E3電子娛樂展會 暴雪魔獸世界遊戲部分相關信息總結

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本文來源於NGACN,作者:炸彈小p

In recent years, Blizzard has been making a conscious effort to tie the storylines between expansions together and provide more cinematics and cutscenes for crucial moments in the story. Legion saw the rise of an ambitious storytelling project tracking 12 different stories across Class Order Halls, capped off by storylines introducing each new Allied Race. Now in Battle for Azeroth, we're unravelling the unity forged by battling against the Legion, getting two high-stakes storylines for the Alliance and Horde, which are both intended to make the player sympathize with their faction, as well as many factions and plot points from old expansions interwoven into the current conflict.

近年來,暴雪一直致力於將資料片間的劇情聯結,為故事的關鍵節點提供更多的CG與過場動畫。

軍團再臨見證了新興的敘事方式:追蹤12個職業大廳中的故事以及以任務線的形式介紹新的同盟種族。

現在,在爭霸艾澤拉斯中,一度為對抗燃燒軍團鑄就的同盟被我們拆散,我們得到了幾乎涇渭分明的兩條故事線,分聯盟與部落展開。

這意圖使玩家增強對所屬陣營的同理心,也將舊資料片的諸多陣營與情節重新投入到當下的衝突中去。

Recently Blizzard published "Three Sisters", an emotional look into the reunion of the three Windrunner sisters after decades apart. In addition to examining the family dynamics, this comic also propels other plotlines forward. Notably, Alleria's training with the Void in Patch 7.3 is not a neat detail regulated to Legion, as may have occurred had this taken place in earlier WoW expansions. Instead, the comic shows how Alleria struggles to keep the Void contained as she constantly hears dark whispers in her head, with hints pointing towards a conflict between the Void and Undeath, or Alleria losing control of the Void, in a future patch.

最近暴雪發布了《三姐妹》,這是一部講述幾十年後三姐妹相聚的情感劇。

除了探討姐妹情,這部漫畫同時推動了其他情節的進展。

值得注意的是,7.3中奧蕾莉亞對虛空能量的訓練,並非局限在軍團再臨版本的一個小情節。

早年的版本中,許多劇情便是這樣囿於小版本中。

相反,漫畫展示了奧蕾莉亞對控制虛空的努力——她一直聽到腦海中虛空的黑暗低語,這同時也暗示著虛空與亡靈的衝突,又或是暗示奧蕾莉亞未來或將失去對虛空的控制。

(注意:這是窩頭的話)

Earlier this week, the novel Before the Storm released, covering the escalating conflict between the Alliance and the Horde. The novel is filled with in-game details, such as the 7.3.5 Epilogue cinematics described in great detail, providing additional insights into the reactions of Anduin and Sylvanas to Azerite. Earlier today, the graves referenced in the Epilogue of the novel were added to the Battle for Azeroth beta, strengthening the continuity between the in-game universe and the books.

本周早些時候,《風暴前夕》發售,其中有聯盟於部落間日漸激烈的衝突的內容。

小說包含了許多遊戲細節,例如詳寫7.3.5末尾的過場動畫,更加細緻地描寫安度因與希爾瓦娜斯聽說艾澤里特後的反應。

加入爭霸艾澤拉斯的阿拉希中的墳墓,也是小說尾聲中所提到的。

這加強了遊戲中世界與小說中描寫的聯繫。

重點回顧

What is it like to take all these disparate elements and make one uniform story?

將這些迥異的元素組合為完整的一個故事,是種怎樣的感覺?

It's a huge team effort and takes huge passion and commitment. There's a phenomenal team across the company and in recent expansions they've decided to weave the story through multiple expansions with the consequences from one affecting another, rather than keep it contained in a single expansion such as Burning Crusade.

這是一次團隊工作的努力成果,耗費大量熱情,需要承擔重大的責任。

公司里有一支很棒的團隊;在最近的幾個資料片中,他們決定,通過多個資料片來共同編織故事。

一個資料片會影響另一個資料片,而不是像TBC一樣僅僅將內容包涵在一個資料片中。

Terran says that the cinematic for Stabbing the Planet with a giant sword wasn't as difficult as killing the Alliance King.

Terran稱,製作巨劍刺進艾澤拉斯的動畫,並不像製作至高王殞命的動畫那樣困難。

Blizzard loves story and one of the recent additions is allowing your player to be used in cinematics. This can be seen in the Aggramar cinematic from Argus questing.

暴雪鍾愛故事,最近的新增功能便使你的角色可以出現在過場動畫中。

(感謝指正)阿古斯任務線中的阿格拉瑪過場就可以看出這一點。

In Chronicles Volume 3, Blizzard made a deliberate effort to include boss kills in the history, as well as note whether the Alliance and/or Horde was responsible. Details like this help players feel part of the larger narrative.

編年史第三卷中,暴雪有意將boss擊殺寫入歷史,同時記載聯盟與部落是哪一方——抑或是雙方——贏得了殊榮。

這樣的細節能幫助玩家感覺到,自己是這恢宏史詩的一部分。

The faction conflict has always been a part of World of Warcraft and there's normally been a greater evil that needs to be defeated. Now, for the first time there's two different narratives and stories.

陣營衝突歷來是魔獸世界的一部分,而人們又往往需要去擊敗強大的邪惡勢力。

現在,首次有兩種不同的敘事與故事進行。

Sometimes a character death has to happen for the story to evolve. In a war, not everyone has a heroic death.有時隨著故事進展,某個角色不得不走向死亡。

戰時,不是每個人都能英勇地死去。

There are 20 some quest designers and hundreds of people on the World of Warcraft team that all have to work together to create that continuity of the world.

魔獸世界團隊中有約20位任務設計師,共有幾百人協作,以保證世界觀的連續性。

Blizzard has "some stuff we've never tried before" and surprises leading up to BFA's launch.

暴雪手中有「從未嘗試過的東西」和一些驚喜來引導爭霸艾澤拉斯的故事開始。


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