NormalMap-Online - Github cpetry
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Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based. GPUpowered! NormalMap-Online Thiswebsiteletsyoucreatenormalmapsfromheightmapsforfree. Allnormalmaptexturesyoucreateareyourown. TexturesarenotsavedontheserverandallscriptsarerunningonyourBrowser. Justdrag&dropaheightmapinthespecifiedfieldandadjustsettings. Afterwardscheckthepreviewwindowanddownloadyourownnormalmap. Additionallyyoucanadjustanddownloaddisplacementandambientocclusionmaps Thepreviewwindowshowsa3D-modelwithseveraldifferentmaps. Eachmapcanbeenabled/disabledandthepreviewmodelcanbeadjusted. Ifyouhavefurtherquestions,justgivefeedbacktothemail-adressonthewebpage. NormalMaps NormalMapsaretexturesthatinheritdepthinformationofasurface. Theydon'tchangethestructureofthemodelandhavenearlynoimpactonperformance. Eachpixelrepresentsanormalvectorandiscomposedofthreecolors. Thesecolorsarerepresentingthedirectionofthenormalvector. Theycanenhancetheopticalillusionofdepthsignificantlyand areespeciallyusefulonflatsurfaces,thathaveseveralbumpsor cracks. Asshownontheright,theelevationdescribedbytheheightmapcanbeconvertedtoanormalmap,thatcanbereadfromyourgraphicscardinsidetheshaderunits. Whenaimingforamoredrasticalillusionindepth,wherepartscouldbeoccludingthemodel,youshouldtrydisplacementmaps Thesemapsreallyalterpolygonsbutcoulddecreaseperformancesignificantly! >> Batchmode Batchmode Withthisyoucancreatemapsformultipleheightmapsallatonce. Tryitoutandgivefeedback! Heightmap Thistexturecontainsthedistance"height"from"floor". Thebrighterthepixel,thefurtheraway(moredepth). Inthisapplicationitdoesn'tmatterifthevaluesareinvertedbecauseyoucanchangeitanytimelateron. Themostimportantthingthough,isthevaluedifferencebetweenthepixels. Idealisatexturewithpixeldimensionswithapowerof2(2,4,8,...,256,512etc.) Ifusingaheightmapasadisplacementmap, youcaneasilyseetheeffectsonthesurface. Anexampleheightmap(left),bumpsgoingin(top-right) andbumpsgoingout(bottom-right)areshownintheimagebelow. NormalMapsfromphotos Togeneratenormalmapsfromphotos,youneedfourspecificpicturesofthesamesurface.Eachpictureneedsadifferentlightingposition. Thelightshouldshinefromthetop,left,rightandbottomoftheimage. Forthisyouneedasimplecamera,aflashlightandoptionallyatripod. Ifyoudon'tuseatripodyouprobablyhavetoalignandcropthepicturesbeforeusingthem. Drag&dropthepicturesonthefourpositionsinsidetheleftviewport. Youcanalsoclickoneachimagetoselectafile. Keepinmindthatthelightorigin,showninsidetheviewport,isinthecenter! Also,allofthefourpicturesmusthavethesameresolution. Asaresultaprettydecentnormalmapisgeneratedfromthepictures(ofmybathrug...). Readjustthevaluesafterwardsforbetterresults. Attention: Besttrycapturingthesurfacewithatripodanddon'tforgettocaptureanadditionalimageforthediffusemap! Size: Feedback: Strength Level Blur/Sharp Filter Sobel Scharr Invert R G Height Contrast Blur/Sharp Invert Strength Mean Range Blur/Sharp Invert Strength Mean Range Falloff No Linear Square PNG JPG TIFF Quality% Opacity% Download All << 3DPreview(runsbestonchrome) Model Cube Plane Sphere Cylinder Teapot Custom Rotation Maps Diffuse Displacement Normal AO Specular Environment Ifyoulikethis,please NeedaTexture?
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