关于遗物系统的一点想法
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这就解释了为什么后纪E1掉率那么低的原因,英文后纪遗物可掉落的有11个, ... 众所周知,warframe中古纪遗物的获取难度是最简单的,而后纪遗物的获取 ...
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关于遗物系统的一点想法
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PSA:AngelsoftheZariman:SpoilerCourtesy!
关于遗物系统的一点想法
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yuewulv,December29,2016inGeneral
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yuewulv
PostedDecember29,2016
yuewulv
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PostedDecember29,2016
啦啦啦!!!我又来啦!!!
直接进入主题
吐槽第一点:遗物系统
现总结一下,现如今遗物共有58个,古纪15个,前纪14个,中纪14个,后纪15个。
古纪入库9个,未入库6个,前纪入库6个,未入库8个,中纪入库6个,未入库8个,后纪入库4个,未入库11个。
这就解释了为什么后纪E1掉率那么低的原因,英文后纪遗物可掉落的有11个,出E1的概率只有1/11。
而我吐槽遗物系统不合理的地方就在于DE将不同队长包的内容放进一个遗物里面。
这就导致了,当其中一个队长包入库的时候,会直接影响到其他队长包的掉落。
所以就会导致入库遗物和新出现的遗物会特别的多。
例如NOVA队长包入库,女汉子队长包新出直接导致DE新添加了12个遗物。
还有以即将入库的volt队长包举例,一旦volt队长包入库,那么一下遗物即将入库:古纪V1/K1,前纪:C2/V3,中纪:N3,后纪:V1/V4/N1/N3/T1,共计8个遗物将要入库。
而这八个入库的遗物中又包含了其他队长包中内容,那么势必导致新出的遗物数量也不会很少。
如此下去只要经过几轮那么资料库中的遗物信息数量就会多很多很多。
问:那么DE有没有方法控制遗物的数量呢?
答:有。
因为DE做到了将冰火队长包中共2个战甲4把武器的内容压缩到了4个遗物之中。
4个遗物就解决2个队长包的内容。
而现有的未入库的7个队长包(不包含冰火队长包),DE确用了29个遗物来解决这些内容。
4:2和29:7,后者是前者的2倍多的遗物数量。
按照现有的遗物系统来看(不同队长包交互在同一个遗物中),往后遗物数量每次入库和出库都会是一个比较大的数量。
问:那么为什么DE要这样做呢?
答:延长游戏时间,让玩家花费更多的时间去获得新的遗物。
(虽然我不否认这是一个刷刷刷的游戏,但是你如此做,真的很恶心人。
)
对此我也设想了一个遗物系统,它则更加的简单更加的层次化。
将每个队长包(一般1个战甲加2把武器)放入4个遗物之中,古纪/前纪/中纪/后纪各一个。
遗物中空缺的地方则用不入库的武器(布莱顿,伯斯顿等等)和福马来填充。
杜绝将不同队长包的内容放在一个遗物之中的事情。
这样每次入库和出库都只会是4个遗物,简单高效。
问:咦!这不适合DE强行延长游戏时间不相符吗?
答:可以修改新遗物掉率啊,这样不就行了,也是延长游戏时间,但是这种方式不是更好。
问:那么现有的遗物怎么修改?
答:学上次神殿钥匙转化成裂缝遗物,将入库遗物转化成新的入库遗物,将未入库遗物转化成新的未入库遗物。
当然其中肯定会出现一些小的问题,给一些玩家造成困扰,不过短暂的痛苦是为了更好的未来嘛。
在补偿玩家一个双倍周末,我想大家是可以理解的。
吐槽第二点:遗物名称
现在的遗物名称真的让我很难联想到这个遗物是出什么内容的。
举例:A这个字母,这是代表ASH部件的稀有掉落还是代表AKSTILETTO的部件掉落?
为什么不做一个一目了然的名称系统呢,用队长包的名字来命名遗物呢。
如果是我设想的遗物系统,那么用FR(FROST前两个字母)来命名FROST队长包的内容不是一目了然。
举例:古纪FR/前纪FR/中纪FR/后纪FR,看到这些遗物名称我就知道这些遗物里面包含FROST/拉特昂/收割者的部件掉落,简单明了。
吐槽第三点:光体数量
我认为光体数量应该和遗物等级想挂钩。
众所周知,warframe中古纪遗物的获取难度是最简单的,而后纪遗物的获取难度这是最难的。
那为什么不在后纪裂缝中增加光体的上限呢,比如提高到50。
(现有的光体上限不分裂缝都是30)
总结:希望DE可以考虑一下玩家的感受,让刷刷刷的游戏也变得更加的便捷更加的合理!!!
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Sir_Alex_Traffo
PostedDecember29,2016
Sir_Alex_Traffo
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PostedDecember29,2016
(edited)
Nokidding.
NotsureIunderstoodthelastwordproperlytho,isit"pineapple"or"parachute"?
EditedDecember29,2016bysiralextraffo
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xr-h
PostedDecember29,2016
xr-h
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PostedDecember29,2016
Bit*hitmightbe
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holysnir
PostedDecember29,2016
holysnir
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PostedDecember29,2016
(edited)
Yep.thatswhatiexpected
Anytranslators?
IFTHISISASECRETMESSAGEABOUTUMBRA,THENYOUR'EDEAD
EditedDecember29,2016byholysnir
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(PSN)ATreidezz
PostedDecember29,2016
(PSN)ATreidezz
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PostedDecember29,2016
Isthisanothermandarinrantthread?
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holysnir
PostedDecember29,2016
holysnir
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PostedDecember29,2016
(edited)
Youcanthankgoogle:
LaLala! . . TheIComeAgain! . .
Godirectlytothetopic
Tucaothefirstpoint:relicsystem
Nowsummedup,nowatotalof58relics,ancient15,pre-discipline14,14inthediscipline,15afterthediscipline.
JiJistorage9,notstorage6,theformerrecordstorage6,notstorage8,theJiJistorage6,notstorage8,aftertheJistorage4,notstorage11.
ThisexplainswhytherateofE1dropoutlatersolowreason,theEnglishaftertherelicscanbedropped11,theprobabilityofE1isonly1/11.
AndtheITucaoRelicSystemUnreasonablePlaceISthatDEWillBEDifferentCaptainBagContentINTOARelicInside. ThisLEDto,thewhenOneofatTheCaptainthewhenatThePackagePenaltyforINTOatTheLibrary,WillDirectlyAffectatTheOTHERCaptainofatThePackagePenaltyforthedrop. SoITLeadtorelicsandEmergingWillrelicsWillBEasparticularlymuch. Such,ASNOVACaptainPacketStorage,FEMALEOUTofthemanCaptainPackagePenaltyforADirectResultofnewnewDEadded12atTherelics.
Aswellastothestorageofthevoltcaptainbagexample,oncethevoltcaptainbagstorage,thenlookattherelicswillbewarehousing:ancientJiV1/K1,formerdiscipline:C2/V3,Ji:N3,afterthediscipline:V1/V4/N1/N3/T1,ATotalofEightrelicsWillBEWarehousing. andTHESEEightStoragerelicsandthecontainsatTheContentsofatTheOTHERCaptainBag,IWillinevitablyLeadtoatThenewnewOUTofatTherelicsWillNotBEVerySmall. SoGoONASLongASRoundsofrelicsintheAfter'several'atTheDatabaseatTheNumberofthethenmuchMoreInformationWillBE.
Q:SoDEhasnowaytocontrolthenumberofrelics?
TheA:.Yesto .BecauseDEWillBEatTheCaptainofatTheICEPack2Battlegear4WeaponsContentofatTheCompressedINTOatThe4relics .4relicstotheSolveatTheContentsofatTheTWOCaptainPackagePenaltyfor atTheexistingStorageofatTheSevenCaptainofatThePackagePenaltyfor(NotIncludingatTheCaptainICEPack),DEDIDthewith29relicstotheSolveTHESEProblems. 4:2and29:.7,atTheLatterISatTheFormerMoreWithinlastTwiceatTheNumberofrelics. ACCORDINGtoatTheexistingRelicSystem(DifferentCaptainPacketInteractionInthesamerelics,thenumberofeachrelicsafterthestorageandoutofthelibrarywillbearelativelylargenumber.
Q:Sowhydidyouwanttodothat?
TheA:theToExtendTimeatTheGame,AllowingPlayerstospendMoreTimetoGETnewnewrelics. (AlthoughistheIdoNotthedenythatthethisBrushBrushISAGame,Butyoudo,forReallySICKpeople.)
WhichIalsoenvisagedarelicsystem,itismoresimpleandmorehierarchical.
CaptainPackagePenaltyforEach(usuallyABattlegearPLUSTWOWeapons)INTOatTheFouratTheAncientrelicsAmongJi/QianJi/JiJi/HouJitheeachOne.RemainsinatThePlaceatTherelicsofISNotStorageofWeapons(Brighton,Burston,etc.)andFomatoFill.ofPutEndtoANatTheContentsofDifferentatTheCaptainBaginARelicofThings. SotheeachofStorageandOUTatTheLibraryWillonlyBEFourrelics,SimpleandEfficient.
TheQ:Hey! ThisISNotSuitableforDEatTheGametoExtendTimeNotmatchdoesIT?
A:Youcanmodifythenewrelicsoutrateah,sonotontheline,butalsotoextendthegametime,butthisapproachisnotbetter.
Q:Sohowcantheexistingrelicsbemodified?
TheA:atTheLastTempleKeyINTOAcrackrelics,atTherelicsINTOStorageINTOatThenewnewrelics,NotINTOatTheLibraryrelicsINTOAnewnewnon-relicsrelics. OfCourse,,thereWillCertainlyBEsomeSmallProblems,CausingsomeTroubletoatThePlayers,ButatTheShort-TermPainIStoFutureofBetteratTheWell. theInCompensatingDoubleAWeekendatThePlayer,theIThinkWeCANUnderstand.
Tucaothesecondpoint:relicsname
AtTherelicsatThenameofnowthemakeIT'apologeticforReallyforMetoThinkWhatISatTheRelicofthethisContent. TheForExample:theAthethisLetter,WhichRepresentsbyASHatTheComponentsofthedroporatTheRareONBehalfofAKSTILETTOPartsFall?
WhyNotdoAGlanceATatThenameofatTheSystem,thewithatTheCaptainofatThePackagePenaltyfornametorelics. TheIftheIImagineatTheRelicSystem,thethenuseatTheFR(FROSTatTheFirstTWOLetters)tonameatTheContentsofatTheFROSTCaptainPackagePenaltyforISNotataglance.
Forexample:FR/FR/FR/FR,IknowthattheserelicscontaintheFROST/RATON/reaperparts,whicharesimpleandclear.
Tucaothirdpoint:thenumberoflightbody
Ithinkthequantityoflightshouldbelinkedtothelevelofrelics.
ASWeAllknow,warframeatTheDifficultyofAccesstoatTheMiddleAgesISatTheMOSTSimple,and'apologetictoObtaintheAfteratTherelicsofatTherelicsISatTheMOST'apologetic. SoWhyNotIncreaseatTheUpperlimitofatThePhotoninatTheposteriorcrack,SUCHto50.TheAS (atTheUpperlimitofOpticalatTheexistingbody,regardlessofISatThecrack30)
TheSummary:theIHopeatTheFeelingsoftheConsiderDECANatThePlayers,SOBrushBrushatTheGamehasBecomeMoreandMoreofConvenientReasonable! . .
Ithinkitsarantaboutthee1drop
EditedDecember29,2016byholysnir
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(PSN)ATreidezz
PostedDecember29,2016
(PSN)ATreidezz
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PostedDecember29,2016
Whyisthisnotinthefeedbacksection?Becauseopisachinese?
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Aurea_Hiigara
PostedDecember29,2016
Aurea_Hiigara
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PostedDecember29,2016
SoanotherthreadfromaguywhothinkseveryonespeaksChinesewhilerantingabouttherebeingnoplacetospeakChinese.
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Zeiss17
PostedDecember29,2016
Zeiss17
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PostedDecember29,2016
1hourago,yuewulvsaid:
啦啦啦!!!我又来啦!!!
直接进入主题
吐槽第一点:遗物系统
现总结一下,现如今遗物共有58个,古纪15个,前纪14个,中纪14个,后纪15个。
古纪入库9个,未入库6个,前纪入库6个,未入库8个,中纪入库6个,未入库8个,后纪入库4个,未入库11个。
这就解释了为什么后纪E1掉率那么低的原因,英文后纪遗物可掉落的有11个,出E1的概率只有1/11。
而我吐槽遗物系统不合理的地方就在于DE将不同队长包的内容放进一个遗物里面。
这就导致了,当其中一个队长包入库的时候,会直接影响到其他队长包的掉落。
所以就会导致入库遗物和新出现的遗物会特别的多。
例如NOVA队长包入库,女汉子队长包新出直接导致DE新添加了12个遗物。
还有以即将入库的volt队长包举例,一旦volt队长包入库,那么一下遗物即将入库:古纪V1/K1,前纪:C2/V3,中纪:N3,后纪:V1/V4/N1/N3/T1,共计8个遗物将要入库。
而这八个入库的遗物中又包含了其他队长包中内容,那么势必导致新出的遗物数量也不会很少。
如此下去只要经过几轮那么资料库中的遗物信息数量就会多很多很多。
问:那么DE有没有方法控制遗物的数量呢?
答:有。
因为DE做到了将冰火队长包中共2个战甲4把武器的内容压缩到了4个遗物之中。
4个遗物就解决2个队长包的内容。
而现有的未入库的7个队长包(不包含冰火队长包),DE确用了29个遗物来解决这些内容。
4:2和29:7,后者是前者的2倍多的遗物数量。
按照现有的遗物系统来看(不同队长包交互在同一个遗物中),往后遗物数量每次入库和出库都会是一个比较大的数量。
问:那么为什么DE要这样做呢?
答:延长游戏时间,让玩家花费更多的时间去获得新的遗物。
(虽然我不否认这是一个刷刷刷的游戏,但是你如此做,真的很恶心人。
)
对此我也设想了一个遗物系统,它则更加的简单更加的层次化。
将每个队长包(一般1个战甲加2把武器)放入4个遗物之中,古纪/前纪/中纪/后纪各一个。
遗物中空缺的地方则用不入库的武器(布莱顿,伯斯顿等等)和福马来填充。
杜绝将不同队长包的内容放在一个遗物之中的事情。
这样每次入库和出库都只会是4个遗物,简单高效。
问:咦!这不适合DE强行延长游戏时间不相符吗?
答:可以修改新遗物掉率啊,这样不就行了,也是延长游戏时间,但是这种方式不是更好。
问:那么现有的遗物怎么修改?
答:学上次神殿钥匙转化成裂缝遗物,将入库遗物转化成新的入库遗物,将未入库遗物转化成新的未入库遗物。
当然其中肯定会出现一些小的问题,给一些玩家造成困扰,不过短暂的痛苦是为了更好的未来嘛。
在补偿玩家一个双倍周末,我想大家是可以理解的。
吐槽第二点:遗物名称
现在的遗物名称真的让我很难联想到这个遗物是出什么内容的。
举例:A这个字母,这是代表ASH部件的稀有掉落还是代表AKSTILETTO的部件掉落?
为什么不做一个一目了然的名称系统呢,用队长包的名字来命名遗物呢。
如果是我设想的遗物系统,那么用FR(FROST前两个字母)来命名FROST队长包的内容不是一目了然。
举例:古纪FR/前纪FR/中纪FR/后纪FR,看到这些遗物名称我就知道这些遗物里面包含FROST/拉特昂/收割者的部件掉落,简单明了。
吐槽第三点:光体数量
我认为光体数量应该和遗物等级想挂钩。
众所周知,warframe中古纪遗物的获取难度是最简单的,而后纪遗物的获取难度这是最难的。
那为什么不在后纪裂缝中增加光体的上限呢,比如提高到50。
(现有的光体上限不分裂缝都是30)
总结:希望DE可以考虑一下玩家的感受,让刷刷刷的游戏也变得更加的便捷更加的合理!!!
First,thisisthe internationalforum,sopleasespeakenglishsothatpeoplecanunderstandyou.Noteveryonespeaksingibberishcirclesandlinesthings.Second,canamodpleasemovethisthingtotheappropriatesubforum?Thankyou.
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HotTryFry
PostedDecember29,2016
HotTryFry
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PostedDecember29,2016
Translation:
Wecurrentlyhave58voidrelicsincludingthevaultedrelics,lith:15,meso:14,neo:14,axi:15.
Thisexplainswhy[axiE1relic]havesuchalowdroprate,thereare11axirelicsthatcanbeobtainedrightnow,sotheprobabilityofgetting[axiE1relic]is1/11.
IwanttocomplainthatDEmadesothatdifferentsetofitemareputintodifferentvoidrelic.Thiscausesthedroprateofothervoidrelicstohaveachangeonceanitemisvaulted.Thismadethenumberofvaultedandnewlyaddedvoidrelicshigher.Example:oncenovaprime(includetheprimeweapons)isvaulted,thenewlyaddedvalkyrprimeset(includeprimeweapons)causeDEtoadd12voidrelics.
Example:voltprimeset(includeprimeweapons).Onceitisvaulted,thenthevoidrelicsvaultedwouldbe:lithV1/K1,mesoC2/v3,NeoN3,AxiV1/V4/N1/N4/T1,altogether8voidrelicswouldbevaulted.Theserelicsalsoincludedotheritem,sothenthenewoutcomeamountofrelicswillalsonotbelotlesserthan8.Thenthevoidrelicnumbersinformationinthedatabasewillgettingmoreandmore.
Q:IsthereanywayforDEtocontrolvoidrelicsnumber?
A:Yes.BecauseDEsqueezefrostprimesetandemberprimeset(includingprimeweapons)into4relicsonly.Thissolvestheproblems.Nowthereis7 ofunvaultedprimesets(notincludeforstandemberprime),DEsqueeze7ofthesesetsinto29sets.4:2and29:7,thelaterhave2timesmoreamountofvoidrelics.Accordingtocurrentrelicsystem(differentprimesetsindifferentrelic).Thedifferenceintheamountofvoidreliccomparedtovautedandunvaultingwillbegreat.
Q:WhyDEdothis.
A:Toprolongthelifeofthegame,makeplayerswastemoretimetogetnewitems(althoughthisgameisverygrindy,itsreallydisgustingasudidthis)
Soithinkoutofanewsystem,itismucheasierandsystematic.
Makeallprimeset(1frameand2weapons)squeezeinto4voidrelics.Oneforeachtypeofrelics(lith/meso/neo/axi).Theemptyslotintherelicwillbeaddedbyunvaultedrelics.(exampleweapons:??????)and??????.Highlyobjectingtoputdifferentprimeitemsintoarelic.Thiswaymakesthingsmucheasier.
Q:IsntthisnotsuitableforDEtoforcefullyprolongthegamingtime?
A:Changethedroprateoftherelic.Itcanprolongthegamingtime,anditsmuchbetterthisway.
Q:Howaboutthecurrentrelic,howshouldwechangeit.(sinceallvoidrelicwouldbechanged)
A:Trychangingthevoidrelicintonewvoidrelics,justlikelasttime(voidkeysintorelics).Ofcourse,theremaybesomeproblems,butthisisforabettertomorrow,sacrificesmustbemade.Giveplayersadoublerateweektoapologize.
Complain2:Relicsname
Currentrelicnameisveryhardformetorelatewhatitemisinside.Example:Athisletter,showsthatashprimepartcanbeoptainedorakstilettoprimepart.
Whydontmakerelicnamestobeunderstandedeasier,usethenamesoftheprimeset.Example:UseFR(fronttwolettersofFROST)tonametherelicthatcontainfrostprimesetitems.
Complain3:amountofvoidtraces
Ithinkthenumberofvoidtracesneededshouldlinktogetherwiththerelictype.
Justlikeeveryoneknows,lithandmesorelicistheeasiesttoget,whileaxiisthehardest.Whydontmaketheamountofvoidtracesgetinvoidfissures(axi)tohaveahigherlimit,example:increasetheamountofvoidtracespossibletogetto50(currentmaxtracesgetinafissureis30)
Conclusion:IwishDEcanconsiderthefeelingsofplayers,makingthegamemoreconvenientandmorereasonable!!!
SryforthebadenglishT.T,butitriedmybest,Idontknowwhatheissayinginsomeofthesentencestho. Justanopinionfromhimtoo.
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Dbuhos
PostedDecember29,2016
Dbuhos
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PostedDecember29,2016
12minutesago,ShaneKahnnigan17said:
First,thisisthe internationalforum,sopleasespeakenglishsothatpeoplecanunderstandyou.Noteveryonespeaksingibberishcirclesandlinesthings.Second,canamodpleasemovethisthingtotheappropriatesubforum?Thankyou.
:^) Ain'tyouanedgyfella.
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(PSN)Akabane85
PostedDecember29,2016
(PSN)Akabane85
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PostedDecember29,2016
在你认为DE该考虑玩家的感受之前,你应该先考虑论坛大家对你的感受。
这里是以英文为主的论坛,既然你明白英文,那就改显示最低限度的礼仪,以英文为主来交流、吐槽。
其次,你用了一些我们不明白的中文专用术语,我虽然会中文,但用的是英文系统玩游戏的。
所以能否解释下:
1.什么是世纪,是不是所谓的(Tier1,T2,T3,T4)?
2.什么是光体,是不是用来提高遗物掉落率的VoidTraces?
BeforeyouthinkDEshouldrespectplayersfeelings,youshouldfirstrespectothersplayersfeelingsonyou.ThisisanEnglishmajorforum,sinceyouunderstandEnglish,youshouldthenatleastshowyourcourtesybyusingEnglishtocommunicateorfeedback.
Second,youusedsomeChinesetermsthatwedon'tunderstand.ThoughIknowChinesebutIplayedthegamewithEnglishlanguage.Socanyouexplainus:
1.WhatisDiscipline?IsthatknownasT1,T2,T3andT4?
2.Whatislightbody?Isthatvoidtraces?
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tnkfreexx3
PostedDecember29,2016
tnkfreexx3
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PostedDecember29,2016
Thereisnoneedtotranslateforhim.
HecanunderstandanduseEnglishbuthejustdoingittoproveapoint.
Ifhefailtoinformhisownideaandfeedbackinainternationallevelthenthatishesproblemhehavetosolvehimself.
ItisnoteveryonehereuseEnglishas1stlanguage,likemyself,butitisthemostcommonsecondlanguageandfairlyeasytolearncomparetoothers,making ittheinternationallanguagetouseinaglobalplatform. IcanunderstandifyourEnglishisbadbutatleastmakeaeffort,peoplewouldunderstandandhelpyou,butifyoudoingitjusttorantortothink certainlanguageissuperiorthananother.
Ifyoufailtorespecttheothers,Idon'tseewhy shouldpeopleeventrytocommunicatewithyou.
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yuewulv
PostedDecember29,2016
yuewulv
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PostedDecember29,2016
1minuteago,(PS4)Akabane85said:
在你认为DE该考虑玩家的感受之前,你应该先考虑论坛大家对你的感受。
这里是以英文为主的论坛,既然你明白英文,那就改显示最低限度的礼仪,以英文为主来交流、吐槽。
其次,你用了一些我们不明白的中文专用术语,我虽然会中文,但用的是英文系统玩游戏的。
所以能否解释下:
1.什么是世纪,是不是所谓的(Tier1,T2,T3,T4)?
2.什么是光体,是不是用来提高遗物掉落率的VoidTraces?
BeforeyouthinkDEshouldrespectplayersfeelings,youshouldfirstrespectothersplayersfeelingsonyou.ThisisanEnglishmajorforum,sinceyouunderstandEnglish,youshouldthenatleastshowyourcourtesybyusingEnglishtocommunicateorfeedback.
Second,youusedsomeChinesetermsthatwedon'tunderstand.ThoughIknowChinesebutIplayedthegamewithEnglishlanguage.Socanyouexplainus:
1.WhatisDiscipline?IsthatknownasT1,T2,T3andT4?
2.Whatislightbody?Isthatvoidtraces?
yes
1.T1meanLITH,T2meanMESO,T3meanNEO,T4meanAXI
2.lightbodyiswrongtranslation,englishmeanvoidtraces
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Zeiss17
PostedDecember29,2016
Zeiss17
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PostedDecember29,2016
20minutesago,Dbuhossaid:
:^) Ain'tyouanedgyfella.
Notreally.Idon’tlikeseeingwallsofthingsIdon’tunderstandandIdon’tlikethingsinthewrongspot.Callitocdbutalthat jibberjabbershouldbepostedintheappropriatesubforum.Nothingedgyaboutaskingamoderatortomovethetopicwhereitbelongs.
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xXx_mtv_xXx
PostedDecember29,2016
xXx_mtv_xXx
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PostedDecember29,2016
Iapprovethismessage
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eksby
PostedDecember29,2016
eksby
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PostedDecember29,2016
6hoursago,ShaneKahnnigan17said:
Notreally.Idon’tlikeseeingwallsofthingsIdon’tunderstandandIdon’tlikethingsinthewrongspot.Callitocdbutalthat jibberjabbershouldbepostedintheappropriatesubforum.Nothingedgyaboutaskingamoderatortomovethetopicwhereitbelongs.
TherearenoChinesesubforumshere,maybeDEcouldmakesome.Youcan'treallyblametheguywhenheliterallycan'tpostinaninternationalforumforChinesespeakersbecausetherearen'tany.There'sonlyJapaneseandKoreansections,noChinese(yet).And,there'snoneedtoberudeandcallalanguageyoudon'tknow"gibberishcirclesandlinethings"(whichbtw,isinaccurateeven,becauseChinesecharactersdon'tusecircles;you'rethinkingofKoreanandJapanese).
8hoursago,Aurea_Hiigarasaid:
SoanotherthreadfromaguywhothinkseveryonespeaksChinesewhilerantingabouttherebeingnoplacetospeakChinese.
SohowaboutDEjustmakesaChinesesection,sothatyouguyswon'tneedtocomplainaboutit.Seriouslythough,what'swithallthehostility?He'smakingsomefeedback,andpostedinthewrongsection,becausethereisnocorrectsectionhecanevenpostinto.
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Aurea_Hiigara
PostedDecember29,2016
Aurea_Hiigara
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PostedDecember29,2016
1hourago,eksbysaid:
TherearenoChinesesubforumshere,maybeDEcouldmakesome.Youcan'treallyblametheguywhenheliterallycan'tpostinaninternationalforumforChinesespeakersbecausetherearen'tany.There'sonlyJapaneseandKoreansections,noChinese(yet).And,there'snoneedtoberudeandcallalanguageyoudon'tknow"gibberishcirclesandlinethings"(whichbtw,isinaccurateeven,becauseChinesecharactersdon'tusecircles;you'rethinkingofKoreanandJapanese).
SohowaboutDEjustmakesaChinesesection,sothatyouguyswon'tneedtocomplainaboutit.Seriouslythough,what'swithallthehostility?He'smakingsomefeedback,andpostedinthewrongsection,becausethereisnocorrectsectionhecanevenpostinto.
Oghvordanhardudetmedatjegsåsvarerdigpådanskfordidetermitmodersmålogderikkeernogetdanskforum?
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