藍貼:8.0邪惡專精DK技能修改反饋與回答

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玩家:Death coil being 40 RP is a bit concerning, but seeing as it's been changed it's likely it has been tested thoroughly.

死亡纏繞更改為40符能,這一修改令我比較關注,看來它很有可能已經被仔細測試過了

暴雪:We increased Death Coil's cost during Legion because the spec had an overflow of resources. We'll adjust Death Coil's cost to what feels right for overall Rune/Runic Power income in BfA.

在Legion版本期間,我們增加了死亡纏繞的消耗,因為我們發現邪惡專精會有資源溢出的情況。

在BFA中我們調整了死亡纏繞的消耗,使之更適合整體符文/符能的獲取。

玩家:Festering wound cap being reduced is ... interesting, but important to note that Festering Strike now only gives 2 wounds (seemingly)

潰爛之傷覆蓋的減少似乎……非常有趣,但是需要注意的是,膿瘡打擊現在只給2個傷口(貌似)

暴雪:Festering Strike applies 2-3 wounds now, down from 2-4. Felt it was important to allow you to at least cast 2 consecutive Festering Strikes initially without fear of overcapping wounds. Max of 8 was kind of a lot, and I think only felt necessary because of Castigator, which added an amount and form of randomness to wound application/consumption that we didn't feel was overall more fun for the spec, which is why the talent is gone right now.

現在膿瘡打擊給2-3個傷口,從2-4下降。

這一改動會讓你連續施放2次膿瘡打擊後不必擔心過高層數的傷口難以消耗掉。

另外潰爛之傷8層上限有點太高了,我們認為僅僅在使用懲戒連枷天賦時才有必要如此,因為懲戒連枷增加了一些隨機的傷口疊加/消耗,但我們並不覺得這對邪惡專精整體來說會很有趣,所以這也是為什麼懲戒連枷天賦被移除了。

玩家:The epidemic change (using RP) is wonderful! Definitely makes this competitive

傳染的修改非常贊(改為消耗符能)!這將使得這個天賦會很有競爭力

暴雪:Giving Unholy a way to deal convert Runic Power into AOE damage, especially outside of Death and Decay windows was the goal here. This change to Epidemic hopefully flows better: DnD -> Scourge Strikes -> Lots of Runic Power -> DnD ends -> Epidemic.

這是給邪DK將符文能量轉換為AOE傷害的方式,尤其是能位於枯萎凋零附近的目標。

我們希望這一改動對傳染能更流暢的使用:枯萎凋零 - >天災打擊 - >大量的符文能量 - > 枯萎凋零結束 - >傳染。

玩家:Corpse explosion is meh, could be okay if we end up producing a lot of ghouls/it's damage gets increased

邪爆這個天賦視乎有點令人失望,如果我能召喚出大量食屍鬼,它的傷害也許才會高一點

暴雪:We thought the fantasy of Unholy being about summoning lots of disposable pets/ghouls was worth trying with this talent. The main worry with Corpse Explosion is that it'll be too dependent on Apocalypse (1.5 min CD) and Army of the Dead (8 min CD), so it's kind of not available often enough, and also might have to be too bursty. Separately tracking and timing your ghoul durations to line up with times when you need the AOE damage might be tough. Gonna keep an eye on this talent and see how it goes.

我們對邪DK的設想是能召喚大量一次性寵物/食屍鬼,所以這個天賦值得一試。

我們主要擔心的是它太依賴於天啟(1.5分鐘CD)和死亡大軍(8分鐘CD),以導致這個天賦經常處於無用的狀態,也有可能邪爆的傷害會來的太突然。

所以單獨跟蹤並計算你的食屍鬼的持續時間,以配合你需要AOE傷害的時間可能會很困難。

我們會繼續關注這個天賦,觀察它會如何運作。

玩家:Bit sad Valkyr is going, but not surprised since it aesthetically didn't fit the theme of Unholy.

失去瓦格里令我有點難過,但我並不感到驚訝,因為她在審美上不符合邪DK的特點。

暴雪:We were pretty split internally on Gargoyle vs. Val'kyr. Gargoyle is kind of more classic WoW Death Knight from Naxxramas and Val'kyr is the slightly newer WotLK Arthas Death Knight. We thought Gargoyle fit Death Knight as a playable class, a bit more.

在石像鬼和瓦格里之間,我們內部也有很大的分歧。

石像鬼更偏向於魔獸世界納克薩瑪斯的經典版本,而瓦格里則出自稍微新一些版本:巫妖王阿爾薩斯的巫妖王之怒。

我們認為石像鬼適合死亡騎士更多一點。


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