DUST 514 Version History - Fandom
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Register SignIn Advertisement in: Browse DUST514VersionHistory Edit Editsource History Talk(0) NOTE:Thispageisnotanofficialversionhistoryorchangelog;someoftheinformationcontainedwithinmaybeincorrectandveryearlyversionsmaybeoutoforder,orcouldbemissingentireupdatelogs. Thispagecontainsallthepatchnotesthatcouldbegatheredeitherthroughthein-gamelegal,orviatheinternet. Contents 1NextRelease1.0 2Uprising 2.1Uprising1.10 2.1.1NewPlayerExperience 2.1.2SpawningandEndofMatch 2.1.3Dropsuits 2.1.4-LightFrames: 2.1.5-MediumFrames: 2.1.6-HeavyFrames: 2.1.7Gameplay 2.1.8ScanPrecision: 2.1.9ScanRange: 2.1.10Visuals 2.1.11Modules/Equipment 2.1.12Bugfixesandpolish 2.2BalanceHotfix 2.3Uprising1.9 2.3.1PathtoGameandOverallUI 2.3.2Maps/Environments 2.3.3NewPlayerExperience 2.3.4EndofMatch 2.3.5Weapons 2.3.6Visuals 2.3.7Bugfixesandpolish 2.3.8DUSTMarketplace 2.3.9Skills 2.3.10Other 2.3.11HotfixDelta 2.3.12YouwillfindthenumbersthathavechangedinthisGoogleDocssheet. 2.3.13NewPlayerExperience 2.3.14VeteranExperience 2.3.15WeaponsandTurrets 2.3.16Roles,DropsuitsandModules 2.3.17VehiclesandVehicleModules 2.4HotfixCharlie 2.4.1HotfixBravo 2.5HotfixAlpha 2.5.1PlanetaryConquest 2.6Uprising1.8 2.6.1PathtoGameandOverallUI 2.6.2Gameplay 2.6.3Dropsuits 2.6.4Weapons 2.6.5Modules/Equipment 2.6.6Skills 2.6.7PlanetaryConquest 2.6.8FactionalWarfare 2.6.9Other 2.7Uprising1.7 2.7.1PathtoGameandOverallUI 2.7.2Controls 2.7.3Gameplay 2.7.4HUD 2.7.5Vehicles 2.7.6Weapons 2.7.7Visuals 2.7.8Modules/Equipment 2.7.9Maps/Environments 2.7.10FactionalContracts 2.7.11Standings 2.7.12LoyaltyPoints 2.7.13OrbitalBombardment 2.7.14Leaderboards 2.7.15Bugfixesandpolish 2.7.16Other 2.8Uprising1.6 2.8.1Dropsuits 2.8.2Vehicles 2.8.3Weapons 2.8.4Bugfixesandpolish 2.9Uprising1.5 2.9.1Neocom 2.9.2NewPlayerExperience 2.9.3Gameplay 2.9.4Corporations 2.9.5Bugfixesandpolish 2.10Uprising1.4 2.10.1Neocom 2.10.2Controls 2.10.3Movement 2.10.4HUD 2.10.5Vehicles 2.10.6Weapons 2.10.7Visuals 2.10.8Modules/Equipment 2.10.9Maps/Environments 2.10.10Matchmaking 2.10.11Skills 2.10.12Corporations 2.10.13Starmap 2.10.14Bugfixesandpolish 2.11Uprising1.3 2.11.1NewPlayerExperience 2.11.2BattleFinder 2.11.3HUD 2.11.4Dropsuits 2.11.5Weapons 2.11.6UI 2.11.7Visuals 2.11.8Bugfixesandpolish 2.12Uprising1.2 2.12.1PathtoGameandRelatedUI 2.12.2SpawningandEndofMatch 2.12.3Dropsuits 2.12.4Weapons 2.12.5Modules/Equipment 2.12.6Maps/Environments 2.12.7Audio 2.12.8UI 2.12.9Vehicles 2.12.10Visualeffects 2.12.11Performance 2.12.12PlanetaryConquest 2.12.13Starmap 2.12.14Storefront 2.12.15Other 2.13Uprising1.1 2.13.1Performance 2.13.2BugFixes 2.13.3UI 2.14Uprising1.0 2.14.1PathtoGameandOverallUI 2.14.2SpawningandEndofMatch 2.14.3Skills 2.14.4Dropsuits 2.14.5Weapons 2.14.6Controls 2.14.7Improvementstomouseandkeyboardmappings 2.14.8Equipment 2.14.9EVEUniverse 2.14.10Vehicles 2.14.11Modules 2.14.12Turrets 2.14.13Installations 2.14.14AdjustmentstoISKprices 2.14.15ImprovementstotheAugmentationspage 2.14.16Maps/Environments 2.14.17Audio 2.14.18UI 2.14.19Visualeffects 2.14.20Performance 2.14.21FactionalWarfare 2.14.22Starmap 2.14.23Other 2.15Uprising1.0LaunchReleaseNotes(5/14): 2.15.1Weapons 2.15.2PlanetaryConquest 2.15.3Maps/Environments 2.15.4GameModes 3Codex 3.1Weapons 3.2Modules/Equipment 3.3Vehicles 3.4Dropsuits 3.5Squads 3.6Skills 3.7Skillrewards 3.8ISKrewards 3.9Loot 3.10TargetIntel 3.11PlayerCorporations 3.12Corporationchat 3.13Districts 3.14CorpBattles 3.15Battlefinder 3.16Visual 3.17Audio 3.18UI 4Precursor 4.1GameMode 4.2CommunityFeatures 4.3Environment&Maps 4.4Weapons&Equipment 4.5Dropsuits&Modules 4.6Vehicles&Turrets 4.7Market 4.8Misc. 4.9UI 4.10KnownIssuesinthecurrentbuild 4.11Update 5Replication 5.1NEWFEATURES 5.2Items 5.3Environment 5.4Mechanics 5.5Fitting 5.6Contentstreaming 5.7In-gameAurumpurchasing 5.8IMPROVEMENTS 5.9ArtandUI 5.10AnimationsandVFX 5.11Environment 5.12Mechanics 5.13Technical 5.14Bugfixes 6Pre-Replication(Unknownversion) 6.1DropsuitGear 6.2VehicleGear NextRelease1.0[] TentativeDeployment-February Uprising[] Uprising1.10[] Deployed2014-12-08andnewroadmapupathttps://trello.com/b/R44szWCe/dust-514-development-roadmap. NewPlayerExperience[] *AllplayerswillbeofferedtenrandomDailyMissionseveryday. CompletingeachMissionwillgrantrewardsandcompletingacertainnumberofmissionswillgrantadditionalrewards.IncompleteMissionscanbereplacedwithnewMissionsforAUR. *MetalevelofItemsisnowshownintheMarketplace,andtheMetalevelofFittingsaswell,beingthesumofofallGearontheDropsuit(includingtheDropsuit)aswell. SpawningandEndofMatch[] *TwonewItemshavebeenaddedtotheEndofMatchSalvage: theEncryptedStrongbox,containinghighvalueandraregearand theHackedDecryptorKey.HackedDecryptorKeyscanalsobeearnedbycompletingDailyMissionsand/orpurchasedforAUR. Dropsuits[] *AnewAttribute,BandwidthCapacity(Mb/s),hasbeenaddedtoallDropsuits. -LightFrames:[] Scout:STD/ADV/PRO=6/9/12 Basic:STD/ADV/PRO=8/12/16 -MediumFrames:[] Gallente/MinmatarLogistics:STD/ADV/PRO=20/28/36 Amarr/CaldariLogistics:STD/ADV/PRO=16/24/32 Assault:STD/ADV/PRO=8/12/16 Basic:STD/ADV/PRO=8/12/16 -HeavyFrames:[] Sentinel:STD/ADV/PRO=0/0/0 Commando:STD/ADV/PRO=8/12/16 Basic:STD/ADV/PRO=0/0/0 Gameplay[] *PlayerscannowdeployEquipmentaslongastheirsumofEquipmentBandwidthCostdoesnotexceedtheirDropsuitBandwidthCapacity.GoingabovetheBandwidthCapacitywillresultintheself-destructionofdeployedEquipment,inthesequenceitwasdeployed. *CloneReanimationUnitsnowhaveaPassiveScanwithaScanPrecisionof35dBandScanRangeof15mforincreasedenemyawarenessbeforespawningintobattle. *DropUplinksnowhaveaPassiveScanwithaScanPrecisionof35dBandScanRangeof5mforincreasedenemyawarenessbeforespawningintobattle. *SquadsinPublicContractswillnowbeabletoearnadditionalOff-MapSupportintheformofFluxOrbitalStrikes(EMP),awideareabombardmentthatonlyaffectsshieldsanddeployedequipment,obtainedforWarPointsandLaserStrikes,veryhighpoweredprecisionstrikes.AllstrikesnowhaveaMajorandaMinorvariant. MajorWarbargeFluxStrike:ImpactRadius=500m,WarPointCost=3000 MinorWarbargeFluxStrike:ImpactRadius=50m,WarPointCost=300 MajorWarbargeLaserStrike:ImpactRadius=200m,WarPointCost=5000 MajorWarbargeStrike:ImpactRadius=250m,WarPointCost=4000(ThisisthecurrentWarbargeStrike) *AplayersLoyaltyRankwillbedisplayedintheKillMessage,whenachievingKills.Victimsrankwillnotbeshown.Thisoptioncanbetoggledon/offintheSettingsmenuintheNEOCOM. *PassiveScansarenowintheformofthreeconcentriccircles,centeredonanyDropsuit.TheclosestcirclehasthestrongestScanPrecision(lowest),themiddlecirclehasnormalScanPrecisionandthefarthestcirclehastheweakestScanPrecision.Scanningmodules(RangeAmplifiersandPrecisionEnhancers)aswellaspassiveScanningskillsaffecteachofthesethreescansasbefore. ScanPrecision:[] -LightFrames: Scout:Close/Medium/Far=20/40/52 Basic:Close/Medium/Far=20/40/52 -MediumFrames: Logistics:Close/Medium/Far=22.5/45/58.5 Assault:Close/Medium/Far=22.5/45/58.5 Basic:Close/Medium/Far=22.5/45/58.5 -HeavyFrames: Commando:Close/Medium/Far=27.5/55/71.5 Sentinel:Close/Medium/Far=25/50/65 Basic:Close/Medium/Far=25/50/65 ScanRange:[] -LightFrames: Scout:Close/Medium/Far=4/10/20 Basic:Close/Medium/Far=4/10/20 -MediumFrames: Logistics:Close/Medium/Far=5/12.5/25 Assault:Close/Medium/Far=4/10/20 Basic:Close/Medium/Far=4/10/20 -HeavyFrames: Commando:Close/Medium/Far=4/10/20 Sentinel:Close/Medium/Far=3/7.5/15 Basic:Close/Medium/Far=4/10/20 Visuals[] *SomeDropsuitsnowhaveamoreprominentanddifferentlycoloredInertiaCancellereffect. *SomeWeaponProjectilesnowhaveamoreprominentanddifferentlycoloredProjectileTraileffect. *SomeLaserRiflesnowhaveamoreprominentanddifferentlycoloredLaserBeameffect. Modules/Equipment[] *AnewAttribute,BandwidthCost(Mb/s),hasbeenaddedtoalldeployableEquipment. Nanohives=4Mb/s GaugedandTriageNanohives=6Mb/s ProximityExplosives=2Mb/s RemoteExplosives=3Mb/s *AllEquipmentnowhasatieredScanProfile:STD/ADV/PRO=55/45/35dB *VehicleScannersnowhavethesameScanPrecisionprogressionasActiveScanners:STD/ADV/PRO=46/36/28dB *RangeAmplifiersnowadd5%/10%/15%rangepertier. Bugfixesandpolish[] *PlayersswitchingtoanewdropsuitatSupplyDepotswillnowinherittheshieldandarmorpercentagefromtheformerdropsuittopreventexploits. *NaniteInjectorsnowgrantdifferingWarPoints(WP)persuccessfulrevive:STD/ADV/PRO=30WP/60WP/90WP. *AddedaGuardianWarPointbonus,foreveryWarPointearnedwithin50metersfromanObjective,anadditional25%WarPointsaregranted. *Enemyorientationhasbeenremovedfromallscanresults. *ThefollowingdropsuitattributeshavebeenaddedtotheFittingInformationscreen,asmodifiedbySkillsandModules: ScanPrecision(dB) ScanProfile(dB) ScanRange(m) ShieldRechargeDelay(s) ShieldDepletedRechargeDelay(s) BalanceHotfix[] Deployedon2014-11-06 MilitiaHMG23.5buff;new22.8 StandardHMG18nerf;new19 AdvancedHMG17.1nerf;18.1 PrototypeHMG16.2nerf;17.1 OfficerHMG15.3nerf;16.2 ThenormalRRwassupposedtogetincreasedchargeuptoreduceitsCQCability.UsingtheopportunitytopullbackontheKickmagnification. RailRifle:charge-up0.30.6nerf Kickease:0.20.1buff Anewplayersworstexperienceistogetinsta-poppedduringspawn-ins.AddingaCRUpassivescanisagoodwaytohelpplayersdecidewhetherthiswillbesuicidalornot.Precisioncatchesallnon-dampedandnon-dampskilledframes CRUpassivescan:15mradius35precisionbuff ThiswassupposedtofollowtheclipbuffoftheARR,andtheARRwillalsobenefitfromlesskick(above)ARRcliptofrom252to348buff Thecurrentdelayisalmostnotnoticeable.Bumpingitto1.0seconds,butalsore-introducingthede-cloakanimation,thatmakesthedecloakhappenovertime.Theseshouldoffsetwithaslightnerftocloaks. Cloakdelay1.secnerf Cloakanimation1secbuff Commonlyrequested,reducingthezoomedtrackingspeedofthelaser,incrementally.Maybemorelater. ADSlaseryaw0.30.2 Withteambasedscans,weneedtoreactimmediately,thereistoomuchscanninggoingonwithouteffort.FurtherbuffsandnerfstoscanningwillfollowwithEWARshake-upinitiative FocusedActiveScanner:Onlysquadsharenerf Gallentesuitslastbuffnewbuff Commando35 Logi35 MediumBasic35 HeavyBasic2.54.5 Assault2.54.5 Sentinel24 LightBasic23 Scout1.52.5 Uprising1.9[] PathtoGameandOverallUI[] *Updatedcontentinformationbackgroundimage. *CharacterSelectionportraitsarenowinhigherresolution. Maps/Environments[] *AddedtwonewBattlegrounds: -BoulderRim. -SpineReactor. *NewCaldariProductionFacilitycomponents:newlarge,mediumandsmallsockets. *Addedtwonewenvironments: -Toxic. -DuskyStorm. *AddedanewtypeofsmallerBattleground: -Isolation *MultipletweakstothefollowingBattlegroundsbasedonthecommunityfeedback: -ManusPeak:RepositionedObjectiveBtoprovidecoverfromfire. -ManusPeak:AddedcoverfromalldirectionstoObjectiveA. -ManusPeak:AddedSpawnPointsforbothteams. -Ashland:SupplyDepotmovedfromJ10toI10. -BorderGulch:CoverandadditionalSpawnPointsaddedtoprovidecounterattackopportunitiesandreducetraveldistancetothemapcenter. -LineHarvest:MediumsocketenabledasanewdefaultSpawnPointinC4. -LineHarvest:SupplyDepotaddedtoE9. -LineHarvest:AddedsurroundingcovertoObjective. -SpineCrescent:NewvariationusingtheConsolidationMatrixandCommunicationOutpost. -FractureRoad:MovedObjective. -FractureRoad:ChangedbothMCClocationstoallowbothteamstojumpontothepipesfromtheMCC. -FractureRoad:AddedaSpawnPointtoeachteamtoreducetraveldistanceandequalizetheteamdistancesfromObjective. -ImpactRidge:MCCmovedclosertothemiddleofthemapandaddednewSpawnPointstoreducetraveldistance. NewPlayerExperience[] *AddedshortcutstoPublicMatchesandMarketoptionsfromMercenaryQuarters. *AddedafewBoosternotificationsforNewPlayers. EndofMatch[] *AddedanInstantSkillPointBoostoptiontotheEndofMatchscreen. Weapons[] *IncreasedpersistencyonSniperRiflebullettrails. Visuals[] *ImplementedsomeRenderingOptimizationstoincreaseoverallframerate. *DecreasedMercenaryQuartersdropsuitfrontviewdistance. Bugfixesandpolish[] *OptimizedParticleEffectforswarmmissilesinordertoaddress"invisiblemissile"bug. *Fixedstarflickeringbugontheloginscreen. *PolishedtheIonPistolreloadanimation. *Fixedandissuewheresprintingafterfiringwouldcausetheplayertorunslower. *AnActiveCloaknowalsoreducestheplayer'sPassiveScanRadiusby85%inadditiontoSignatureProfile. *VehicleIconswillbevisibletoplayersontheMiniMapandOverhead Mapatalongerrange(upto80meters)thantheirdropsuitsPassiveScanRadius. *SwitchingbetweenCloakandWeaponwillnowhavealongerdelay(0.33seconds). *NaniteInjectorscannowonlybeusedonTeammatesthathaverequestedassistancebypressingthe"CallforHelp"button. *SpawnsonaMobileCRUwillnowgrantWarPointstothePilot. *ActiveScannerscannowshareScanResultswitheitherTeamorSquad. ThisissetonaperitembasisbutallActiveScannersnowhaveShareResultswithTeamasdefault. DUSTMarketplace[] *AddedtwonewcategoriestoDUSTMarketplace: -VisualCustomization. -Services. *AllVehicleTurretsarenowundertheVehiclescategory. *MovedthePackagedFitsCategoryintotheBundlesCategory. *SelltoVendoroptionaddedtoAssetsandMercenaryQuarters.Allitems,includingAURanditems(exceptBoosters),cannowbesoldforISK. *ANewAgentisavailableforpurchaseforAurum.TheAgentisdisplayedintheMercenaryQuarters,providingbettersellingoffersfromVendors. Skills[] *AddedBoosterstacking:Upto3Boosterscannowbestacked. *PassiveBoosterscannowbeappliedtotheSecondandThirdCharacter. Other[] *AddedSkillResetandRefundoptiontomarketplaceforplayerconvenience,purchasableforAurum.Skillbooksarerefundedat80%ofISKMarketPrice. *IntroducinganewLoyaltyRanksprogram,wherePlayerswillgainaLoyaltyRankbasedonLifetimeBattles,Wins,WarPointsandAurumpurchasedandused,andmore.ForveteranPlayers,theRanksareeffectiveimmediately,basedoneachPlayerslifetimestatistics.EachRankgrantsanHonoraryTitleandspecificbonusestoin-gamerewardssuchasEnd-of-MatchSkillPoints,ISKRewards,LoyaltyPoints,Sell-to-VendorPrices,andmore.HigherRankshavehigherbonusesandunlocknewones. HotfixDelta[] Deployed2014-09-24 YouwillfindthenumbersthathavechangedinthisGoogleDocssheet.[] NewPlayerExperience[] ForourNewPlayerswehavemorethanafewchangesinDelta.WehavecreatedmilitiavariantsofallSidearms,aswellastheHeavyMachineGun,allavailableintheMilitiaItemsmarketplaceandaddedtotheStartersuits.AllMedicStartersuitswillnowhavetheMagsecsubmachinegun,SniperStartersuitswillhavetheSubmachinegunandtheFrontlineStartersuitswillhavetheirproperracialpistols,theIonPistol,theBoltPistol,theFlaylockPistolandtheScramblerPistol. WearealsoprovidingourNewPlayerswithalimitednumberofMkIISpecialIssueStartersuits,theAssaultFrontlineMkII,andtheSentinelDefenderMkII.WegotfeedbackfromtheCommunitywhilebuildingthesefitssotheyshouldbecompetitive. Additionally,wehavegivenallNewPlayersafewstartingskillbooks andinjectingthematskilllevel1tolevel2basedonfeedbackfromtheCPMandvariouscorpCEOs,allowingustosafelyreducethestarting ISKasplayerswillhaveplentyofskillstospendtheirSkillPointson. AllthesechangeswillincreasethevarietyandexperienceoftheAcademy,sowearealsodoublingtheexitcriteria,fromaccumulating2400WarPointsto5000WarPoints. VeteranExperience[] WeaponsandTurrets[] AfullrebalanceofallSidearms(NovaKnivesweredoneinCharlie),includingfocusedchangestomakethemallaviableforceinbattle.NotablyallPistolsnowinflictincreasedheadshotdamage,andhaveaclearrangevs.DPScorrelation. AfullrebalanceofallSniperRiflesisnowlive,clarifyingtheroleswhileincreasingdamageandreducingrangealittle,andrewarding skillbyboostingheadshotdamageinabigway. PlasmaCannonProjectilesaregettingaspeedincreasetomakethemalittlebetteratanti-vehiclecombat. TheCombatRifleandallProjectileWeaponryisgettinganewprofile, goingfrom-5%Shields/+10%Armor,to-15%Shields/+15%Armor. AlmostalltheRiflesreceivedatweakwithregardtoHandlingandAccuracy,makingthemmorebalanced. WeremovedallsplashfromForgeGuns(exceptAssault),LargeRailgunandLargeBlaster,addedsplashtoSmallBlasterstomakethemtheanti-infantryTurretofchoice,alsoincreasingtherotationspeed,rangeandAmmo. SwarmLauncherMissilesaregettingasmallspeedandaccelerationbuff,sotheycanactuallycatchuptoAssaultDropships,buttheyarealsogettinganerfinturningradiussotheyhavetomakewiderturns. WereducedtheRateofFireofSmallRailgunTurretsalittlebit,aswellasreducingtheAssaultDropshipROFbonustoSmallTurrets. WealsofixedbothLargeMissileandLargeRailgunTurretdamageprofilesandtooktheBurstHeavyMachineGundownanotch,asitwasneeded. Roles,DropsuitsandModules[] WearebuffingLogisticsinabigwaybychangingtheNaniteInjectortohealShieldsaswell.Nowthoseprototypeneedlesaresoundinggreat, right? Energizers,RechargersandRegulatorsareallgettingaCPUreduction, combinedwithProjectiledamageprofile,webelievethiswillmakeshieldtankingconsiderablymoreviable. MostMinmatarDropsuitsgotasmalleHPbufftobringracialparity. ForthosethatlikeNovaKnives--andthosewhodon’t--wehaveaddedaNovaKnifePGOptimizationSkill,sobesuretolookitupintheskilltree! VehiclesandVehicleModules[] DropshipsaregettingawelcomebufftoeHPandPG/CPUaswewantthem tobecomemoresuitableastrooptransports.AreductioninfittingcostsandISKcostsforSmallTurretsshouldassistwiththat.WearealsoreducingthecostoftheAssaultDropshipsotheyshouldbeconsiderablylessexpensivetorun,altogether. WeareincreasingthecooldownperiodoftheFuelInjectorandAfterburnermodulestomakesurethatskilledpilotsdonotreturntooquicklytotheengagementafterbeingthreatened–orearlierattheirownrisk. WealsoincreasedtheSupplyDepotradiussoVehicles,DropshipsandInfantrydonotneedtogetquitesoclose.WehopethatthischangeincreasesthestrategicimportanceofholdingtheSupplyDepotsinfuturebattles. HotfixCharlie[] Deployedon2014-08-13. You’llfindthenumbersthathavechangedinthisGoogleDocsspreadsheetandthesehotfixnotescompiledbyCCPLogibro. InHotfixCharlie,theprimaryobjectivewastobufftheAssaultDropsuits. ManydedicatedSlayershavemigratedtotheScout,LogisticsandSentineldropsuitsinthepastfewmonthsandwewantedtotryandbringthembackintothefold.However,ratherthannerfingtheothertypesofsuits,wewantedtodothisbyupdatingtheAssaulttobeaspowerfulasitsbrethren.Scouringthroughthedata,therewereanumberofkeyfindings,somequitestriking.Firstofall,theAssaultclasswasbyfartheleastuseddropsuitonthebattlefield,evenheavilyoutnumberedbytheirfellowMediums,theLogistics.Therefore,weaddedhighandlowslotssothattheynowhavethesameamountofslotspertierasLogistics.Wealsoaddedahealthy100EHPtotheAssaultdropsuits,splitbetweenshieldandarmor(dependingonrace).AssaultsalsohadbyfarthelowestPG/CPUperslot,whichwasequalized,increasingtheirfittingoptionsinasignificantly.Thecherryontopwasthefittingbonustogrenadesontopoftheirlight/sidearmbonus,furtherunderliningtheirroleasaversatilecombatsuit. WewerealsoawareofthefactthatSentinelshadtoomuchfittingcapability.Insomecases,Sentinelscouldfilleveryslotwithaprototypeitemwithoutreachingeven70%oftheirmaximumCPUandPG.LightWeapon-wieldingSentinelshadalsobeguntoroamthebattlefield,causingsomeconsternation.Tocounterthisunintendedbehavior,wereducedCPUandPGcapacitywhileintroducingafittingbonustoHeavyWeapons.SentinelscanstillfitLightWeapons,butnowtheywillneedtosacrificesomepowerelsewhereintheirfittingtodoso. Finally,wediscussedslotlayoutsatlengthwiththecommunityandmadesomechangestothoseoftheSentinelandAssaultDropsuitsasaresult.Mostsuitsinthesecategorieshavehadlowslotsandhighslotsswappedaround,bothtoadapttoamoreunifiedEVEUniverseracialphilosophy(closertoshiplayoutsinEVEOnline)aswellasforkeeping aracialconsistencywithinDUST514. WealsotookasecondlookattheHeavyMachineGun,averypowerfulweaponintherightcircumstances.WearehappywiththecurrentpowerandrangecombinedwiththechangestoSentinelDropsuitsbutwanttheweapontobeless“holdthetriggertowin”andinsteadmoretactical,rewardingskillfulapplicationofitshighdamage.Therefore,wehaveincreasedheatbuildupsothatplayersneedtocontroltheirtiming,conservingheatyetretainingtherawpoweroftheHeavyMachineGun. TokeepparitywiththerangechangesforLightWeaponsinHotfixBravo,therangeprogressionwasremovedfromtheHeavyMachineGun.AllHeavyMachineGunsnowhavethesamerangeastheadvancedtier.WealsomadesomeradicalchangestotheBurstHMGtoemphasizeitsroleofdeliveringamassiveburstofdamageinashortperiodoftime,soweencourageyoutogiveitago.Weexpectplayerstofinditespeciallyusefulwhentryingtobreakthroughenemiessupportedbyremoterepairtools. AconsiderablepartofthecommunityhasbeenvocalintheirsupportforFactionalWarfare (FW)improvements.WehavetakenthefirststepinaccommodatingFactionalWarfare“asalifestyle”bygenerouslyincreasingLoyaltyPointRewardsforFWbattles–infact,triplingit.WewanttoseewhetherplayersareabletoearnenoughLPtoplayexclusivelyinFactionGear,andalsowhetherparticipationinFWincreaseswiththesechanges.SuchincreasesmaypavethewayforfurtherimprovementsinFactionalWarfare. WarPoint-earnedOrbitalBombardmentsareacontentioustopic,andsomehavecalledfortheircompleteremovalexceptforthosethatareprovidedbyEVEOnlinecapsuleers.ManychangeshaveoccurredsincetheoriginalWarPointrequirementwasset,especiallyconsideringrapidWPaccumulationbyindividualroles.WealsotookalookatthedataandsawthatindividualsarequitecapableofachievingOrbitalBombardmentsontheirown,whichisnotquitewhatwasoriginallyintended.WealsofoundthatOrbitalBombardmentscanbereachedquiteearlyinthegame,unbalancingthecaptureandholdbalance.Finally,whenateamisagainsttheropes,undersiegeintheRedline,itcanquiteoftenendupbeingbombardedcontinuously.TheconclusionwastodoubletheWarPointrequirementforOrbitalBombardments. LargeBlasterTurretsalsosawsometweaks.TheLargeBlasterdispersionisbeingreducedalittlebymakingitregainaccuracyfasterwhenclosertomaximumdispersion.Byusingcontrolledbursts,theLargeBlasterTurretwillbealittlemoreefficientagainstInfantryandlongerrangetargetswhilesustainedfirewillremainrelativelyinaccurateandineffectiveagainstinfantryatmediumrangeandbeyond. SmallBlasterTurretsgotyetanotherlook,andplayersshouldfindittobequitepowerfulinitscurrentincarnation.Wereinedinthedispersion,makingitbehavemorelikeariflethananHMG.However,thedamagehasbeendialedupsubstantiallysoastobeformidableonLightAttackVehicles,HeavyAttackVehicles,andDropships.Welookforwardtohearingyourfeedbackonthisweaponthathasprovenquitechallengingtogetright. WewantedtotaketheopportunityanddoanexperimentonSniperRiflecrosshairs.Thisisasmallchange,andeasilyrevertedifitprovesunpopular.Snipershavecomplainedthatthereticuledotobscuresthetarget,sowearereplacingthedotwithatinycircle.WewillbepollingthesnipercommunityafterafewweeksandwillrevertthechangeinHotfixDeltaifitisnotwellreceived. ScoutElectronicWarfare(EWAR)balancewasaddressedwiththeintentionthatnoscoutwouldbeabletoclaimcompletedominanceinanygivenfield.Afterthechanges,allscoutscanachievesolidprofiledampening,scanprecisionandscanrangebydedicatingtheirfittingtowardsthosegoalseventhoughallthreecannotbeachievedatthesametime.Furthermore,allscoutswillbeabletodampentheirprofilesothattheycannotbedetectedbythestrongestscans.AllracialScoutswillstillhaveparticularstrongsuits:Caldariwillbeabletohavethewidestrange,Amarrthehighestprecision,MinmatarthefastesthackingandtheGallentethelowestsignatureprofile,bothduetotheirinnateabilitiesaswellasacombinationofslotlayoutsandmodules.ThesechangeswerediscussedatlengthwiththeScoutcommunityandweendedupwithasolutionthatmostplayersagreedwith. AfewmodulesgotbuffedinCharlie:ReactivePlateswillnowhaveimprovedrepairratespertier,whileKineticCatalystandCodebreakerPGrequirementsarebeingreduced.SidearmDamageModifiersaregettingaverylargebuffwhileLightWeaponModifiersreceiveamoremoderatebuffaswell. NovaKnifesalsogotawell-deservedbuff,andweencourageyoutogooutandtrytheminyourSidearmslotinsteadofusingyourtrustyoldSubmachineGun.NovaKniferangewasincreased,aswellasdamageforstandardandadvancedversions.Chargetimehasbeenreducedforstandardknives,andwealsomadechangestohitdetectionandswingtiming,makingthemmorepredictable.Finally,NovaKnivesnowdohalfoftheirrateddamageagainstallvehicles,soatlastyoucankillatankwithaknife!WeexpecttoseesomevideosofsquadsattemptingtodososhortlyafterHotfixCharliegoeslive. AcommoncomplaintaboutSwarmLauncherswasthatthedamageprogressionwastoosteeppertier.Weagree,andincreasedthedamageofStandardandAdvancedSwarmLauncherswhilereducingthenumberofmissilesperswarm.Thismayresultinimprovedframerateoverallasrenderingthemultiplemissilescouldcauseadropinframerate.Thisalsoreducestheamountthatdropshipsgetknockedaroundwhengettinghitbyhighertierswarmlaunchers. ForVehicleswewillbeincreasingtheRecallTimeraspilotsunderthreatcantooeasilyevadetheenemyandrecall,evenunderheavyfire.Nowpilotswillhavetofullydisengagefromthebattleiftheywishtorecalltheirvehicles. TurretInstallationswererevisitedinabigway.Installationshavealwaysbeenmoreofabotherandasourceoffreewarpointsratherthanathreat.TheTurretInstallationwillnowhaveacleardefinedrole:astrongdefensiveAIunitwithasmallareaofdenialthatcanbeaneffectiveoffensivetoolinthehandsofaskilledplayer.EachTurretInstallationwillhavetheexactsamerangeasitsLargeTurretequivalent,butamuchsmallerthreatradius.Itwillhoweverreacttobeingattackedatitsfullrange,sodon’tprovokethemunlessyou’relookingforafight.TheywillalsonotattackInfantryatallwithoutprovocation,soTurretscanbehackedatrelativelylowrisk.Finally,wegaveallTurretInstallationsalargeEHPboostandasmallpassivearmorrepairratesotheywillbedifficulttosolo,butstillbekillableovertime.Ourintentisthatthesechangeswillinstillastrategicelementinallbattles,asdealingwithTurretInstallationwillrequireteamwork,bothtodestroythemand/orhackthem,orjustsimplytoignorethemastheywillbemorepassivewithaknownthreatradius.Wearealsohopingthatthesestrongerturretswillbeofbiggerusetoteamsundersiegeintheirowndropzone.ThiswillalsohelpsolvetheissueofAI-directedredlineTurrets,specificallyMissileTurrets,beingadangerousaggressortowardsDropshipsatextremeranges,withasimilarbutsmallereffectforRailTurretsagainstHeavyAttackVehicles. WealsogaveCloneReserveUnitsandSupplyDepotsapassiverepairratesotheyneedfocusedteamworktodestroyandeliminated“slowdownonhit”fromallTurretstokeepinlinewiththeInfantryweaponchangesinBravo. HotfixBravo[] Deployed2014-06-18 Ifyou‘dliketodivedeeperintothestats,you’llthenumbersthathavechangedinthisGoogleDocsspreadsheet. InHotfixBravowewantedtoaddressTimetoKillinvehicleengagements.LargeRailTurretshavebeenalittletooeffectivesince1.8,andcoupledwithpowerfulDamageAmplifiers, vehiclebattleshavebeenreducedtoveryshortengagements,insteadof beingtactical.Assuch,bothhavebeenreducedslightlyinefficiency. However,wehavealsoreducedtheeffectivenessofHeavyArmourRepairers astheyhavebeentooeffectiveoverall,oftenbeingabletorepairtoo muchincomingdamage,especiallyfromInfantry-basedAVweapons. SincetheLargeBlasterTurretwasmadelessefficientagainstInfantrywithHotfixAlphawewantedtomaketheSmallBlasterTurret thevehicleweaponofchoiceagainstInfantry.Withitsincreasedrateoffire,reducedheatbuild-upandimprovedhitdetection,itshouldbehavemuchlikeavehicle-mountedHeavyMachineGun.BothBlasterTurretsweregiventheHMG-stylereticuletomaketheincreaseddispersionandshootingmechanicclearertoplayers.Wearehopingthatthesechangesencouragemoreversatileplaystylesforallourpilots/drivers. WepaidspecialattentiontoournewplayersinHotfixBravo.NewMilitiaWeaponshavebeenaddedsoallofNewEden’sraceshaveaccesstotheirpreferredstyleoflightweaponry.Newplayerswillnowbeable totryout–withoutSkillPointinvestment–theMilitiaAmarrScramblerRifle,MilitiaMinmatarCombatRifleandMilitiaCaldariRailRifleaswellastheMilitiaMassDriver,theMilitiaPlasmaCannonandtheMilitiaLaserRifle,allaccessibleintheMilitiaGearsectionoftheMarketplace. AsthisincludestheaforementionedMilitiaRifles,theracialFrontlineStarterFits havebeenupdatedtoincorporatethecorrectracialrifleforeachrace.Allnewplayerswillcontinuetohaveaccesstotheever-familiarGallenteAssaultRifleintheirMedicStarterFits.OurhopeisthattheAcademywillbemuchmoreengagingandrepresentativeofDUST514gameplaywiththesechanges. OnthesubjectoftheAcademy,wehaveincreaseditsdurationtotheaccumulationof2,400WarPointsinsteadof1,200WPaswasthecasebefore.WehavealsoaddedanAmbushMapintotheAcademyrotation. Ambushbattleshavebeendiscussedintensivelyoverthelastmonthsand communityconcernshavebeenraisedthatthesebattlestendtobecomeveryone-sidedduetotheovertinfluenceofvehicles.Basedonthatcommunityfeedback,weareremovingallvehiclesfromAmbushbattles.However,vehicleswillstillremainavailableinAmbushOMSbattles. RifleBalanceisalwaysahottopic,albeitcomplicated,andwewantedtotakeabigsteptowardssimplifyingourdesigns.Therefore,allrangeprogressionwithhighertiershasbeenremovedandallRiflesofthesametypenowhavethesamerange.Forexample,GallenteAssaultRiflesallnowhavethesamerange,whileallGallenteBreachAssaultRiflesnowalsohavethesamerange,andsoon.WealsousedtheopportunitytoincreasethedamageoutputofthethreeGallenteRiflevariantstogiveplayersatleasttwoviableweaponsofeachFireMode–Assault(Automatic-highROF),Semi-Automatic(Tactical),Breach(Automatic-lowROF)andBurst–whiletakingintoaccountdamageoutputversusrange. InHotfixBravowetookacloserlookatShieldTanking,andimprovednearlyallShieldModulesgenerouslyacrosstheboard.WewantedtomakethemtruealternativestoArmorModulesandhopethatwewillseemoreShieldTankersonthebattlefieldfromnowon. Finally,wefixedanissuewithBasicHeavyDropsuitPG/CPUbeingtoolow,andaddedlowslotstotheAmarrAssaultandBasicMediumDropsuits.WealsoaddeddamageprogressiontoRemoteExplosiveswhileincreasingdamageforthoseTank-Huntingexpertsusingthem.ThePlasmaCannon shouldbeevenmoreviableandfuntohandlenowwithitsincreasedROF duetotheshorteningofthedelayafterfiringbeforereloading. HotfixAlpha[] Deployed2014-06-04 Ifyou‘dliketodivedeeperintothestats,pleaseusetheGoogleDocsspreadsheetasareference. InHotfixAlpha,wewantedtoaddressbricktanking,soweincreasedspeedpenaltiesofstandardandadvancedplatesandincreasedtheirfittingcosts.Wealsoprovidealternativeoptionswithdrasticallyreducedfittingcostsforreactiveandferroscaleplates,andasubstantialincreaseofrepairratesonrepairmodules. Wearealsoprovidingmoreinfantryanti-vehicleoptionsbymassivelyboostingthePlasmaCannondamage,aswellasAVgrenadedamage.ThePlasmaCannontakesskilltouse,soitshouldberewardingtothosetospecializeinit.WealsoreducedLocusgrenadedamagealittlebittomakeothertypesofgrenades,suchastheFluxandAV,moreinterestingtoplayers. Theinfantry-versus-vehiclesbalanceshouldalsobeimprovedalittlebyourmodificationsofLargeBlasteraccuracy.Itshouldn‘taffecttank-versus-tankbattles,butwillmaketheBlastersnipingofinfantryatlongrangesmoredifficult.TheLargeBlastershouldstillremainastrongclosecombatweaponagainstvehiclesandinfantrybutbeusedmoreforinfantrysuppressionatlongerranges. Gallentescoutshavebeenquitepowerfulsince1.8andneededalook,specificallywhenitcomestotheirdampeningbonusandscanrangebonus.TheCaldariscoutpassivescanrangebonuswasalsoreduced,asitisoneofthemostpowerfulscannersavailable. Wehavemadesurethatthecloak,albeitstillpowerful,nowrewardsplayersforinvestinginthehighertiersbyreducingthedampeningbonusandduration.The25%dampeningbonusofthecloakallowedquitea bitofleewayinfittings,particularlyforGallentescoutswiththeirnativedampening,and3HP/sregenerationrate. PlanetaryConquest[] Goals: •Toreplaceincomefrompassivesourceswithanincreaseinactiveincomeearnedby fightinginPlanetaryConquestbattles. •Tore-establishthevalueofdistrictownershipasthefollowing: ◦Logisticalconvenienceandcostefficiencythroughcloneproductionandavailability. ◦Contentgeneration(asalaunchingplatformforattacks,andatargetofattacks) •TofacilitateeasierentryintoPlanetaryConquestbyadjustingclonepackutilityand cost Changed: •Theresalevalueofexcessclonesgeneratedbydistrictsorvictoryinbattlewillbeset tozero. •TheBiomassvalueearnedbykillingacloneinbattlewillbeincreasedto200,000isk. •Clonepacksizeincreasedto150.Thisshouldhelpmorecorporationsgainafoothold intoPlanetaryConquest. •Clonepackcostadjustedto45millionisk.Thisisconsistentwiththecurrentpriceof 300,000iskperclone,andensuresthatcorpsattackingtheirowndistrictsdosoata loss. WetweakedtheAssaultRiflesalittlebit,reducingtheCombatRifledamagealittlebitandboostedtheGallenteAssaultRifle(Plasma).Overalltheriflesareinagoodplace,butthissmallchangeiswarranted. NowforsomeunexpectedchangesthatIhopeyoualllike. Wehavereducedtheslow-downeffectfrombulletsdowntozero,eliminating„stun-locking“.ThiswillpotentiallyhaveaslightadverseaffectontheefficiencyofhighROFweapons,HMG‘sandCombatRiflesin particular,bothofwhicharedoingquitewellonthebattlefieldright now.Wewillkeepacloseeyeonthisoverthenextfewweeks. Second,wefoundandfixedtherangeissuesontheBoltPistolandtheIonPistol. Uprising1.8[] Deployedon2014-04-25 PathtoGameandOverallUI[] *Inlineskillbookpurchasingaddedbacktothemarketplace. Gameplay[] *WarPointrewardsforvehicledamagehavebeenreintroduced. Dropsuits[] *AddedCaldari,GallenteandMinmatarHeavyFrames.ThisincludesBasic,SentinelandCommandorolesforeachfaction. *AddedCaldariandAmarrLightFrames.ThisincludesBasicandScoutrolesforeachfaction. *BasestatshavebeenadjustedforallMediumFrames.ThisincludesBasic,AssaultandLogisticsroles. *Forfulldetailsofthedropsuitchanges,pleaseseethedevblogsavailableontheDUST514website. Weapons[] *AddedCaldariMagsecSMG. *AddedCaldariBoltPistol. *AddedGallenteIonPistol. *MassDriver: -Increasedbasedirect/splashdamagefrom242/116to300/145. *LaserRifle: -Increasedeffectiverangeandincreaseddamageatshortrange,reducedheatcostatADVandPROtiers. -ImprovedzoomFOV. *Time-to-kill(TTK)improvements: -Proficiencyskillsofhandheldweaponsnowgrant3%damageperleveltoeitherarmororshields(dependingontherelevantweapon’sprofile)ratherthanaflatincreasetoboth. -Damagemodshavebeenreducedto3%/4%/5%bonustoweapondamagefrom3%/5%/10%previously. -Basedamagehasbeenreducedonthefollowingweapons:AssaultRifle, ScramblerRifle,CombatRifle,RailRifle,SubmachineGun. -Grenadecounthasbeenreducedby1forallgrenadetypes. Modules/Equipment[] *AddedCloakFieldequipment. *Alteredstatsofexistingequipment: -Activescannercooldowntimesincreased.Scannerfunctionalitychangedtonowperform"snapshot"scansinordertostop360degreespins. -Rangeonrepairtoolsreduced. -Dropuplinkspawntimesincreased. -Nanohivenanitesupplyreduced. Skills[] *AlteredexistingskillsforAssault,Scout,Sentinel,CommandoandLogisticsroles: *Assault[5%reductiontoPG/CPUcostoflight/sidearmweaponsperlevel] -CaldariAssault:+5%toreloadspeedofhybridrailgunlight/sidearmweaponsperlevel. -GallenteAssault:5%reductiontohybrid-blasterlight/sidearmhip-firedispersionandkickperlevel. -MinmatarAssault:+5%toprojectilelight/sidearmclipsizeperlevel. -AmarrAssault:5%reductiontolaserweaponryheatbuild-upperlevel. *Logistics[5%reductiontoPG/CPUcostofequipmentperlevel] -CaldariLogistics:+10%tonanohivemaximumnanitesand+5%tosupplyrateandrepairamountperlevel. -GallenteLogistics:+10%toactivescannervisibilitydurationand+5%toactivescannerprecisionperlevel. -MinmatarLogistics:+10%torepairtoolrangeand5%torepairamountperlevel. -AmarrLogistics:10%reductiontodropuplinkspawntimeand+2tomaximumspawncountperlevel. *Sentinel[+5%damageresistancetosplashdamageperlevel] -CaldariSentinel:3%shieldresistancetohybrid-blasterweapons,2%shieldresistancetolaserweaponsperlevel. -GallenteSentinel:3%armorresistancetohybrid-railgunweapons,2%armorresistancetoprojectileweaponsperlevel. -MinmatarSentinel:3%shieldresistancetolaserweapons,2%armorresistancetohybrid-blasterweaponsperlevel. -AmarrSentinel:3%armorresistancetoprojectileweapons,2%shieldresistancetohybrid-railgunweaponsperlevel. *Commando[5%reductiontoreloadspeedoflight/sidearmweaponsperlevel] -CaldariCommando:+2%damagetolighthybrid–railgunweaponsperlevel. -GallenteCommando:+2%damagetolighthybrid–blasterweaponsperlevel. -MinmatarCommando:+2%damagetolightprojectileandexplosiveweaponsperlevel. -AmarrCommando:+2%damagetolightlaserweaponsperlevel. *Scout[+15%reductiontoPG/CPUcostofcloakfieldperlevel] -CaldariScout:+5%bonustodropsuitscanradiusandscanprecisionperlevel. -GallenteScout:+5%bonustodropsuitscanradiusand5%reductiontoscanprofileperlevel. -MinmatarScout:5%bonustohackingspeedandNovaKnifedamageperlevel. -AmarrScout:+5%bonustostaminaregenandmaximumstaminaperlevel. PlanetaryConquest[] *LockingadistrictwillnowensuretheattackerlosesclonesandISKwhenthereisnobattle. FactionalWarfare[] *Adjustedthebattlespawningsothatfactionswillneedtospendmore timedefendingtheirdistrictsproportionallytothenumberofdistrictstheycontrol. Other[] *Improvedperformanceoncertainmapsthathadahighinstallationcount. *ToensureparitywithEVEOnlinesupport,customersupportforDUST514willnowonlybeofferedinthefollowinglanguages:English,Russian,Japanese,andGerman. Uprising1.7[] Uprising1.7PatchNotes: deployed2013-12-10 PathtoGameandOverallUI[] Madebackendoptimizationstoreducestallswhenscrollinglists. Integratedsoundeffectsintheendofmatchscreen. Controls[] Updatedtooltipson/offoptiontobedynamicbasedoninputtype. AddedSeparatesensitivitysettingswhenaimingdownsightsandhipfireforboth*keyboard/mouseandcontroller. Granularsensitivityoptionsto0-100(previously0-10). Gameplay[] ImprovedspawninginAmbush. Reducedpossibilityofspawningintoagroupofenemieswhenbattlestarts. TransportAssistsarenolongerreducedwhenpassengeraccruesnegativewarpointsduringassistwindow. Addedintelkillassistrewardsforvehiclescanners. HUD[] RemovedthehitindicationUIandreticlecolorchangefromnullcannoninstallations. Repositionedtargetintelreadouttobeclosertothegun. Addedwarningforvehicleactivedamagemodifierstotargetintel. Vehicles[] Vehicleshavereceivedsignificantupdates.Theyarebeingrebuiltandrebalancedfromthegroundup.Oncewe’veestablishedasolidfoundationwewillstarttointroducemoretypesandbuildbackout. Vehicleturretsnowhaveammunition. Addedtheabilitytoreloadturrets. AddednewAmmoExpansionUnitmoduletoincreasetotalammo. Enabledturretammoresupplyatsupplydepotinstallations. Updatedthirdpersondropshipcamera. Renamedvehiclemodulestobeconsistentwithdropsuitgearnamingconventions. Addedadamagethresholdfortriggeringtheshieldrechargedelayonvehiclestopreventlowdamageweaponsfrom*delayingvehicleshieldrecharge. Addingownerandsquadlocktimerstovehicles. -No-oneapartfromthevehicleownercangetintoavehiclefor5secondsafterdelivery. -No-oneapartfromthevehicleownerandhissquadcangetintoavehiclefor15secondsafterdelivery. ImprovedlowLODvehicleanimation. LogisticsLAVandEnforcerHAVroleshavebeenremovedpendinganupdatebeforereintroduction.Availablerolesare: -StandardHAV-Caldari&Gallente. -StandardLAV-Caldari&Gallente. -StandardDropship-Caldari&Gallente. -AssaultDropship-Caldari&Gallente. Vehiclephysicshavebeenupdated. -Gallentegroundvehicleshavesloweraccelerationandhigherstraightlinespeed,whileCaldarivehicleshavequickeraccelerationwithlowertopspeed. -LAV-smoothedoutpowerdelivery. -HAV-increasedspeedandmaneuverability. Turretshavebeenstreamlinedtotheirmostnecessaryarchetypes(standardtoprototype).Availablesmallandlargeturretsare: -Railgun. -Blaster. -Missile. Largeandsmallturretshavebeenrebalanced. Somevehicleturretslotsarenowoptional.Notfittingtheturretwillremovetheseatentirelyfromthevehicle. Moduleofferingshavebeenstreamlinedtotheirmostnecessaryarchetypes.Availablemodulesare: -ShieldBoosters. -ShieldHardeners. -ShieldExtenders. -Armourplates. -Armourrepairers. -Armourhardeners. -Damageamplifiers(perweapontypesi.e.rail,blaster,missile). -AmmoExpansionUnit(perweapontypei.e.rail,blaster,missile). -CPUupgrades. -PowerGridUpgrades. -Scanners. -MobileCRU. -Afterburners. -Boosts. Vehicleskillshavebeenupdatedandskillsnotcurrentlyused/neededremoved. Formoredetailsonthevehiclechangespleaseviewthedevblogpostedonhttp://dust514.com/news/blog/. Weapons[] AddedMinmatarCombatRifles. AddedCaldariRailRifles. Updatedrifleweaponranges. ReducedAVgrenadedamage(Standard:1050to725;Advanced:1260to870;Prototype:1470to1015). ReducedSwarmLauncherdamage(330to220). ReducedSwarmLauncherlock-onrangefrom400mto175m. Addedphysicalimpulsestoallweaponimpacts. RemovedphysicalrecoilforceonAssaultDropshipsmallturrets. ForgeGunsdamagehasbeendecreasedforallvariants,andchargetimeincreasedonallvariantsbutBreach. Visuals[] Improvedvehicleshieldandarmorrepaireffects. Modules/Equipment[] WhenarepairtoolistheactiveitemallfriendlyHPbarswillnowbevisible. Addedshieldextender3%penalty-stackingslowsdownthedepletedshieldrechargedelay. Maps/Environments[] Addedanewvolcanomood. AddedanewCaldaricityscapeterrainbackdrop. Introductionofnewvolcanoterraforming. FactionalContracts[] Friendlyfirehasbeenenabledinallfactionalcontractmatches.Pleasewatchyourfirewhileparticipatinginthesebattles. Theabilitytopunishteamkillshasbeenaddedtofactionalcontractmatches.Youmaynowforgiveorpunishteammateswhentheykillyou. Ifaplayerreceivesmultiplepunishesforteamkillingtheywillberemovedfromallfactionalcontractmatchesandunabletojoinagainfortheday. Dealingdamagetoteammates,teamvehiclesandteamequipmentwillbetrackedonapermatchbasis.Ifaplayerdeals5,000damagetoteammates,vehiclesorequipmentinasinglematchtheywillberemovedfromthematchandunabletojoinagainfortherestoftheday.Damagetoinstallationsisnotcounted. FactionalcontractmatcheswillnolongerpayoutISKrewards. Salvageinfactionalcontractmatcheswillnowbebasedonwhatplayersontheotherteamloseinthematch. AnewfactionalwarfaretabhasbeenaddedtotheendofmatchscreendemonstratingthestatusoffactionalwarfarewithinNewEdenandhowthematchyou'veplayedaffectedtheuniverse. Standings[] Winningmatchesinfactionalcontractswillearnyoustandingtowardsthesideyouarefightingforandlowerstandingtowardsthesideyouarefightingagainst. Gettingkickedfromamatchduetofriendlyfirewillloweryourstandingtowardsthefactionyouwerefightingfor. Yourstandingsprogressisnowshownontheprogressionendofmatchscreen. Youcanalsoseeyourstandingsinthecharacterinformationsheetunderthenewstandingstab. LoyaltyPoints[] Participatinginfactionalcontractmatcheswillearnparticipantsloyaltypointsforthefactiontheyarefightingfor. LoyaltypointscanbespentonthemarketintheLoyaltyStoresection.Eachfactionhastheirownareaintheloyaltystoreinwhichonlytheirloyaltypointscanbespent. Thehigheryourstandingwithafactionthehigheryourloyaltypointpayoutattheendofthematch. Fournewfactionboosters(oneforeachfaction)havebeenaddedtothemarket.Theseboostersincreaseyourloyaltypointpayoutforthebooster’sfaction. Newspecialistweaponshavebeenaddedtothemarketandareonlyavailableintheloyaltystore.TheseweaponsofferprototypeequivalentstatswithlowerCPU/PGusageandnootherdrawbacks. Newequipmentonlyavailableintheloyaltystorehasbeenaddedtothemarket. AurumitemsthatofferedequivalentstatstotheirISKcounterpartswithonlylowerskillrequirementshavebeenmadeavailableintheloyaltystore. OrbitalBombardment[] Warbargestrikeshavebeenremovedfromfactionalcontracts. EVEorbitalstrikesarenowearnedwithinEVEbycapturingacomplexabovethedistrictwhereabattleistakingplace. EVEorbitalstrikesarenolongerbasedonwarpoints. WhenanEVEorbitalstrikeisearned,allsquadleadersareabletocallthestrikein.ItisuptotheEVEpilottopickwhichrequesttofulfill. BothEVEpilotandwarbargeorbitalstrikescanbefounddirectlyundertheOffMapSupportmenuoptioninsteadofOffMapSupport/OrbitalBombardments. StarshipStrikeshavebeenrenamedtoOrbitalStrikestobeconsistentwithwhatitisnowcalledinEVE. Warbarge-PrecisionStrikehasbeenrenamedtoWarbargeStrike. Leaderboards[] Monthlyandweeklyversionsofalltheleaderboardshavebeenadded. Monthlyleaderboardsstartonthefirstdayofthemonthandendonthelast. WeeklyleaderboardsstartonWednesdayandendonTuesday. Bugfixesandpolish[] Fixed: MultipleRDVnavigationissuesaroundsockets. MultiplehighdropoffproblemswiththeRDV. CameradriftontheMove. Explosivedamageerrorthatsometimesresultedintoomuchdamagebeingdealt. CrashrelatedtoMKBweaponswitching. Aimassistproblemsonvehiclesandturrets(certainaspectswerenotworkingcorrectly). Issuethatallowedplayerstorapidfireshotgunsandmassdrivers. SMGcrosshairgoingblueinsteadofredonenemies. IssuewithHPbarsnotbeingdisplayedproperlywhenusingturrets. ‘Invisibleweapon’bug. ‘Doubleweapon’bug(twoitemsinhandatonce). Impacteffectcullingissueswithlargeturrets. Issueswherehavingmultiplenaniteinjectorsequippedwouldcauseautorevivetonotwork. Issueswithnaniteinjectorsautoswitchfeaturecausingyoutoswitchbackwhenyoudon’twantto. Issueswithnaniteinjectorpromptvanishingifyouswitchdirectlytonaniteinjector. Issuewithdropuplinksthat(sometimes)preventsvaliddropuplinksfrombeingdisplayed. Bugthatcausedeffectstobecomedissociatedwiththemuzzleoftherepairtool. Someerrorswiththescanfeedbackmessagesbeingdisplayedforlongperiodsoftime. Reviveiconbeingdisplayedfornonnaniteusers. Weaponreloadingloopthatcouldoccurinhighlagsituations. Bugthatwascausingerrorsinviewdistancerenderingforvehicles. BugwithvehiclemodulecooldownUIthatwasgivingincorrectfeedback. Issueswithfullscreenhitindicationtoensureitisalwaysbasedonfiringlocation. Other[] Re-factoredincrementalpatchsystem. Implementedcrashreportingandperformancemonitoringthatcollectsinformationfromplayerswhichwillimprovegamestabilityandperformance. Youcannowdeleteormarkallmailasreadinthecurrentlyselectedmailboxwithasingleoperation. Charactersinchatandonthescoreboardarenowsortedcorrectlysothatcharactersbeginningwithlowercaselettersarenotatthebottom. Thesquadfindericonhasbeenupdated. EVEplayersconnectedtoadistrictwillshowupinteamchatforthesidetheyareonandcanconnecttovoice.Thisaffectsbothfactionalcontractsandplanetaryconquest. Uprising1.6[] Uprising1.6PatchNotes: Releasedate:5thNovember Dropsuits[] Increasedscanradiusfrom10metersto16metersonScoutandBasicLightFramesuits. Increasedtherepairtools’rateofrepair(generalvaluesforeachtier):StandardandMilitia:40HP/s,Advanced:60HP/s,Prototype:70HP/s. Adjustedtheheavydropsuithitpoints:(shownbelow) IncreasedBasicandSentinelarmor/shieldhitpointsfrom405/405to480/480. IncreasedCommandoarmor/shieldhitpointsfrom250/250to325/325. Vehicles[] AddedstabilizationforMilitiaDropshipstothecontrolschemetomakethemeasiertofly. Weapons[] ReducedtheForgegunblastradius. -Standard:from2.5mto1.5m, -Advanced:from2.75mto1.8m, -Prototype:from3mto2.1m. Bugfixesandpolish[] Battlefindernowshowsacorrectclonereservecountforcorporationbattles. FixedmissinghintsoncreatebuttoninSquadFinder. Appliedfixestovehicleturrets. SeveralgraphicalfixesregardingSSAOandShadows. FixedanissuewhereplayerswouldhangattheShowInfowindowifclosedrapidly. FixedanissuewhereplayerswerenotabletoseeservernameandplayercountduringserverVIPmode. Furtherimprovementstooverallhitdetection. Specificimprovementsmadetoshotgunhitdetection. SpecificimprovementsmadetoNovaKnifehitdetection. FixedabugwhereplayersweregettingstuckonthefrontoftheHAV. Fixedabugthatcausedstrangebehaviourwiththirdpersonmeshwhenkilledinaturret. Fixedabugthatcausedthethirdpersonmeshtosometimes'freeze'ifkilledwhilstcrouching. Fixedabugthatcausedequipmenttoslideonthebaseofthenullcannon. Fixedabugwithvisualcorruptiononwreckmaterials. Uprising1.5[] Uprising1.5PatchNotes: Releasedate:8thOctober Neocom[] TheNeocomisnowopenbydefaultinallcaseswheretheMercenaryQuarterswouldpreviouslybethedefaultview.ItcanstillbeclosedtomovearoundtheMercenaryQuarters. ThethirdpersoncameraswitchestoviewtheactivecharacterfromthefrontwhentheNeocomisopen. Variousrelevanttipshavebeenaddedtothefittingscreenpanels. The“back”buttonwheneditingafitinthefittingscreenhasbeenrenamedto“finish”. TheSkillswindowcorrectlygivesthedefaultactionfornotpurchasedskillsas“purchase”ratherthan“train”. AddedSquadFinder: TheSquadFinderallowsyoutofindandjoinpubliclylistedsquadsandsquadsleadbymembersofyourcorporationand/oralliance. WhenyoucreateasquadwiththeSquadFinderyoucanenterashortdescriptionandchoosewhetherthesquadshouldbeprivate,publicoronlyavailabletocorporationand/oralliancemembers.Youcanchangethesquad'ssettingsafterwardsaswell. Eachsquadlistingincludesalatencyindicatorwhichshowsyouyourownlatencytothesquadleader'sregion. NewPlayerExperience[] Initialtutorialshavebeencompletelyrevised,nowfollowingatask-drivenstructurethatrewardsplayersfordemonstratingproficiencyinjoiningbattles,creatingfittingsandtrainingskills.Thesetasksarenotmandatory,butrepresentcommontasksthatallplayerswillwanttocompleteanyway.Rewardstaketheformofmilitiadropsuits,vehicles,weaponsandmodules. Gameplay[] NewWarPointsrewardshavebeenadded: IntelAssist -Rewardsthescanner15WarPointsiftheirsquadmemberskillscannedenemies,25WarPointsforvehiclesorinstallations.ScanningWarPointswillstillbereceivedupto10secondsafterascanhasendedifthetargetwasdamagedwhilstscanned. Equipmentdestruction-rewardsthedestructionofenemyequipmentwith5WarPoints. Transportassist-Aftertroopshavebeentransportedover100Mfromthepointwheretheyboarded,thepilotwillreceivearewardequivalentto15%oftheWarPointsdisembarkedpassengersearnforoneminute. HeadshotKill-60WarPoints. Counterhacking-rewardsacounterhackwith75WarPoints. UpdatedWarPointrewardmessageUI. Corporations[] CorporationCEOsanddirectorscannowhandoutrolestoothermembersintheircorporation. Thefollowingrolescanbegranted(inadditiontothedirectorrole): -Accountant:Responsibleforacorporation'swallet.AccountantshavetheabilitytotransferISKfromthecorporation'smercenarywalletaswellasmonitorthecorporation'swallettransactions. -PersonnelDirector:Chargedwithgrowingacorporation'smembership.Apersonneldirectorhastheabilitytoacceptapplicationstothecorporationfromothermercenaries. -TerrestrialCombatOfficer:Chargedwithorganizingacorporation'sgroundfightingforces.Terrestrialcombatofficerscanjoinallplanetaryconquestconflictsbringingmembersoftheirsquadintothebattlewiththem.Themercenariesinthesquadbeingbroughtintothebattledonotneedtobemembersoftheterrestrialcombatofficer'scorporation. -TerrestrialLogisticsOfficer:Responsibleformanagingacorporation'sterrestrialoperationsandlogistics.Thisincludesmanagingdistrictreinforcementwindows,districtsurfaceinfrastructures,movingandsellingclones. Bugfixesandpolish[] Networklibraryhasbeenoptimizedforbetternetworkperformance. Improvedserver-clientperformance. Renderingfixes. Fixedmeleeexploitthatallowedmultiplefastmeleestrikes. Fixedissuewithdropuplinksthat(sometimes)preventsvaliddropuplinksfrombeingdisplayed. FixedRDVnavigationissuesaroundsocketsinalmostallsituations. Uprising1.4[] Uprising1.4PatchNotes: Size:2.3GB Neocom[] Wehaveintroducedanew“RecentUpdates”screen.Thisscreenwillbeshownthefirsttimeaplayerlogsineachday(withthedayrollingoverduringdowntime).Itcontains:mailnotifications,SPprogression,augmentationcountdownandamainpanelthatswitchesbetweenmarket,eventnewsanddailybonus Addedtimestampsinchat Polishedpop-upwindows,tunedbackgroundandblureffects HookeduptheendofmatchsummaryscreenforthepreviousbattletotheNeocom.Playerscannowaccessthelastmatch'sstatsandplayerlist Controls[] Mouserotationspeedcapshavebeenremoved Mousesensitivitysettingshavebeenupdated Replacedoldmousesmoothingwithanewsystem Tunedradialmenusformousesettings(weapon/equipmentselect)tomakethemeasiertouse Overhauled,retunedandreactivatedaimassistsforthecontrolpad Movement[] Fixedabugthatwasmakingdropsuitstrafespeedstoofast IncreasedthestrafespeedsforalldropsuitsfromtheirvaluesinUprising1.1(netresultisslowerspeedsthanUprising1.3) Removedrotationmodifieronheavyframes-allframescannowrotateatthesamespeed HUD[] Addedsquadleadericonforplayertags AddedRDVdropofflocationiconforHUD Sharedpassivescannervisionforsquadsdisabled(resultsofactivescannersarestillsharedwithsquads) Teammemberchevronsnowonlyvisiblewhentheyareinlineofsight.Squadchevronsremainvisibleandwillstillsticktotheedgeofthescreen HPbarsandnametagvisibleonlyforwhatyouareaiming/firingat Hitindicationfromalliedsourceswhenfriendlyfireisdisabled UpdatednametagsdisplayedwhileintheWarBarge Vehicles[] UpdatedLAVfreecamviewwhenusingthemousesothatitismoredynamic Newvehicle/infantrycollisionsystem&damagetuningtolowertheeffectofthe'murdertaxi' Improveddropshipcameraview Improvedturretaimingandcameraview Weapons[] TheAmarrLaserRiflehasanewred-dotsight,replacingtheoldiron-sight IncreasedADS(aimdownsights)aimingspeedwiththeAmarrLaserRifle SwarmLauncherbaselock-ontimehasbeenincreasedto1.4from1.2anditsfireintervalhasbeenreducedfrom2to0.3 Visuals[] ImprovedanimationLODswitchingforbettervisualdisplay Addednewvehicleshieldandvehiclearmoureffects Optimizationsmadetovehiclemodelsanddropshipthrustereffectstodecreaseperformancecost MadeVisualimprovementstoSSAO,raysanddynamictonemapping AddedHUDtranslucencyoption EnvironmentMoodcolourvaluesresettomatchthecorrespondinglevelmoods Fixedparticlelightssoweaponsandobjectsaroundtheplayerwillbeilluminatedwhenfiringaweapon Fixedshieldimpacteffectsforsmallhandheldweaponssoit’svisuallyeasiertorecognizeifyouareinflictingshieldorarmourdamage Modules/Equipment[] AdjustedArmorPlateattributes -HPbonusof85/110/135(Basic/Enhanced/Complex)andspeedpenaltiesof2%/3%/5%(withfullskillbonusesthisequatesto93.5/121/148.5) AdjustedFerroscalePlateattributes -HPbonusof35/50/75(withfullskillbonusesthisequatesto38.5/55/82.5) AdjustedReactivePlateattributes -HPbonusof25/40/60andspeedpenaltiesof0%/1%/1%(withfullskillbonusesthisequatesto27.5/44/66) Madedeployedenemyequipmentdetectablewiththeactivescanner ActiveScannernowcausesdetectedobjectstopulseontheHUD/minimap/overviewmapsothatyoucanmoreeasilyidentifyscanresults Updatedequipmentdeploymentsystemtopreventdeploymentfailures Maps/Environments[] ImplementedSurfaceInfrastructureSetssonowmediumandsmallsocketcomponentsaredefinedbythelargesocketcomponentinthemap Introductionofthe“ResearchFacility"SurfaceInfrastructure,comprisingonelargeoutpostwithseveralintegratedmediumandsmallsockets Threenewbattlegroundsinabrandnewmissionterrain:ImpactRidge,FractureRoad,BorderGulch Addednewnightmoodlayer Matchmaking[] Matchmakinghasbeenrebuiltfromthegrounduptooffermorebalancedmatches,moreflexibility,andfutureproofing Matchmakingwillnowvarywaittimesinordertotryandbuildbetterteams Inconjunctionwiththenewmatchmakingsystem,theBattleFinderhasbeenrebuilttotakeadvantageofthenewmatchmakingfeatures InstantBattlesarenowallcombinedintoPublicContracts;playerscannowselectwhichgamemodestheywishtoqueueforallowingthemtonowqueueformultiplegamemodes FactionalWarfarebattlesarenowavailableasaqueueknownasFactionContracts;playerscanchoosewhichfaction(s)theywishtoqueuefor CorporationBattlesarenowfoundunderCorporationContracts ImplementedidletimertopreventAFKfarminginbattlegroundorMCC.PlayersnotperforminganyPVPactioninacertainperiodoftimewillbekickedoutofthegame Skills[] Newdailyactivitybonus:3000SPforthefirstday,increasingby500SPeveryconsecutiveday.Dailybonusiscappedat6000SP(attainedafter7daysofconsecutivelogins) Allhandheldweaponreloadskillsnowhaveacostmultiplierofx3(downfromx6)andtheirskillbookISKpricereducedto203,000from774,000 Allheavyweaponreloadskillsnowprovidea5%bonus,upfrom3% TheForgeGun,MassDriver,SwarmLauncher,andPlasmaCannonammoskillsnowprovide1extraunitofammoforeachleveloftheskill(foramaximumof5)insteadofa %bonusperlevel TheHMGOperationskillbonushasbeenchangedfromreducingheatbuild-uptoreducingrecoilby5%perlevel TheSwarmLauncherOperationskillbonushasbeenchangedfromincreasingtheclipsizetoreducingthelock-ontimeby5% TheScramblerRifleOperationskillbonushasbeenchangedfromreducingchargetimetoincreasingcooldownspeedby5%(doesnotaffectoverheatcool-downspeed).ThisaffectsthebaseandAssaultvariants Corporations[] Corporationtax: -Corporationscannowsetataxrate.ThetaxrateisthesameforbothEVEandDUSTplayersinthecorporationandcanbesetineitherDUSTorEVE.TosetthetaxrateinDUSTyoumustbeeitheradirectororCEOofthecorporationandgotoeditthecorporationdetails;thesamelocationyouwouldeditthecorporationdescription.Taxissetasapercentageandwillbedeductedfromallcorpmemberswhenevertheyreceiveincomefromabattle.Onlyrewardsof100,000ISKormorewillbetaxed. Starmap[] TheStarmapnowhasbetterplanetrendering ColoursontheStarmaphavebeenreassignedandNPCempireswillnowhavetheirappropriatecolours. Bugfixesandpolish[] Fixedabugonvehiclesthatpreventedthemfromusingthecorrectviewdistanceatcertainangles Morehitdetectionimprovements Variousvisualeffectbugfixes ResolvedvoicechatconnectivityissuesrelatedtoVivox Uprising1.3[] Uprising1.3PatchNotes: ReleaseDate:July30th. Patchsize:40MB NewPlayerExperience[] Academymatchesnowtakeplaceinan8v8Ambushsetting,doingthismakestheearlymatchesmorefocusedallowingplayerstograduallylearnhowtoplay. BattleFinder[] AmbushandAmbushOMSqueueshavebeencombined HUD[] Weaponefficiency %readoutnowusesnewabsoluterangesettinginsteadofeffectiverange,meaningitnowprovidesinfoatallranges. Dropsuits[] Logisticsupdate: -GavetheAmarrlogisticssuitanadditionallowslotatPROTOTYPEtierandathirdequipmentslotatADVANCEDtier. -IntroducedthesidearmslotatSTANDARDtierlevelinsteadofPROTOTYPEtier,sotherolegetsitsdefiningcharacteristicfromthestart. -IncreasedAmarrLogisticsPG:3atSTD(upto36from33),4atADV(upto50from46)and6atPRO(upto72from66). -AlteredtheshieldrechargedelaysofallLogisticssuitstobeclosertoAssaultsuits. -LowerCaldariLogisticsCPU:20atSTD(downto175from195),28atADV(downto245from273)and40atPRO(downto350from390). AdjustedCaldariLogisticsandAssaultbonusesasperthebelow: -OLD: CaldariLogistics:5%bonustoshieldextendersperlevel. CaldariAssault:2%bonustohybridweaponreloadspeed. -NEW: CaldariLogistics:5%bonustoshieldregulatorsperlevel. CaldariAssault:2%bonustoshieldextendersperlevel. Weapons[] FlaylockPistols: -Reducedbasesplashdamagefrom195to140. -Reducedbasedirecthitdamagefrom218to165. -Reducedtheblastradiusto1.25from1.5metersforADVANCEDtier,andfrom2.0to1.5metersforPROTOTYPEtier. -Modifiedammoskilltogive1missileperlevelinsteadof5%perlevel. -ModifiedfittingskilltogiveaCPUbonusinsteadofPG. -Reducedammopoolfrom21to15atSTANDARDtier;18atADVANCEDtierand21atPROTOTYPEtier. Contactgrenades: -Loweredammocountto1. -HomogenisedPG/CPU. -Homogenisedblastdamageandradius. UI[] Chatchannelnamelimitincreasedto60characters. EnlargedtheAurumpurchasewindowandaddedshowinfobutton. Visuals[] Addedshadow-castingonthefirstpersonhandsandweapon. Bugfixesandpolish[] Fixedanissuethatcouldcausedeployableequipmenttobecomeunusable. Fixedanissuebywhichchangingseatsinavehiclecouldcausetheplayertobecomeinvisible. Fixedanissuewhereintheplayercouldbekilledbyafluxgrenade. Fixedanissuewiththeoverheatsystem,whereturretsandinfantryweaponswouldfireindefinitelywithoutdepletingammunition. Fixedanissueaffectingthelaserandscramblerrifles,wherebyreloadingduringthecool-downrenderedtheweaponunabletoshoot. Fixedalowlevelissuethatwascausingseveralinfrequentcrashesandhangs. FixedaninfrequentcrashwhenloadingaSkirmishmatchfromtheInstantBattletabintheBattlefinder. FixedanerroneouscorruptionmessagewhenloadingaSkirmishmatchfromtheInstantBattletabintheBattlefinder. Removedshadowartifactsappearingonflatsurfaces. Smoothedouttheanimationofplayersinthedistance. Uprising1.2[] Deploymentdate:July2nd2013 Uprising1.2PatchNotes: PathtoGameandRelatedUI[] ImplementedloggingoutcharacterfromNeoCom. SpawningandEndofMatch[] Added"callforhelp"buttontokillscreen. Updatedstringsandinformationonthekillscreentobetterdifferentiatebetweenbleedingoutanddeathstate. Updatediconsforbleedingoutsologisticscandistinguishbetweenplayersthathaveandhavenotcalledforhelp. NewiconsforEOMstatsscreen. Dropsuits[] AddedCommandodropsuitrole. AddedNeodropsuitsforallroles. Updatedthirdpersonfemalewalkanimations. Weapons[] Updatedweaponrangesystemtoincludeabsoluterange(Givingusoptimal,effectiveandabsoluteranges). Updatedrangesettingsforallhandheldweaponstoallowfordamagetobedealtoverlongerdistances. Increasedweaponswitchingspeed. Fixedaimingfrictiononturretswhenpitchingsoitiscorrectlyapplied. Improvementstolocationoffallencharacterforrevive. Fixedslightmisalignmentwithforgegunprojectile. Increasedspawnheightoforbitalstriketoensureitdidn'tmisshighlypositionedenemies. Fixedclient/servermismatchonequipmentdeploymentlocations. Modules/Equipment[] Addednewdropsuitmodules: -Ferroscalearmorplates. -Reactivearmorplates. -Shieldenergizers. Increasedradiusfornaniteinjectorrevival. Maps/Environments[] Addednewyellowsunmoodlayer. Addednewnightmoodlayer. Addedtwonewterraformingtypes. ManusPeak: -fixedtheissuewhereMCCshieldwouldletbulletsthrough. Fixednavigationissueregardingmovementalongverticalcovers/walls. Audio[] Newmaterialtypesforladdersandsnow. NewUIsounds. Moment-to-momentaudioimprovements. Moreinformationontakinghits. 3rdpersonreloadsounds. MemoryandCPUoptimizations. Fixduckingproblemonkillingenemies. FixechoprobleminBiomass. Anissuewherevoicewasnotavailableforcertainveryoldchatchannelshasbeenfixed. SmoothsoundofLAVsinthedistance. UI[] Fixedmaillist,nowplayercanrolldowntobottomofthelisttoloadupto1500latestemails. Addedseveralnewattributeicons. Nowtheweaponswitcherwilldisplaytheremainingnumberofdeployableequipment. NowthebackgroundcolourofCorporationlogoonplayerlistwillalwaysdisplayredforenemyandblueforfriendly. NowtheMCChitpointindicatoronspawnpagewilldisplayincorrectcolour,redforenemyandblueforfriendly. UnifiedthefontcaseinseveralNEOCOMpages. GeneralUIpolishingonNECOMpagesandHUD. FixedmultipleUIrelatedissues. Vehicles[] Improvementstothevehicleiconsanddrivernametagsdisplay. Upwardthrustnotworkingwheninfirstpersonviewfordropships. Groundspeedlimitbeingignoredhasbeenfixed. Visualeffects[] AddedSSAO. Improvedlighting&shadows. Performance[] ImprovedUIrenderingperformance. Improvedcontentstreamingstability. PlanetaryConquest[] DirectorscannowkickteammatesfromPlanetaryConquestbattleswhilethey'reinthewarbargebeforethebattlestarts.Charactersthatarekickedarebannedfromrejoiningthesamebattleagain. Districtsarenolongerlockedonceconqueredbyanewowner. Theestimatednumberofclonesatthetargetdistrictdisplayedwhenmovingclonestoattackisnowmoreaccurate. Starmap[] Systemsecuritylevelhasbeenaddedtothestarmapinformationpanel. Theplanetmodelinthestarmapwillnolongerrandomlyreverttoadefaulttexture. Storefront[] Addedoptiontopurchasebundlesfromthemarket. Other[] CharacterscannowtransferISKdirectlybetweeneachotherandtoanycorporation. DirectorscannowtransferISKfromthecorporationmercenarywallettoanyplayerorcorporation. Uprising1.1[] Uprising1.1PatchNotes: Performance[] OptimizedEVEUniverseDataSynchronizationprocess. OptimizedContentUpdateprocess.. OptimizedContentUpdateUItoreflecttotalprogress. OptimizedPhysXforbetterclientPerformance Optimizedmemoryusageforsound. BugFixes[] Fixedissuewheresoundsmaydropoff. Fixedissuewhereplayersmaygetstuckwhenloadingintothebattle. FixedissuewheretheWeaponSwitchmenumaygetstuck. Fixedissuewherethrowinggrenades/switchingweaponhasaslightdelay. FixedissuewhereMouseSensitivitysettingmaynotworkasexpected. FixedaUIissuewhereModuleStackingPenaltydoesnotshowupproperly. FixedTargetInteltriggeringforFlaylockPistols. UI[] AddedaNewstabintheLauncherwindow. Uprising1.0[] Uprising1.0ReleaseNotes: PathtoGameandOverallUI[] Majorimprovementtotheloginflow.Timetomercquarterreducedfrom4:30secondsto1:30secondsonaverage. Newcharactercreationscreen. RemovedSpecializations. Newloadingscreens. AllUIscreenshavebeenvisuallypolished. SpawningandEndofMatch[] NewOverviewMapandSpawnScreenUI. Squadmemberlistvisibleonoverviewmap. Improvedfitselectiononspawnscreen. ImprovedscanningonObjectivesandInstallations. Playersareinvisible/cloakeduponspawnforafewseconds.Cloakdisablesuponmovement. Redesignedbleedout. NewKillScreenthatshowswhokilledyouandhis/herstatistics. RevampedandenhancedEndofMatchScreens. Skills[] NewnodebasedSkillUI. Newlycreatedcharactersreceivenostarterskills.Specializationshavebeenremoved. Reorganizedskilltreetobesimplerwithlogicalseparationsbetweenvehicleanddropsuitskills.NowalldropsuitskillsareunderDropsuitCommand;allequipmentandmodules(withtheexceptionofdamagemodifiersandremoteexplosives)underDropsuitUpgradesandallweaponsunderWeaponry. Weaponskillbonusesarenowweapon-specificasopposedtoprovidingblanketbonusesacrossLight,SidearmandHeavycategories. DropsuitCommandskillsfirstunlockbasicnon-roleframesbeforeunlockingrole-specificskills. Moduleskillsimprovetheefficacyofmodulesused. Dropsuits[] Newdropsuitrolesandrace/role-specificbonusesadded: MinmatarScout. -ScoutSuitBonus:5%reductiontoscanprofileperlevel. -MinmatarScoutBonus:+5%tomeleeandnovaknifedamageperlevel. GallenteScout. -ScoutSuitBonus:5%reductiontoscanprofileperlevel. -GallenteScoutBonus:+10%todropsuitscanradiusperlevel. AmarrAssault. -AssaultSuitBonus:+5%todropsuitshieldrechargerateperlevel. -AmarrAssaultBonus:5%reductiontolaserweaponryheatbuild-upperlevel. AmarrLogistics. -LogisticsSuitBonus:+1HPtodropsuitarmourrepairrateperlevel. -AmarrLogisticsBonus:+5%toefficacyofarmourrepairermodulesperlevel. MinmatarAssault. -AssaultSuitBonus:+5%todropsuitshieldrechargerateperlevel. -MinmatarAssaultBonus:+5%tosidearmweaponryclipsizeperlevel. MinmatarLogistics. -LogisticsSuitBonus:+1HPtodropsuitarmourrepairrateperlevel. -MinmatarLogisticsBonus:+5%tohackingspeedperlevel. GallenteAssault. -AssaultSuitBonus:+5%todropsuitshieldrechargerateperlevel. -GallenteAssaultBonus:5%reductiontohybridweaponryPG/CPUusageperlevel. GallenteLogistics. -LogisticsSuitBonus:+1HPtodropsuitarmourrepairrateperlevel. -GallenteLogisticsBonus:5%reductiontoequipmentPG/CPUusageperlevel. CaldariAssault. -AssaultSuitBonus:+5%todropsuitshieldrechargerateperlevel. -CaldariAssaultBonus:+2%tohybridweaponreloadspeed. CaldariLogistics. -LogisticsSuitBonus:+1HPtodropsuitarmorrepairrateperlevel. -CaldariLogisticsBonus:+5%toefficacyofshieldextendermodulesperlevel. AmarrSentinel. -SentinelSuitBonus:5%reductiontoweaponfeedbackdamageperlevel. -AmarrSentinelBonus:+2%toheavyweaponreloadspeed. Addedeffectandaudiotriggersforshieldlossandrecharge. Reducedbasepassivescanradiusforalldropsuits. Weapons[] Weapontiersstreamlinedsothatmoresidegradesareunlockedintheadvancedtierandmoreexoticvariantsintheprototypetier. ReduceddamageandmaxrangeoftheHMG. MovedChargeSniperRifleintotheprototypetier. ImproveddamageonTacticalAssaultRiflevariants. Modifiednovaknifetodocharge-baseddamage(allowinginstantattacks). IncreasedFOVforthelaserrifleinADSsothatithasless“zoom”. Newlaserrifleironsights. NewGallenteassaultrifleironsights. NewGallenteassaultrifleACOGscope. NewGallenteshotgunADS. AddednewweaponanimationsystemforMovecontroller. AddednewchargingHUDelementintegratedwithammoUI. Addedsupportformulti-fireweaponsi.e.regularandchargebasedfiringonasingleweapontype. Addedsupportfortransitionalintoscopeanimationsandaddedanimationsforallweapons. Addedheatglowonavarietyofweaponssuchastheassaultrifleandnovaknives. Newjumpinganimationswheninscope. Updatedreloadanimations. Updatedallmeleeanimations. Updated3Panimationtosupportsprintstrafing. Newsprintanimationsforallpistols. NewoverheatanimationsforHMGandLaserRifle. Updatedlaserriflereload. UpdatedrecoilforGallenteshotgun. Controls[] Completelyretunedcontrollersensitivitysettingsintheoptionsmenutogiveabroaderrange. Retunedhandheldweaponcontrolsensitivitydefaultsettings. Retunedlargeandsmallturretcontrolsensitivity. Enabledaimingfrictionforsmallturretstoimprovefineaiming. Retunedallaimassistsystemsforhandheldweaponstoimproveaiming. Addedmeleeaimassistsystem. Enabledtheabilitytostrafewhilstsprinting. Addednewinfantrycontrolschemes. Addedmulti-functionbuttons. Changedentry/exitlogicofvehiclecontrolschemessothattheexitvehiclebuttoncorrespondswiththeon-footinteract/entervehiclebutton. Fullydetailedtooltipsforallvehiclesandselectedinfantryweaponry. Mouseandkeyboardtooltipsinmenusandingame(canbetoggledthroughtheoptionsmenuunderthekeyboardandmousetab). Improvementstomouseandkeyboardmappings[] Newcontrolschemes: Infantry: -DutyCalls. -Battleground. -Praetorian. -Southpaw(ofDefault). -Legacy. -LegacySouthpaw. TrackedVehicles: -Southpaw. AerialVehicles: -Southpaw. Equipment[] Newequipmentadded: -ActiveScanner. Increasedthrowspeed,activationtimeandnumberofremoteexplosivesthatcanbecarriedatonce. Reducednanitestoragecapacityandrechargerateofmilitiananohives,andmovedmorepowerfulvariantsintoadvancedandprototypetierstoencourageskillingintohighertiers. Addedrangeindicationforfallenteamsmateswhenusingnaniteinjector. Addedtheabilitytousethenaniteinjectorevenwhenyoudonothaveitselected. Addednewcortexdisplay. EVEUniverse[] AddedplayerlocationtotheHUDintheMQandWR. AddedEVEstandardtimereadouttoneocom. Addedin-matchtagsforEVEshipsinorbit. Vehicles[] Addednewvehicleroles: -GallenteEnforcerHAV. -CaldariEnforcerHAV. -GallenteScoutLAV. -CaldariScoutLAV. -GallenteAssaultDropship. -CaldariAssaultDropship. Addednewvehicleskillstocorrespondwiththenewvehicleroles. Caldari/GallenteLogisticsdropshipskillgivesbonusestocpuusageonallshield/armormodules. Migratedpromotionalvehiclesintothecurrentrelease. Addedfront-firingturretonAssaultDropship. Vehicleskill-revamp.Skillrequirements,andnumberofrequirementshaschanged. Newvehicle-specificscanningskills. Reducedcollisiondamagetodropships. Tweakstomakestandardandlogisticsdropshipstofeelheavier. Improvementstofeelingofvehicleweight. MarauderHAVsaretemporarilyremovedforrework. Addedwindeffectwhenvehiclesaretravelingquickly. Addedcamerashakewhenheavyvehiclesdriveby. AllDropshipswillnowtriggeremergencycrewbaylightwhenenteringacrash. Addedtheabilitytorecallvehiclessothatyoudonotlosethemifyouwanttoabandonthem. Retunedandimprovedvehicleuprightconstraints. NewLAVphysicsmodel. NewDropshipcamera. TunedLAVjumpcam. LoweredLAVrumbleonbumps. Addedphysicsto“push”playersoffmovingvehicles. Modules[] Nanofibremodulesareremoved. Addednewremotemodulecameraonvehicles. Turrets[] ReduceddispersiononLargeMissiles. IncreasedspeedonRailgunandMissileprojectiles. IncreasedsplashdamageonSmallMissileTurrets. Installations[] Attachednewsmallinstallationbases. FixtoCRU–shouldnowtakethesamelevelofdamageasotherinstallationcomponents. AdjustmentstoISKprices[] Loweredpricesonstandardandadvanceditemsinallcategorieswhilekeepingthepricelevelofprototypeitemsmostlyintact. Simplifiedthepricingondropsuits–there’snowjustonepricecategory(i.e.heavydropsuitsnowcostthesameasassaultdropsuitsofthesamemetalevel). Simplifiedthepricingofweapons–theynowhavetwopricecategories,primaryweaponsandsidearms(i.e.heavymachinegunswillnowcostthesameasassaultrifles,andnovaknivesthesameasscramblerpistolsofthesamemetalevel). ReducedthepriceofDropshipsinhalf(approximately). Changedthebasepricepointsonvehiclemodulesandturrets. –vehiclemoduleswillbelesscostlythanbefore,whilevehicleturretswillbemoreexpensive. Changedthebasepricepointsonequipment. –equipmentwillnowbelessexpensiveoverall. ImprovementstotheAugmentationspage[] Boostersofdifferentmultiplierscannowbequeued,withnewestadditionsgoingtothefrontofthequeue. Madeimprovementstowhatinformationisavailableandhowitisdisplayed. Maps/Environments[] Greatlyimprovedterrainshadersandrendering,includingvegetation. Completereworkofexistingterrains. Allbattlegroundsnowcontainallgamemodes. ImprovedAmbushOMSgamemode. Gameplaytunedfor32players. ArtPolishofarchitectureandstructures. Newmoodsprovidingvariationintimeofdayandtoneondifferentplanets. Audio[] Newmusic. Newweaponsounds. NewLAVsounds. Moment-to-momentaudioimprovementsonthefollowing: -Explosions -Grenadebounce -Hitsuccessfeedback UI[] ImprovedLoadingScreens Visualeffects[] Addgodrayeffects. Adddynamictonemapping. Addcloudshadoweffect. Addlensdirteffect. Performance[] OptimizeclientGPUperformance. Optimizetexturestreamingspeed. Increasedisplayresolution. FactionalWarfare[] BattlesrelatingtoFactionalWarfarearenolongerconsideredcorporationbattles.ThebattlescanbefoundundertheMercenarytaboftheBattleFinderandarenowautogeneratedbasedonactivitywithinEVE. FactionalWarfarebattlesallowsyoutoselectwhichsideyouwanttofighton. Starmap[] AnewstarmaphasbeenaddedandcanbefoundintheNeocomunderBattles. Thestarmaphasthreeviewsettings: -AtlasviewwhichshowssovereigntyinformationfromalloverNewEden. -FactionalWarfaredisplaystheownershipofplanetarydistrictsforeachofthe4majorfactions.Fromthereyoucanjoinbattlesandseetheirresultsaffecttheoutcomeforeachfaction. -Corporationtabthatwillshowinformationaboutyourcorporation’sconquestofplanetswithinNewEden Other[] YoucannowseeyourconnectionqualitytobattlesintheMercenarycanCorporationtaboftheBattleFinder.Thebarshowsyourconnectionquality(morebarsmeanshigherquality). Youcannowsendandreceivemailtobothyourallianceandcorporation. AsaDUSTplayerwithrolesinacorporationyouwillnowreceivenotificationsbasedonthatrole.ThisincludesallEVEandDUSTnotificationssuchasPOSfuelanddistrictattacks. Thewallethasbeenupdatedtoshowthejournallogforbothyourpersonalwalletandcorporationwallet. Bracketsforshipsinspaceconnectedtoadistrictarenowvisible.Thisislimitedtoaspecificquantityofshipsandwillalwaystryandshowshipsfrombothsides. Thesizeofsquadshasbeenincreasedto6. UVT(UniversalVoiceTranslators)arenolongeravailableonthemarketandyouwillbeabletousethein-gamevoicesystemwithoutUVT. Uprising1.0LaunchReleaseNotes(5/14):[] Weapons[] Newweaponsadded: ScramblerRifle. PlasmaCannon. FlaylockPistol. PlanetaryConquest[] PlanetaryConquesthasbeenaddedtotheMoldenHeathregion. CorporationswithinDUSTareabletoconquerplanets,collectclones,andbattleforcontrolofmoredistricts. Maps/Environments[] Twonewbattlegrounds. GameModes[] AddedDominationgamemode. Codex[] CodexPatchNotes: Weapons[] HMG-Increasedrange,fastertimetooverheat,slightincreasetorateoffire. MassDriver–Increasedblastradius,moderatebufftoLAVanddropshipvehicledamage. Newitem:LaserRifle –Implementedincreaseddamageovertime. Standardmeleeupdatedtousethebuttoftheweaponnottheknife. Novaknivesaddedtothegameasafittablesidearm. Zoomedpitchandyawarenowequalforallweapons(pitchusedtobehigher). Zoomedkickhasbeendecreasedonallsniperrifles. Disabledscopemodewhenaweaponoverheats. EnabledthescopemasktomovewhenaiminginscopewiththePlayStation®Move. Fixesmadetolock-onimpactlocations –shouldsolveswarmmissileshittingturretbases. Modules/Equipment[] Infantry: -Improvementstoscanningfunctionality. ActiveScannerEquipment–Equipmentwithitsownprecisionandscanradius,onceactivateditrevealsplayerswithinitsscanradiusgiventhatthescannerispreciseenoughtopickuptheplayersscanprofile. PrecisionEnhancers–InfantryModule–Givesabonustothedropsuitsnativescanprecision. ProfileDampeners–Infantrymodule–reducesyourdropsuitsscanprofile,makingyouhardertodetect. RangeAmplifiers–Infantrymodule–Increasesyourdropsuitsnativescanradius. Vehicle: ActiveScanners-forVehicles.ThisActiveModule,withitsownprecisionandscanradius,onceactivatedwillrevealplayerswithinitsscanradiusifitispreciseenoughtopickuptheplayers’scanprofile. Increasedcooldownsonremotearmourrepairersto30secondsfortheregularversionand60secondsfortheheavymodels. Damagemoduleimprovements:increasethedamage/ROFofplayers‘turrets. 2variationsofhybridsystemicmilitiadamagemodifiers. 3variationsofhybridsystemicdamagemodifiers. 3variationsofhybridlargedamagemodifiers. 4variationsofhybridsmalldamagemodifiers. 2variationsofmissilesystemicmilitiadamagemodifiers. 4variationsofmissilesystemicdamagemodifiers. 4variationsofmissilelargedamagemodifiers. 4variationsofmissilesmalldamagemodifiers. Shieldhardenersarenowonmarket. –Activemodule,new. Propulsionmodulesarenowonmarket,withreducedbuffsandwillmakevehiclesgofaster. Addedstackingpenaltiesto: -CPUupgrades. -PGupgrades. -Speedmodules. -Splashdamageondamagemodifiermodules. MadeMilitiaitemsconsumable,greatlyreducedtheirISKprice,andaddedcheapBPOAURvariantsasanalternative. Vehicles[] Sagariscrashonspawnfixed. Smalldropshiphandlingtweaks. Shieldsonvehicleweakspotsarenowalsoweak,notjustarmour. Dynamiclimitsonallturretpositionsofvehicles. –allowsforgreaterrangeofmovementwithoutclippingintothevehiclemesh. Adjustmentstomaraudervitals. Marauderskillgivesracialbonusestotheirrespectiveracialweapontypesof+4%perleveli.e.GA–Blasters,CA–Missiles. TweakstovehicletractiononslopesforLAVsandHAVs. Dropsuits[] Flattenedarmor/shieldvaluesofstandard,advanced,prototypedropsuitarchetypes. AddedearlyunlockAURdropsuitsMinorspeedincreasetoLogisticsdropsuit. Addedallnewfemaledropsuits. Squads[] Improvementstosquadorderassignment. –ordersforobjectivesdonottakeocclusionintoaccount. Skills[] NewScanningSkills: -ProfileAnalysis–ScanPrecisionbonus. -ProfileDampening–ScanProfilebonus. -LongRangeScanning-ScanRadiusbonus. Turretskillsbonusesadded. Fittingskillsnowaffectbothdropsuitsandvehicles. Handheldweaponskillsarenowmoreconsistent. Loweredthebarrierofentryonremoterepairingskills/modules. Skillrewards[] Skillpointsarenowawardedfrombattlesbasedontimespentaswellaswarpointsearned. Diminishingreturnsforskillpointsearnedfrombattlesarenowona7-daycyclethatresetsatdowntimeeveryTuesday(usedtoreseteverydayatdowntime). SkillpointaccrualhasbeenrebalancedandnowhasahardcapperweekthatcorrespondstoEVEOnline. Skillrewardsarenowalsoawardedattheendofeachbattletoplayerswhoparticipatedbutweren’tpresenttheendofthebattle(e.g.crashed/disconnected/left). ISKrewards[] Fixedaseverebugintherewardsystem.Rewardsespeciallyinlowlevelmatchesshouldbehigherthanbefore. TimespentinthebattleisnowafactorinISKrewardsearned,meaningthatspendinglittletimeinabattlewillyieldlittlerewards. ISKrewardsarenowalsoawardedattheendofeachbattletoplayerswhoparticipatedbutweren'tpresentattheendofthebattle(e.g.crashed/disconnected/left). Loot[] Low-endlootitemshavebeenremoved.Asaresult,lootwillbecomemorerarebutalsomoreworthwhileonceyougetsome. TargetIntel[] Improvedtargetintelsoyoudon’thavetobesoprecisewhenaimingtoseeit. Enabledtargetintelinsquadordermode. Addeddropsuittierinfototargetinteloutofscope. PlayerCorporations[] DUSTPlayersareabletocreatetheirowncorporationsandacceptapplicationsfromotherplayers. Playersareabletoapplytojoinanexistingplayercorporation,fromEVEOnline. DUSTplayerscanjoinanexistingEVEOnlinecorporationandviceversa. TheCEOcanappointtheDirectorroletomembers. Acorpmembercanviewalistofallhiscorpmates. Corporationshaveacorporationwalletmanagedbyitsdirectors. Acorpmembercandonatemoneytohiscorporation. ACorporationdirectorcangivemoneytomembersfromthecorporationwallet. NewskillsaddedforCorporationmanagement. Corporationchat[] Allmembersofacorporationwillautomaticallyhaveaccesstothecorporationchatchannel,cannotbeaccessedbyplayersoutsideofthecorporation. Districts[] DistrictsnowexistonselectTemperateplanetsinNewEden. ThesedistrictsaretheactuallocationswherebattlestakeplaceandtheycanbeseenfromspaceinEVEOnline. EverydistricthasanassociatedspacebeaconthatallowEVEOnlinepilotstowarptothespaceabovethedistrict. CorpBattles[] CorporationdirectorsinDUSTcanacceptcontractsonbehalfoftheircorporation. ThesecontractsarecreatedbytheFactionalWarfareNPCsandtheoutcomeofthebattlesaffectSystemSovereigntyintheFactionalWarfarespace. Takingacontractmeanspayingacollateralthatwillonlybereturnedifthebattleiswon. Allmembersofthecorporationwillseetheupcomingcorporationbattlesinthe"corporation"tabinthebattlefinder. CorporationbattlesallowOrbitalStrikes. Battlefinder[] The"Corporation"tabnowshowcontractsyourcorporationhasacquiredandwhenthebattlestarts. Youcannowclosethebattlefinderwithoutleavingtheinstantbattlequeue. Visual[] Newfemalecharactermodels–CaldariAssault/GallenteScout/MinmatarLogistics+portraitsadded. NewAnti-MCCControlPoints. AddedDeploymentroomforbothMCCs. Newoutpost–OrbitalArtilleryoutpost. Newskirmishmaps. Newmoodlayers. Addedaspawnineffectfordropsuits. Enabledenvironmentalparticleeffectstobedeterminedbythemoodsettingofthelevel. Enabledparticleeffectstobeeffectedbywind. Audio[] Improvedenvironmentalsounds. AddedlocalizedVOforWarroomandNPE. Updatedenvironmentalsoundsystems. UI[] Badging: –NowuserswillreceivenotificationsontheNeocomandHUDwhenthere’sbeenanewMail,Skillsupdate,oraninvalidFitting. ModelViewer: –Nowuserscanseea3dpreviewofitemsontheMarketandinAssets(suchasDropsuits,Weapons,andVehicles). Streamingimages: –UsedforStorefrontupdatesandCharacterPortraits. Skills: –EmbeddedSkillsintotheMarket,nowuserscanseetheSkillsneededtouseItemsallinoneplace,ataglance,aswellastrainthoseSkillsdirectlyintheMarket. BattleFinder: –InstantBattleenhancementsandtab,gamemodeselection,updatedandaddedinfoaswellas3dplanetmodelininfopane,newWaitingforBattlewidget. Biggerfont: –IncreasedfontsizeinmanyplacesintheUI. HintsandLegends: –AddedandpolishedHintsandLegendsthroughouttheUI(e.g.,moreHintswhenenteringavehiclewithinstructiononhowtousethatvehicle). EnhancedFittingandSpawnmenus(e.g.redcoloration)andabilitytorestockinvalidfitsmoreeasily,DuplicateFittingfunctionadded),alphabetizedSavedFittinglist(Favoriteattop),CreateNewbutton,usabilitytweaks(e.g.labelsonhighlightedslotwithslotname,automaticinfopanechanges,moreinfoaddedtostatspane),improvedformatting(fontandalignment),adjustedspawntimerposition. MorespinnystoindicateandprovidemoregracefulloadingthroughouttheUI. AddedUnsafezonetominimap. Controlstuningandadditionalinstructions. NewLoadingScreenswithtips. FanFest2012“Immortal”introvideoaddedwithlocalizedsubtitles. NPEintrovideoaddedwithsubtitles. TutorialsforNeocom,Skills,Fitting,Marketusageadded. MoreHelpitemsaddedtotheHelpsectionoftheNeocom. Passiveskillpointgainforcharacterswillnowbeavailabletoonecharacteratatime. CharacterInfoenhancements. ChatandSquadsenhancements(e.g.,UVTUIfeedback,improvedInvitewidget,talkingindicators,availablecommunicationmethodicons). ActiveselectionVFX/SFX(highlightsandanimationsonwhatisbeinginteractedwith). MinimapaddedtoOverviewMap,allowingthestatusofabattletobemoreconvenientlyviewed. Optionsmenu: -KB+Madditions. -Bettersaving. Fourthspecialization,theArtificer(logisticsorientated)added,toCharacterCreation. EnhancementsmadetotheCharacterCreationUI(font,textentry,descriptions). UpdatesmadetotheStarmap. ReformattedtheDeploymentmenu. LinksbetweenFitting,MarketandSkillsadded. IconsandPop-upwarningsaddedforduplicateSkillbookandBPOpurchases. ImprovedmarketIconswithvarioustags(BPO,Advanced,Prototype). Iconlegendsadded(MarketandBattle). LotsofnewLoadingScreens. Precursor[] GameMode[] SkirmishMode2.0: -Newimprovementsmadetotheskirmishmodeallowingmorebalancedcombat. Instantbattles: -Playerscanchoosetobeautomaticallymatchedintobattleswithotherrandomplayers.Thematchmakingsystemwillattempttocreatebalancedteamsbasedonpingtime,relativeplayerstrengthandotherpossiblecriteria. Persistentsquads: -Playerscancreatepersistentsquadsoutofbattlesandjoinbattlesassquads. CommunityFeatures[] Playercreatedchannels: -Playerscancreateprivatepersistentchatchannelsandinvitepeopletothem. Leaderboards: -Increasednumberofentriesshown. Environment&Maps[] UpdatedPlateausmegaterrainlayoutandintegratedwiththeGalaxyseedingsystem. Lotsofnewenvironmentalattributesandsocketablecomponents. Added3newMercQuarters: -Amarr. -Gallente. -Minmatar. Weapons&Equipment[] AddednewmodelfortheCRU. Nanohivesnowhavefinitesupplies. Nanohivesnowreplenishgrenadesandexplosivesaswell. Nanohiveswillnolongerself-destructuponowner'sdeath. Addedammocostpropertytonanohivessothatdifferentweaponscostmore/lessnanites. Addedthecortexscreentotheremoteexplosive. Cooldownbetweenremoteexplosivethrowshasbeenextended. Fluxgrenadeswilldamageshieldsanddestroydeployedequipment. AVgrenadesnowhavehomingfunctionalityimplemented;theywillauto-targetthenearestenemyvehiclewithinseekrange. Increasedanimationspeedonnaniteinjector. Addednotificationifmedicisinrangeduringbleedout. Addedabilitytocallforhelpwheninbleedout. IncreasedtheoptimalrangefortheHMG. ReducedoverheatingspeedfortheHMG. Removedscopeswaybetweeneachshotwiththesniperrifle. Randomizedthescopeswaystartingpositiononsniperrifle. Newweaponvariationsforalltiersaddedtothemarket: -Breachforgeguns. -AssaultandSpecialistswarmlaunchers. -BreachandSpecialistscramblerpistols. -Specialistshotguns. -BurstandAssaultHMGs. -BreachandAssaultmassdrivers. IncreasedtheoptimalrangeoftheSMG. Seededrepairtoolsbackontothemarketandimproveitin: -Therepairtoolcannotbeusedtorepairyourself,onlyotherplayers. -Therepairtoolnowhasa360degreeradiuswhenlocked. -Remoterepairnolongerlosesthetargetonceitreachesfullhealth. Reducedmovementpenaltyonforgegunslightly. Tacticalassaultriflemax.rangeandoptimalrangeincreased. Reduceddamageonbreachassaultrifles. Reducedspawntimeondropuplinks. Addedsplashdamagetoallblasters. Reducedthespeedoflargemissiles. Addedtheinitialframeworkfororbitalstrikes.Squadleaderscancallinanorbitalstrikefromthewarbargeeverytimetheirsquadfulfilscertaincriteria. Dropsuits&Modules[] Newdropsuitmodulesadded: -Codebreakermodules(reducedhackingtimes). -ShieldRegulatormodules(reduceshieldrechargedelay). IncreasedarmorHPonallArmourPlatemodules. Added10%bonustoLogisiticsdropsuithackingspeed. IncreasedmaximumshieldandshieldregenerationforLogisticsdropsuit. Newskillsforalladdedmoduletypes. Vehicles&Turrets[] Newdropshipphysicsmodel. Generalvehiclecontroltuning. -Vehiclesnowtakecontinualarmourdamageoncetheycatchonfire. -Fixestodropshipcollisionsomoredamageistakenoncontactwiththeenvironment. AddedBlackOpsHAV. Newturretvariations. RemoterepairscannowbeusedonInstallations. NewXLturretclassequippedonMCC. Newanti-MCCturrets. Market[] Updatedallprices. SpawnTimeModifierisnowdisplayedfordropuplinksinShowInfo. Increasedtherelativepriceofdropships. Misc.[] PlayerswillreceiveitemsasSalvageattheendofamatch. Theplayer'scharacterwillappearinaMercQuarterthatcorrectlyreflectstheraceofthestationthecharacterisin. UpdatedinteractiveconsolesinallMQs.PlayerscannowfindconsolesforInstantBattleandLeaderboardsintheMercenaryQuarters. UpdatedinteractiveconsolesintheWarRoom.PlayerscannowfindconsolesforLeaderboardsandBattleDescriptionintheWarRoom. ThelockonUIwillnowtargettheentity,notthepilotoftheentity. ThelockonUIwillnowbedisplayedwhenplayerislockingonusingtherepairtool. Increasedbleedouttime. Fixedspawnbugthatonlyusedasinglespawnlocation. Addedatriggerforaneffectwhenspawning. Addedacustomcortexanimationforhacking. Hackingnowpossiblewithina360radius. Addedafullscreeneffectforaplayerbeingrepaired. Addedtargetinteltothegamesoyoucanseetargettype,HP,rangeandyourdamageefficiencyrating. Fixedtheexcessiveaimassist. Addedmovementslowdownonweaponimpact. Addedmeleeabilitywhilstreloading. Addedanincrementalstaminacostforjumping. Addedtheabilitytosprintdirectlyfromcrouch. Addedtheabilitytogotoscopewhilstsprinting. Addeddirectionalcamerashakewhenhit. UI[] AddedInstantBattlebuttontoNeocom. AddedInstantBattleoptionpage. AddUIformotioncontroller. AddedUIfunctionalitytoenableKeyboardandMouse. KeyboardandMouseoptionspage. MiniMapre-designandimplementation. StandardDefinitiontelevisionsarenowsupported. Localizationsolutionimplemented(French,Italian,German,SpanishissupportedinadditiontoEnglish.) KnownIssuesinthecurrentbuild[] GameMechanism: -SquadsusingInstantBattlemaynotjoinbattlesiftherearenosuitablebattlesforMatchmakingbyskill. -NoUIfeedbackfortheuserhimselfifpressingsquarebuttonforhelpinbleedoutstagebutitworks. Network: -UnderrareconditionsafteracceptingInstantBattleusermayreceiveamessagesaying"Yourconnectiontothehosthasbeenlost."ReacceptingInstantBattleresolvestheissue. -UnderrareconditionsRestockingafullfittinginaquicksuccessionmightcausethegametodisconnect. Effect: -Installationexplosionshavenoexplosioneffects. Camera: -UnderrareconditionstheEndofMatchcameramaynotfocusontheMCCexplosion. UI -Whenthereisonlyoneremainingitemofatypeinuser'sAssets,thattypecanstillbefittedtocharacterorvehicles,whichwillcausethatFitbecomeinvalid. -UsercanstilltextchatwithBlockedcontacts. -Rewardedskillpointsmaydisplayincorrectlyifuserleavesbattleandrejoinsitbutendsuponthedifferentteam,thisisonlyadisplayissue,theactualrewardsarestillproperlyapplied. -HAVseatinfomightbedisplayedincorrectlybychance. Collision: -Vehicle'ssecondaryturretsmayclipintothemainturret. -Vehiclepopsandbounceswhenthedriverentersthepausemenuwhilstonslopedterrain. -WheninMissileLauncherorRailgunInstallations,firstpersoncamerawillbeblockedwhenaimingtargets. -Inrarelocations,user'sfirstpersoncameramayraiseifhecollideswithwalls,vehiclesorinstallations. -Characterwillclipintovehiclewhenbeingpushedbyit. -FirstpersoncamerawillclipintootherplayersupcloseafterusingHAV. -Thebulletscanpassthroughpawnsinthefirst/thirdpersonview. -Railgunturretcanclipintoitsbasewhenrotating. 3rdpartycompatibility: -UnderveryrareoccasionsPlayStation3systemmaycrashafteruserselectsacharacterorentersabattle. -UnderveryrareoccasionsPlayStation3systemmaycrashwhenuserquitsgame. -Underveryrareoccasionsusermaygetadatacorruptmessageingame,restartingthetitleresolvestheissue. Update[] Thedrawdistanceforinfantryandvehicleshavebeenincreased,shouldnowseeupto3timesasfar Replication[] NEWFEATURES[] Items[] Addedthefollowingitems: -HeavyMachineGun. -Shotgun. -Naniteinjector(non-finalasset). -Remoteexplosive. -Boosters. Environment[] Newdynamicskyandfogsystem. Mechanics[] Basicscansystemimplemented.Passivescanningpossibleonentities.UIin-progress. Squadorders:Playerscannowplacesquadorders:Attack,Defend,Capture,andRally-onentities. Quickweaponswitch:Taptocyclebetweenweaponsandequipment. Multi-channelvoiceandtextchatPlayerswillnowauto-joinCorpChatwhenenteringthegame,TeamChatwhenenteringamatchandSquadChatwhenjoiningasquad. Contacts:Add,blockandwatchotherplayers. Fitting[] Itemsinafitcanberestockedtothedesiredamountdirectlyfromthefittingpage. Contentstreaming[] Progressloadingbarsincludemoredetailedstatusofdownload. In-gameAurumpurchasing[] AbilitytopurchaseAURpacksfromthePlayStationStoredirectlyfromthegameclient. IMPROVEMENTS[] ArtandUI[] NewCaldariLargeRailgunandGallenteBlastermodels. OptionUIredesigned. Characterportraitsaddedallowingplayerstochoosefromapre-renderedlistofportraitsduringcharactercreation. AnimationsandVFX[] JammingandoverheatingVFXonweapons. Improveddeathanimations;directionalandexplosive. Ladderclimbinganimations. Bloodimpacteffectsonkillshot. Deferredlightingonmuzzleflash. Environment[] UpdatedBiomassoutpost(Newrooftops,vehiclesreplacedcargocontainers,twonewtowers). Improvedmini-mapfidelity. Mechanics[] ImprovedLAVandHAVhandling. Newskillsandtweakstoexistingskills. NerfedAVgrenadedamageagainstinfantry. Reducedsniperriflescopeswayandincreasedscopedtrackingspeed. IncreasedArmourPlatemodulebonustooffsetspeedreduction. Reducedmovementspeedinscopedmodetohelpaddressstrafe-dancing. Threestartingmilitiafitsgiventonewlycreatedcharacters. Increasedstartingskillpointallotment. Technical[] GamesettingsarenowsavedlocallyonyourPS3insteadofontheDUSTservers. Bugfixes[] Clientsometimesfailstojoinabattle. CrashwhenenteringabattlefromtheMQ. Player'sshield/armourbarisemptyandnoweaponcanbeselectedafterlearningfullskill. KillingtheplayerpilotingthedropshipwillnotberecordedontheKillboard. NoISK,AURUM,itemorconfigoffittingafterselectingacharacter. Abletotargetdriver&passengerswithvehiclemoduleswhilein3rdpersonview. Thedefaultremoteshieldboosterdoesn'tworkontheLimbus. Reticuleispermanentlyfullyexpandedforweaponsthatdon'thavedispersionenabled. Kill/Deathstatsarenotcorrectlyincrementedwhenthevictimisinaturret. Missingmessagebodyforplayerjoin/leavegameevents. ThedamagemultiplierofthetwologisticsLAVisincorrect. Pre-Replication(Unknownversion)[] DropsuitGear[] Reducedhip-firespreadonLARandSMG. AddedstandardtierhandheldweaponAURvariantstothemarket. AddedBreachShotgunandanothertotallynewweaponandgrenadetype... Addedmovementslowdowntoforgegunwhilecharging,reducedblastradius. Increasedheatbuild-uprate,reduceddamageofHMG. Refactoredhandheldweapondamagetypestointroducebettermodifiersforshield/armoracrossallweaponcategories(energy,explosive,hybrid,projectile). Addedscramblerpistoltoallstarterfits. Addedafourthfitting(Logistics–Triage)tostarterfits. Eachspecialtygetstheskillsnecessarytouseaspecificstandarddropsuit(Enforcer–Assault,Arbiter–Scout,Sentinel–Heavy). Addednewreticulesforweapons. Addednewmasksforweaponsandturrets. Tweakedthecontrolcurvesanddefaultsensitivity. AddedMilitiaGearcategorytomarketwhereallmilitiaitemscanbefound. Added3Dindicatorsfornanohives,dropuplinksandremoteexplosives. Fixedananimationrelatedhitdetectionissuethatcausedsomehitstonotregister. Modifiedrangesoffriendly/enemytagstoreduceon-screenclutter. Newinfantrymodules. NewType-IIdropsuits. IncreasedassaultriflezoomFOV. TemporarynerftothemilitiaHeavydropsuitmax.armor(pendingfurthercontrollersensitivitycurvefixes). VehicleGear[] Damagestatesonallvehicles. Collisiondamagesystemimprovements. Revampedvehicleaudioparticularlyenginesounds. Addedneweffectsforfiring,chargingandoverheatingonturrets. Increasedinteractionradiusonallinstallationturrets,andvehicles. Addedlightstovehicles. Cameraadjustmentsforvariousgameentities: -Turretcamshakewhenfiring/charging. -Re-enabledzoomonturrets. -Vehicleenginerumblecamerashake. -Improvementsto3Pfollowcameraforallvehicles. Newphysicsmodelfordropship. Addedjetwasheffectfordropship. Improvedthrustereffects(incl.improvementtoRDVthrusters). SecondaryturretonCAHAVvariantsisnowequippedonanewmountatthefrontoftheHAV. HAVhandlingimprovements,includesbettermanoeuvringonsteepslopes. UpdatedLAVwithalotoffixesandretunedcontrolsandbehaviour. Addedmilitiavehiclemodules. Addedmilitiavehiclesandvehicledefaultfits. Addedvariousskillsthataffectfittingrequirement. Adjustedaimingrestraintsonturretsmountedtodropships. Adjustedblasterturretdefaultdispersion. Increasedsmallblasterturretdamage. Increaseddamageandsplashforlargerailguns. 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