences.Lightingartistneedstohavebothtechnicalandartisticskills.Withyourtrainedeye,you’llenhancethetone,depth,mood,andatmosphereofascene.
Lightingisnotjustaboutallowingtheplayertoseethescene.Lightcanevokeemotions,tellastory,givedirectiontotheplayerandsetthemoodforthegame.Itprovidesplayerswithavaluableexperience.
I’vebeenworkingwiththeteamviaLookDevtosupportphotorealisticlightingcreationandbuildandinvestigatelightingpipelinesfortheupcomingUnrealEngine5.
DerekYao,HRBP,TiMiStudioGroup
Myjobistofindtherightmanagementapproachestoachievingsuccessinourbusinessesandhelptheteamgrow.Forexample,Iwilllookforthemost-effectivestructureandmanagementmechanismthatallowsateamtounleashcreativeideasorhelpabackboneteammembertomentornewcomers.
AlanXu,AnimationDirector,TiMiShenzhen
Iamananimationdirector,andIhelpouranimationteamwithAAAgamedevelopmentcapabilities;buildtheanimationtechnologypipelinerequiredforAAAgames;andhelptheteamdevelopanimationstylesandqualitystandards.
FrancoisDallaire,PrincipalTechnicalArtist,TiMiSingapore
WhenIworkedon FarCry5,Iwastheanimationtechnicaldirectorinchargeoftheanimals.Sincedogswereanimportantpartofthegame,weorganizedadogmotion-capturesession.Wehadfourdifferentdogswithdifferenttemperaments,whichweresupervisedbyananimaltrainerwhohadworkedinHollywoodfor20years.Unlikehumansit’shardtoaskadogtoshowcaseemotion,liketellingittobesadbecauseitsmastergotinjured.Thetrainerwasreallyresourcefulinbringingoutthoseemotions.Heevenbroughtachickenonsettofilmherdingmotions.
Iworkedonseveral Assassin’sCreed.During Assassin’sCreedSyndicate production,Iwasthecharactertechnicaldirectorandweneededhelponthecharacterproduction.IflewtoShanghaitotraintheteamandmeetthepeople.Ifellinlovewiththecity,thepeopleandthefood.Iwentbackhomeandtoldmywifeweshouldmovethere,andI’vebeeninAsiaeversince!
GillesBeloeil,PrincipalConceptArtist,TiMiMontréal
Ihaveworkedon Assassin’sCreed, ForHonor,andafewmovies.WorkingwithpeopleIlikeisveryimportanttome,andIgotluckyduringmycareer,meetingalotofamazingpeople.
GillesBeloeil'sartwork.
StevenRhee,PrincipalLightingArtist,TiMiLosAngeles
Myfirstjobaftergraduatingfromcollegewasinasmallcompanywheretheartistshadtodomostoftheworkbythemselvesinashorttime.Itwasthemostchallengingtimeofmylife,yetIlearnedalotaboutgamemaking,andtheartdirectorhelpedmetoseethingsthatIwouldnotusuallynotice.Withoutamentor,Iwouldnothavebeenabletoexperiencevariousfields.
Iwasonthe NFLMaddenSport teamfor13yearsasthelead Madden corelightingartist.IvisitedsomeofthemostfamousstadiumsinAmericatocollectscandataforthesportsgameandwasabletomeetmyfavoriteplayersandcoaches.
Acan-doattitudeanddeterminationtoraisethebar.Thepursuitoforiginalityandartisticquality.Encouragingacceleratedgamesinnovationandtheadoptionofnewandemergingtechnologicaltools,includingAI.SomeofthereasonswhymoreinternationaltalentisjoiningTiMiStudioGroup.
FrancoisDallaire,PrincipalTechnicalArtist,TiMiSingapore
Thereisacleartrendofglobalcompaniesseekingglobaltalent.CreatingAAAgamesisquitenewforstudiosfromChina,whereasinternationaldevelopershavebeendoingitforyears,soit’sonlynormalthatChinesegamescompaniesarehiringglobaltalent.Weareseeingsomereallyimpressivenextgenvideosfromthesecompanies,whichshowsthattheyareouttoraisethequalitybar.It’senticingforglobaltalents,asitwasforme.
GillesBeloeil,PrincipalConceptArtist,TiMiMontréal
We’veseeninthepastfewyearsmanystudiosfromaroundtheworldcomingtoMontréaltodevelopgamesandChinesestudiosarepartofthistrend.Theyareimpressiveintermsofsize,withalotofpotentialtobuildverygoodteams,whichleadstoverygoodgames.
StevenRhee,PrincipalLightingArtist,TiMiLosAngeles
Idon’tthinkit’suniquetoChina.Thegamingindustryisoneofthemostcriticalandinnovativesectorsintechtoday.Itsimportancetoculture,socialnetworkingandentertainmentcannotbeunderstated.TheentertainmentindustryisnolongerjustaboutHollywoodandmovies,gamingisnowprovidingoneofthemostimmersiveandawe-inspiringformsofentertainmenttomorethantwobillionpeoplearoundtheglobe.Soastrendschange,Ithinkitisnaturalfortalentedpeopletojointhenewdevelopmentenvironment.
AlanXu,AnimationDirector,TiMi Shenzhen
Chinesegamecompanieshaveundergonegreatchanges,withincreasingemphasisonthepromotionoforiginality,thepursuitofquality,andthecreationofgameproductswithrelatableculturalcharacteristics.
AlanXu,AnimationDirector,TiMi Shenzhen
IjoinedTiMiafterworkingwithatraditionalAAAdeveloperfor15years,becauseIthinkthisplatformisambitiousandhasenoughstrengthtoinvestintopgametechnologypipelineandproductdevelopment.
Itisveryopenandpositivehere.Fornewtechnologiesandpipelines,aslongasyouhaverealideasandthedrivetopromotethem,you’llgetfullsupport.Everyonemovesfast.Inthepastsixmonths,IhavebeeninvolvedinpromotingthepipelineconstructionofMotionMatchinganimationtechnology,processconstructionofInGameCinematic,standardizationofmotioncaptureprocess,constructionofdigihumantechnology,roleactionsbasedonAIlearning,andfacialexpressiongeneration.
Itishardtoimagineinmypreviousjobsthatsomanytasksaredoneatthesametimeinjustsixmonths.
FrancoisDallaire,PrincipalTechnicalArtist,TiMiSingapore
IthinkTiMiisreallyresult-oriented. Whereinthepast,yes,thegoalisimportant,butyoucandecidetosacrificesomeofthisgoaltosetupstrongerfoundations.
TiMiisreallyresourcefulandthepeopleareextremelyresilient.Evenifthere’saproblemwithatoolthatblocksthem,theywillfindawaytomakeithappen.
GillesBeloeil,PrincipalConceptArtist,TiMiMontréal
TherewerejustafewofustostartatTiMiMontréal,soitisdifferentfromthebigteamsatmyprioremployers.IfeellikeIampartofthebeginningofsomethingimportantandit’sveryexciting.
Myjoiningisastoryoftiming,friendshipandaprojectthatcaughtmyattention.Ididn’tknowofTiMibefore,andinitially,Iwasn’tinterested.ButIwasimpressedbythequalityofthepeoplethere,havingworkedwithsomeoftheminthepast.AndthemoreinterviewsIhadwiththeteam,themoreIfeltIhadtojointhem.Thetimingwasright,anditwastimeforanewchallenge!
StevenRhee,PrincipalLightingArtist,TiMiLosAngeles
Theevolutionofgraphicshascomealongwayovertheyears.Therecentlyreleasedtrailerfor BlackMyth:Wukong presentscolorfulgraphicsandspectacularscenes.IthinkTiMicoulddoevenbetter.ItsabilitiesarelimitlessintheAAAmarket.
(Thisstoryincludestwoparts.Thenextinstallment,focusedontheco-developmentandthefutureofgamesdevelopment,willbepublishedonMonday,December13th,2021.)
Share
FollowUs
JoinUs
TencentCareers
CampusRecruitment
GlobalRecruitment
ContactUs
CustomerServices
Partnership
Procurement
Media&Investors
LegalInformation
ServiceAgreement
PrivacyPolicy
IntellectualPropertyRights
LegalStatement
IntegrityPolicy
SiteMap
粤网文【2017】6138-1456号
粤B2-20090059
粤公网安备44030502008569号
粤网文【2017】6138-1456号粤B2-20090059粤公网安备44030502008569号Copyright©1998-2022Tencent.AllRightsReserved.腾讯公司版权所有
您的Cookies偏好
欢迎来到Tencent.com!
我们希望使用分析型Cookies和类似技术(“Cookies”)来改善我们的网站。
Cookies收集的信息不会识别您个人。
有关我们使用的Cookies的类型以及您的偏好选项(包括如何更改您的偏好设置)的更多信息,请查看此处的Cookies政策。
接受所有分析型Cookies
拒绝所有分析型Cookies
您的Cookies偏好
歡迎來到Tencent.com!
我們希望使用分析型Cookies和類似技術(“Cookies”)來改善我們的網站。
Cookies收集的信息不會識別您個人。
有關我們使用的Cookies的類型以及您的偏好選項(包括如何更改您的偏好設置)的更多信息,請查看此處的Cookies政策。
接受所有分析型Cookies
拒絕所有分析型Cookies
YOURCOOKIEPREFERENCES
WelcometoTencent.com!
Wewouldliketouseanalyticscookiesandothersimilartrackingtechnologies(“Cookies”)tohelpusimproveourwebsite.TheCookiescollectinformationinawaythatdoesnotdirectlyidentifyanyone.FormoreinformationabouttheCookiesweuseandyouroptions(includinghowtochangeyourpreferences),seeourcookiespolicyhere.
Acceptallanalyticscookies
Rejectallanalyticscookies
延伸文章資訊
- 1TiMi Studio Group (@timistudios) / Twitter
Dev of Pokémon UNITE, Call of Duty: Mobile, Arena of Valor, Honor of Kings, Speed Drifters, and m...
- 2Timi Studio - Gamesmith
We are TIMI STUDIOS. TiMi Studios, a subsidiary of Tencent Games, is a leading global video game ...
- 3天美工作室群官方网站-腾讯游戏
天美工作室群Timi Studio Group是腾讯旗下负责研发精品游戏的工作室。精品手机游戏:《王者荣耀》《天天酷跑》《穿越火线:枪战王者》《天天爱消除》等。
- 4TiMi Studio Group - Wikiwand
TiMi Studio Group , a subsidiary of Tencent Games, is a video game development studio group headq...
- 5TiMi Studios - Home | Facebook
TiMi Studios. 6602 likes · 60 talking about this. TiMi Studio Group official Facebook page. Dev o...