TiMi Studio Group: the Next Chapter (Part I) - Tencent 腾讯

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TiMi, a subsidiary of Tencent Games and headquartered in Shenzhen, is the creator of blockbuster mobile games that include Call of Duty: Mobile, ... Tencent腾讯 About AboutUs Vision&Mission Milestones CompanyStructure ManagementTeam OurCulture OurOffices Business Consumers Enterprises Innovation Employees TalentDevelopment TencentAcademy WorkEnvironment Employee Activities ESG Environment Social Governance ESGRating Reports Investors QuarterlyResults&InvestorNews Announcements&FinancialReports ConferenceCalls&InvestorCalendar InvestorKit Equity&BondInformation Environment,SocialandGovernance Media CorporateNews FinancialReleases TencentPerspectives MediaLibrary 简体|繁体|English 简|繁|EN Home Media TencentPerspectives FullArticle TiMiStudioGroup:theNextChapter(PartI) 2021.12.10 OurglobalrecruitstelluswhatittakestocreateaAAAgamesstudio WhatdoMontréal,Seattle,LosAngeles,Singapore,Chengdu,ShanghaiandShenzhenhaveincommon?You’recorrectinguessingthecitiesarecentersofgamedevelopmentandtechinnovation.Theyarealsowhereyou’llfindTiMiStudioGroup’soffices,pluggingintothewealthoftalentandsynergyinthosecitiestocreateAAA,open-worldvideogames. TiMi,asubsidiaryofTencentGamesandheadquarteredinShenzhen,isthecreatorofblockbustermobilegamesthatinclude CallofDuty:Mobile, Pokémon UNITE, ArenaofValor and HonorofKings.It’snowsettocreatemulti-platformAAAgamesthatwillcapturetheimaginationofplayersworldwide. Inlessthanthreeyears,TiMihasfourdevelopmentstudiosemergingoutsideChina,whichwillco-developwithstudiosattheTiMiheadquartersinChinatocreatenextgenerationgames.Comingyourway:titlesthatwillpushtheboundariesofwhat’spossibleintermsofworlds,graphics,interactionsandstories,thankstoaccesstocutting-edgetechnologyandcreativitycontributedfromdifferentpartsoftheworld. Successstartswithbuildingtherightteam.PeoplearevitalwhenitcomestocreatingAAAgames.Asinglebrilliantmindcan’tgoitalone,ittakestherightmixofcreative,motivatedanddiversetalent,andaculturethatembracesdifferenceandindependentthoughts. AsTiMiStudioGroupturns13,wetalkedtosevenmembersaboutthejourneytotransformthestudiofromahitChinesecompanytoamajorglobalgamedeveloper.Theyspeakcandidlyabouttheirexperiences,highlightsandchallengessofar,whatliesahead,andhowacommitmenttointernationalco-developmentwillseeTiMijointheranksofAAAgamemakers.  They’rekeymembersoverseeinggamecreationandstudiooperations,withdiversebackgrounds,experiences,inspirationsandmemorablemomentsthatbringmagictoastudio.Buddingarchitects,loversofpainting,moviebuffs,graphicdesignersfromEurope,NorthAmericaandAsiawhoshareonethingincommon–apassiontocreate,differently.Whoknows,likethem,youmayendupmeetingamazingpeopleincludingsomeonewhousedachickenonsettodirectacastofdogs. RosiZagorcheva,OperationsDirector,TeamKaiju (TeamKaijuisthefirstindependentstudioincubatedbyTiMiinNorthAmerica.) Istartedworkingonthefirst-everBulgarianvideogameasIwasfinishingmyMaster’sdegreeinarchitecture.Iwasaskedtoconsultonthehistoricalaccuracyoftheartinthegame,butIquicklygotintomakingtheartmyself.BythetimeIcompletedmydegree,Iwasenthralledwiththemagicofbeingabletocreateentireworldsforplayerstoexperiencein-game.Itwasmuchlikearchitecturebutaccomplishedinadifferentmedium,andwithadifferentdegreeofcreativeflexibility. FrancoisDallaire,PrincipalTechnicalArtist,TiMiSingapore IstartedatActivisionasatester,andthenjoinedUbisoftasacharacterriggeron ACBrotherhood,helpingouthereandthereuntilmyrolegrewtoincludetechanimationandart.Over10years,IworkedinQuebec,ShanghaiandSingaporeinvariousroles,beforemovingtoRiotGames,andnowTiMi.  GillesBeloeil,PrincipalConceptArtist,TiMiMontréal IbecameaconceptartistbecauseIlovetopaint.Ilovetocreateimagesfromathoughtoranidea.ThefirsttimeIsawworksofpioneeringconceptartistssuchasCraigMullinsandSparth,IknewthisiswhatIwantedtodo. Afterworkingasagraphicdesignerforwebsites,Istudied3Danimationandworkedasalightingtechnicaldirector.ThankstomyknowledgeofPhotoshopand3Dsoftware,IwashiredbyUbisoftasamattepaintertopaintdigitalbackgrounds.Itwastherethatmyconceptartcareerbegan,whenIwashiredbytheartdepartmenttoworkon Assassin’sCreed2. StevenRhee,PrincipalLightingArtist,TiMiLosAngeles I’vealwayslovedgreatmoviesandvideogames.Growingup,Ilovedwatchingbehind-the-scenesfootageandmakingvideos.IstudiedvisualartsattheAcademyofArtUniversityinSanFrancisco,withtheintentionofbecomingamattepainter.Whilestudyinghowever,Idiscoveredandfellinlovewithlighting,andknewthatwasthejobforme.Irealizedthatthemainreasonwhygamesandmovieslooksogoodisbecauseoflightingandcinematography. RosiZagorcheva,OperationsDirector,TeamKaiju IamthedirectorofoperationsforTeamKaiju.TeamKaijuisthefirstindependentstudioincubatedbyTiMiinNorthAmerica.Myrolecouldbedescribedinmanydifferentways,butmyfavoriteisthatIamthepersonwhoensuresthatalldevelopersareenabledtoexcelasateamindoingwhatareverycomplexandcreativejobs.Icreateconditionsforsuccessinahighlyfunctioningteamandenableeveryonetoperformattheirhighestpotential. FrancoisDallaire,PrincipalTechnicalArtist,TiMiSingapore WestartedtoseethisnewjobtitlecalledTechArtistaround2005.Today,it’soneofthemostin-demandjobsinthegamesindustry.Techartisaspectrumthatblendsartistandprogrammer.Eachcompanydefinestherolesdifferently,thoughtherearefourapproximate“families”thattouchalmosteveryaspectofgamedevelopment:lightingandsurfacing;riggingandanimation;worldtechart;andtoolsandpipeline. GillesBeloeil,PrincipalConceptArtist,TiMiMontréal Myjobistohelptheartdirectorshowhisvisionofthegame.Iproducemanypiecesofconceptartworktoshowwhatthefinishedgamewilllooklike.Wearereallyatthebeginningoftheprocess,soitisverycreativeandchallenging.Ourgoalistomakethegamevisuallymemorablefortheplayer. Wejudgequalitythroughdifferentfacetsofartwork,fromcompositiontovalues(darktobright),lighting,drawing(perspective,design,anatomy,scale),storytellingetc. StevenRhee,PrincipalLightingArtist,TiMiLosAngeles Myjobistoplayakeyroleinvisualdevelopmentusingcutting-edgetechnologytocreatethebestvisualandnarrativeexperiences.Lightingartistneedstohavebothtechnicalandartisticskills.Withyourtrainedeye,you’llenhancethetone,depth,mood,andatmosphereofascene. Lightingisnotjustaboutallowingtheplayertoseethescene.Lightcanevokeemotions,tellastory,givedirectiontotheplayerandsetthemoodforthegame.Itprovidesplayerswithavaluableexperience. I’vebeenworkingwiththeteamviaLookDevtosupportphotorealisticlightingcreationandbuildandinvestigatelightingpipelinesfortheupcomingUnrealEngine5. DerekYao,HRBP,TiMiStudioGroup Myjobistofindtherightmanagementapproachestoachievingsuccessinourbusinessesandhelptheteamgrow.Forexample,Iwilllookforthemost-effectivestructureandmanagementmechanismthatallowsateamtounleashcreativeideasorhelpabackboneteammembertomentornewcomers.  AlanXu,AnimationDirector,TiMiShenzhen Iamananimationdirector,andIhelpouranimationteamwithAAAgamedevelopmentcapabilities;buildtheanimationtechnologypipelinerequiredforAAAgames;andhelptheteamdevelopanimationstylesandqualitystandards. FrancoisDallaire,PrincipalTechnicalArtist,TiMiSingapore WhenIworkedon FarCry5,Iwastheanimationtechnicaldirectorinchargeoftheanimals.Sincedogswereanimportantpartofthegame,weorganizedadogmotion-capturesession.Wehadfourdifferentdogswithdifferenttemperaments,whichweresupervisedbyananimaltrainerwhohadworkedinHollywoodfor20years.Unlikehumansit’shardtoaskadogtoshowcaseemotion,liketellingittobesadbecauseitsmastergotinjured.Thetrainerwasreallyresourcefulinbringingoutthoseemotions.Heevenbroughtachickenonsettofilmherdingmotions. Iworkedonseveral Assassin’sCreed.During Assassin’sCreedSyndicate production,Iwasthecharactertechnicaldirectorandweneededhelponthecharacterproduction.IflewtoShanghaitotraintheteamandmeetthepeople.Ifellinlovewiththecity,thepeopleandthefood.Iwentbackhomeandtoldmywifeweshouldmovethere,andI’vebeeninAsiaeversince! GillesBeloeil,PrincipalConceptArtist,TiMiMontréal Ihaveworkedon Assassin’sCreed, ForHonor,andafewmovies.WorkingwithpeopleIlikeisveryimportanttome,andIgotluckyduringmycareer,meetingalotofamazingpeople. GillesBeloeil'sartwork. StevenRhee,PrincipalLightingArtist,TiMiLosAngeles Myfirstjobaftergraduatingfromcollegewasinasmallcompanywheretheartistshadtodomostoftheworkbythemselvesinashorttime.Itwasthemostchallengingtimeofmylife,yetIlearnedalotaboutgamemaking,andtheartdirectorhelpedmetoseethingsthatIwouldnotusuallynotice.Withoutamentor,Iwouldnothavebeenabletoexperiencevariousfields. Iwasonthe NFLMaddenSport teamfor13yearsasthelead Madden corelightingartist.IvisitedsomeofthemostfamousstadiumsinAmericatocollectscandataforthesportsgameandwasabletomeetmyfavoriteplayersandcoaches. Acan-doattitudeanddeterminationtoraisethebar.Thepursuitoforiginalityandartisticquality.Encouragingacceleratedgamesinnovationandtheadoptionofnewandemergingtechnologicaltools,includingAI.SomeofthereasonswhymoreinternationaltalentisjoiningTiMiStudioGroup. FrancoisDallaire,PrincipalTechnicalArtist,TiMiSingapore Thereisacleartrendofglobalcompaniesseekingglobaltalent.CreatingAAAgamesisquitenewforstudiosfromChina,whereasinternationaldevelopershavebeendoingitforyears,soit’sonlynormalthatChinesegamescompaniesarehiringglobaltalent.Weareseeingsomereallyimpressivenextgenvideosfromthesecompanies,whichshowsthattheyareouttoraisethequalitybar.It’senticingforglobaltalents,asitwasforme. GillesBeloeil,PrincipalConceptArtist,TiMiMontréal We’veseeninthepastfewyearsmanystudiosfromaroundtheworldcomingtoMontréaltodevelopgamesandChinesestudiosarepartofthistrend.Theyareimpressiveintermsofsize,withalotofpotentialtobuildverygoodteams,whichleadstoverygoodgames. StevenRhee,PrincipalLightingArtist,TiMiLosAngeles  Idon’tthinkit’suniquetoChina.Thegamingindustryisoneofthemostcriticalandinnovativesectorsintechtoday.Itsimportancetoculture,socialnetworkingandentertainmentcannotbeunderstated.TheentertainmentindustryisnolongerjustaboutHollywoodandmovies,gamingisnowprovidingoneofthemostimmersiveandawe-inspiringformsofentertainmenttomorethantwobillionpeoplearoundtheglobe.Soastrendschange,Ithinkitisnaturalfortalentedpeopletojointhenewdevelopmentenvironment. AlanXu,AnimationDirector,TiMi Shenzhen Chinesegamecompanieshaveundergonegreatchanges,withincreasingemphasisonthepromotionoforiginality,thepursuitofquality,andthecreationofgameproductswithrelatableculturalcharacteristics. AlanXu,AnimationDirector,TiMi Shenzhen IjoinedTiMiafterworkingwithatraditionalAAAdeveloperfor15years,becauseIthinkthisplatformisambitiousandhasenoughstrengthtoinvestintopgametechnologypipelineandproductdevelopment. Itisveryopenandpositivehere.Fornewtechnologiesandpipelines,aslongasyouhaverealideasandthedrivetopromotethem,you’llgetfullsupport.Everyonemovesfast.Inthepastsixmonths,IhavebeeninvolvedinpromotingthepipelineconstructionofMotionMatchinganimationtechnology,processconstructionofInGameCinematic,standardizationofmotioncaptureprocess,constructionofdigihumantechnology,roleactionsbasedonAIlearning,andfacialexpressiongeneration. Itishardtoimagineinmypreviousjobsthatsomanytasksaredoneatthesametimeinjustsixmonths. FrancoisDallaire,PrincipalTechnicalArtist,TiMiSingapore IthinkTiMiisreallyresult-oriented. Whereinthepast,yes,thegoalisimportant,butyoucandecidetosacrificesomeofthisgoaltosetupstrongerfoundations. TiMiisreallyresourcefulandthepeopleareextremelyresilient.Evenifthere’saproblemwithatoolthatblocksthem,theywillfindawaytomakeithappen. GillesBeloeil,PrincipalConceptArtist,TiMiMontréal TherewerejustafewofustostartatTiMiMontréal,soitisdifferentfromthebigteamsatmyprioremployers.IfeellikeIampartofthebeginningofsomethingimportantandit’sveryexciting. Myjoiningisastoryoftiming,friendshipandaprojectthatcaughtmyattention.Ididn’tknowofTiMibefore,andinitially,Iwasn’tinterested.ButIwasimpressedbythequalityofthepeoplethere,havingworkedwithsomeoftheminthepast.AndthemoreinterviewsIhadwiththeteam,themoreIfeltIhadtojointhem.Thetimingwasright,anditwastimeforanewchallenge! StevenRhee,PrincipalLightingArtist,TiMiLosAngeles Theevolutionofgraphicshascomealongwayovertheyears.Therecentlyreleasedtrailerfor BlackMyth:Wukong presentscolorfulgraphicsandspectacularscenes.IthinkTiMicoulddoevenbetter.ItsabilitiesarelimitlessintheAAAmarket. (Thisstoryincludestwoparts.Thenextinstallment,focusedontheco-developmentandthefutureofgamesdevelopment,willbepublishedonMonday,December13th,2021.) 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